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#1
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If this is like all the other stats in EQ we wont be so lucky with a linear progression as opposed to random ass increases at random ass point values! Lol, this post is incredible though
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#2
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Really good work here =) thanks.
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#3
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Ok, so I did my final test on Captain N'Farre, gate guard lvl 50, to determine if there was a "level" component to the crit resist check. Again, there is DEFINITELY a level component in that level controls resists, and more resists is more chances to crit resist, but I wanted to rule out that mob level was also a component of the crit resist chance, ie basically a double penalty for lulling high level mobs.
Another 200 attempts on the captain above at 200 CHA, and I got 17 crit resists, or 8.5%. As a comparison, I got a 7% rate (or 15 crit resists overall) on my earlier test vs a lvl 61 mob. This is remarkably consistent, and based on this data I would say mob level has no impact on the chance to generate a crit. Quote:
__________________
Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | |||
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#4
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I've noticed giants in Kael seem particularly resistant to lull though.
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#5
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Just want to echo everyone else: this is absolutely awesome to see a test on something we all just assumed we "knew"!
Thanks for doing this!
__________________
Assassin | Grandmaster | Hierophant | Minstrel | Mystic | Phantasmist | Sorcerer |Templar | Warlock | Warlord
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#6
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Now I demand a test for every +1 CHA and a graphical plot
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#8
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Quote:
__________________
~ Endorra Feyborne 60 Enc ~
~ Holynite 54 Cle ~ ~ Platlady EC Trader ~ @EndorraFeyborne Discord | |||
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#9
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Thanks for the hard work A1551!
__________________
Nausicaa, Barbarian Warrior of the Wind ♡45♡
Nagoya, Halfling Druid of Karana ♡54♡ | ||
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#10
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bumping this since someone I know is looking for it.
-Mcoy | ||
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