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  #1  
Old 05-18-2019, 03:19 AM
feniin feniin is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
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lol, gets pwned because the only raiding he's ever done was one time in Blackburrow and continues to show his ignorance that he spouts as fact - sounds about right for you.
  #2  
Old 05-18-2019, 03:26 AM
DMN DMN is offline
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Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
lol, gets pwned because the only raiding he's ever done was one time in Blackburrow and continues to show his ignorance that he spouts as fact - sounds about right for you.
I was raiding in EQ before you were wishing for pubes, kiddo.

But, please, keep the tears coming.
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Old 05-18-2019, 03:29 AM
feniin feniin is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I was raiding in EQ before you were wishing for pubes, kiddo.

But, please, keep the tears coming.
bad and mad
  #4  
Old 05-18-2019, 03:29 AM
Vianna Vianna is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I was raiding in EQ before you were wishing for pubes, kiddo.

But, please, keep the tears coming.
But doesn't understand basic aggro mechanics. Must have been a cleric or a rogue.
  #5  
Old 05-18-2019, 03:33 AM
feniin feniin is offline
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would guess he was a solo necro
  #6  
Old 05-18-2019, 03:41 AM
Vianna Vianna is offline
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Let me just shut him down real quick. Watch this. A Monk walks into Druushk's room and doesn't aggro him at first because of the server tick. He finally aggroes Druushk and has to beg for the door to be opened again. All because of that pesky server tick.

https://youtu.be/KuY16uVMUlc?t=128
  #7  
Old 05-18-2019, 04:13 AM
Vianna Vianna is offline
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Again to clarify to DMN Fail. Both Players and NPC have server ticks. When a player zones their tick resets. When an NPC spawns it's tick starts. These ticks generally line up within 1 or 2 seconds of each other. A way to test a Mobs tick is to stand in front of it and when it aggroes you that is the start of it's tick. You can time this with your own tick to have 6 full seconds of a mob not aggroing you. Without finding the NPC's tick you usually have anywhere from 4 to 6 seconds based off your player tick to not aggro a mob.

Sometimes, very rarely their is a wider gap between the 2. All you have to do beforehand though is like I said. Stand in aggro range or send an eye at the mob to find it's tick which is when it aggros. Packets are sent yes. Those packets are all based on the EQ tick that players and NPC's have. Welcome to Everquest.
  #8  
Old 05-18-2019, 04:45 AM
DMN DMN is offline
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Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
Again to clarify to DMN Fail. Both Players and NPC have server ticks. When a player zones their tick resets. When an NPC spawns it's tick starts. These ticks generally line up within 1 or 2 seconds of each other. A way to test a Mobs tick is to stand in front of it and when it aggroes you that is the start of it's tick. You can time this with your own tick to have 6 full seconds of a mob not aggroing you. Without finding the NPC's tick you usually have anywhere from 4 to 6 seconds based off your player tick to not aggro a mob.

Sometimes, very rarely their is a wider gap between the 2. All you have to do beforehand though is like I said. Stand in aggro range or send an eye at the mob to find it's tick which is when it aggros. Packets are sent yes. Those packets are all based on the EQ tick that players and NPC's have. Welcome to Everquest.

Hey, look, you are changing your story again, what a shock. Seems to be that's all you do. Get proven wrong, change your story. Like running out of AoE, right? The gap between your supposed ticks shouldn't have anything to do with your aggro at all. You just posted and claimed gospel that the aggro was based entirely on player ticks. What the fuck does the mob tick have to do with anything? You lying now or lying then? More excuses and hedging your bets to follow no doubt.

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Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
From the P99 wiki regarding aggro on server ticks. It spells it out for you.


Remebah?

https://wiki.project1999.com/Ticks_(Explained)

Initial aggro occurrence of Kill on Sight NPCs (but not social aggro). This is aligned to the aggroing player's ticks, not the aggressive NPC.

Tell us more about your vast knowledge please.
  #9  
Old 05-18-2019, 04:47 AM
Vianna Vianna is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Hey, look, you are changing your story again, what a shock. Seems to be that's all you do. Get proven wrong, change your story. Like running out of AoE, right? The gap between your supposed ticks shouldn't have anything to do with your aggro at all. You just posted and claimed gospel that the aggro was based entirely on player ticks. What the fuck does the mob tick have to do with anything? You lying now or lying then? More excuses and hedging your bets to follow no doubt.
Nope my story has stayed the same. Nice attempt at a spin though. I even provided a video of the server tick causing someone not to aggro a dragon. All you keep spouting out is bad information. Again learn EQ and come play again some time.
  #10  
Old 05-18-2019, 05:02 AM
DMN DMN is offline
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Quote:
Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
Nope my story has stayed the same. Nice attempt at a spin though. I even provided a video of the server tick causing someone not to aggro a dragon. All you keep spouting out is bad information. Again learn EQ and come play again some time.
Your video proved jack shit, kid. And your story's only consistency has been inconsistency.
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