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#1
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Enchanter is super fun, it's the only class besides my up and coming bard that I can log in and instantly have fun no matter what I'm doing that day.
Charming is awesome! I have a fascination for magically forcing monsters to fight their friends in every game I play and luckily enchanters in EQ's have the best charm function I've seen in any game. Plus charming instantly gives you the best tank / dps available at any level. Inviting an enchanter for dps is completely legit. Soloing is a big thing for me. I tend to not enjoy relying on people and being subject to the LFG waiting room. Enchanyer offers you the best solo experience because you can literally solo 99% of the game via various methods. Sniping names at the bottom of a dungeon solo is the best feeling. Have caught and killed chottal at 5 am many a times! But I want friends ! Well enchanters are among the most highly sought after classes for groups. Hell, some groups wont start without one. Even if for nothing other than c2 and haste, you are a huge boon to your group. The world is your playground, enchanters when played right are gods among mortals. If you're not enjoying an enchanter at 60, I think you are not pushing the boundaries enough ! | ||
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#2
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#3
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#4
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Chanter at 60 feels broken--in a good way. Maybe not Torpor Shaman broken, but pretty damn close.
Sure you likely won't be charming much in NToV (you can now charm the hatchlings though, so maybe you will!), and mezzing becomes less of an option on some of those encounters, but for those instances you can be a reliable goalie or use mem blur. Some of the highest end encounters your pet dps will be the highest dps at the raid (Troopers for AoW, sprites for Tunare, juggs for Trak, etc.). It's exciting because it's high risk and high reward, and you need to be on your toes. Plus, for any non-raid encounters late-game, enchanters are beat in solo ability only by torpor shaman and some mega-geared monks, and I don't think there's a better duo partner out there with a healer. It's a pretty rare zone where you can't find a charmable mob that can stand up to the lvl 55+ mobs with haste, slow, and heals. Lvl 60 chanters are fun, powerful, and incredibly versatile.
__________________
Assassin | Grandmaster | Hierophant | Minstrel | Mystic | Phantasmist | Sorcerer |Templar | Warlock | Warlord
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#5
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__________________
Feyenu - 60 High Elf Enchanter <Vanquish>
Funkeymonkey - 60 Iksar Monk <Vanquish> Feylina - 60 Dark Elf Cleric <Vanquish> Dainea - 50 Halfling Cleric <Vanquish> Hilyte - 50 Ogre Shaman <Vanquish> | |||
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#6
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You don’t really see shaman doing deep dungeon soloing often, or anything in SG, because charm is the most incredibly broken spell in the game for solo play. Slow is a close 2nd, though. | |||
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#7
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Playing an enchanter is plying playing everquest with a game geine that has mana.
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#8
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#9
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And that's why we all still play this stupid old game, different aspects appeal to different people.
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#10
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After all these years Im just trying to fricking spawn this level 15 little sob brownie.
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