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  #1  
Old 06-05-2019, 01:37 AM
Keza Keza is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
It does have low damage. And no slow, haste, clarity, movement buffs or teleports. But it has lots of lulls, fd pulls, lots of heals, lots of stuns, lots of roots, double invis, great defensive buffs, rez, tanking. It's a very capable trio for leveling, able to dungeon crawl and exploit high zem indoor areas. It's just not very fast. I can't imagine it performing worse than a pure melee trio.
But wouldn't hitting 60 be the basis for calling it good/bad(edit - I mean worst or even more worsterer)? A pure melee trio might even be faster to some extent. Especially since it's impossible to make a melee trio without some form of fear, making outdoor leveling plausible, if super annoying.

If we are considering spawn locations I'd have to go with Iksar SK, gnome CLR and erudite PLD. If exp penalties are added then you'd die of some terminal illness before hitting 60.
Last edited by Keza; 06-05-2019 at 01:41 AM..
  #2  
Old 06-05-2019, 03:45 AM
Yasi Yasi is offline
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Quote:
Originally Posted by Keza [You must be logged in to view images. Log in or Register.]

If we are considering spawn locations I'd have to go with Iksar SK, gnome CLR and erudite PLD. If exp penalties are added then you'd die of some terminal illness before hitting 60.
I like this. I might be mistaken, but wouldn't this also mean that the three ppl would level with different speed? So we would even come to the Point where the fast-leveling Gnome cleric without any xp penalties would have to go out of group for a while for his Friends to catch up?

This puts "worst" into a whole new perspective.
  #3  
Old 06-30-2019, 07:08 PM
eunomios eunomios is offline
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Quote:
Originally Posted by Legidias [You must be logged in to view images. Log in or Register.]
Any trio with a class that can already solo is meh.

I still stick with mine due to the ridiculously low DPS it can put out (clr/sk/pal)
Well, when coming up with the worst trio one should compare that trio with OTHER trios, not whether or not they have a class that can solo a mob.

Cleric, SK, Pal is mediocre trio, not bad - and can even CC mobs when needed.
Last edited by eunomios; 06-30-2019 at 07:11 PM..
  #4  
Old 06-05-2019, 08:52 AM
Yasi Yasi is offline
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Maybe the cleric should be halfling, to make the xp penalty difference more severe.

I just realized that the Erudite Paladin will also have to disband at some point for the SK to catch up. So they can sit besides the SK and once the SK has slowly gotten his mob down enough % ensuring he's getting the exp, the cleric and the Paladin can add their immense dps to the fight!

It's also good that all three will have desire for the same loot due to all using plate. Paladin and Cleric can fight for some Wisdom gear and the SK and the Paladin can discuss who's getting the weapon upgrade. Probably the Paladin, because he will be higher lvl.

Btw. the Iksar will ensure they can't do any xp quests like DF belts or Bone Chips, eh?
Last edited by Yasi; 06-05-2019 at 08:55 AM..
  #5  
Old 06-05-2019, 09:08 AM
Jimjam Jimjam is online now
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XP is shared in groups so everyone progresses at about the same rate; that's basically the reason penalties are 'shared'.
  #6  
Old 06-05-2019, 09:49 AM
Yasi Yasi is offline
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Damn it. So no halfling then. We don't want the three to advance too quickly!
  #7  
Old 06-06-2019, 04:50 AM
Jimjam Jimjam is online now
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Druid/Cleric/wizard = quad kite over cleric's words of aoe. Confirmed super XP group. Surely not close to worst?
  #8  
Old 06-06-2019, 06:31 PM
DMN DMN is offline
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Actually the cleric could tank in wiz/clr/rog with rooting. Wizard could toss in a nuke at 50-60% or whatever. If the wizard is high enough you could also fear kite. Of course there is also just kiting a group of mobs and AoEing. I don't think the cleric or wizards ones are capped at 4 so you could probably do some bunkers AoE killing if you had the spawns available.
  #9  
Old 06-06-2019, 06:38 PM
Ravager Ravager is offline
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With no repeatable classes, and level appropriate gear the worst trio would have to be Rogue/Mage/Wizard since all die fast, there's no real healing or buffs, no tanks for aggro and not-die-ability. They'd be able to kill stuff, but breaking camps would be tough and the downtime would be pretty high.
  #10  
Old 06-06-2019, 07:02 PM
Halfcell Halfcell is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
With no repeatable classes, and level appropriate gear the worst trio would have to be Rogue/Mage/Wizard
This might be the worst, I always forget mages are a thing [You must be logged in to view images. Log in or Register.]
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