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#1
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These people trying to argue for/against things regarding their state of classicness is so tedious. The server staff doesn't need to convince people to agree with their viewpoint. The server staff will do whatever they like to the server, whether anyone agrees or not.
To say X should or should not be here because Y is or is not present will not change anything. They are attempting to re-create their vision of classic, not yours. Our only choice here is: Play on P99? Y/N If you have a bug to report or if you have in-era evidence that something should be different, post it in the bug forums. From there, it's up to them if they want to make changes. Anything beyond that is a literal waste of time. | ||
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#2
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#3
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Not that I've seen that specific arguement, but that line of reasoning will go nowhere, and is as pointless as the subjective comments about "the original intent of Everquest", as if any of these people can speak on behalf of EQ devs from 20 years ago. | |||
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#4
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#5
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The server already has non-classic X, so we may as well just add non-classic Y. | |||
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#6
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The big thing to keep in mind is that if the P1999 staff goes with their original plan or something like it, the server will launch with classic, then enter kunark and velious according to the correct time frame of patch releases. And then at the end it's flushed and reset. And if they go with that still, asking the player base to accept that for 2/3's of the server's life that hybrid experience penalty will be present seems like a bit much. It's a hell of a lot to ask, really. If I were a betting man I'd bet that several changes will happen to keep the server fair for working within the frame of the patch cycle with the ending reset.
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#7
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Why would anyone be against a few non-classic changes? The game is far from perfect and much like the rooting of the Dragons some changes drastically help the server as a whole.
They could make small changes for the next 10 years and still not ruin the classic feel imo because the original game is that flawed. You could argue that ruins some of the charm of it, but it really depends on what you change and I really don't think Nilbog/Rogean (who seem to be staunchly against Luclin because of how goofy they perceive it to be) would want to add in changes that hurt the feel of the game. They've worked on this for over 10 years. | ||
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#8
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I could go on and on but that last one is pretty important to me because to me it's the essence of what made this game special. You actually interacted with other players and built friendships as opposed to modern MMOs where people are randomly thrown into groups and often don't even say "hi" at the start of a dungeon that they will race through as fast as possible to get the loot box at the end. EQ is just different in that aspect and there's nothing out there in modern MMOs like it. That is why I am staunchly against leaving in the hybrid xp penalties that are punitive and encourage people to not interact with someone just because they chose to play a pally instead of a warrior. | |||
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#9
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You missed the tradeskill and "active" bazaar...
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#10
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Has anyone said that bards will be monopolizing every single zone for like 3 weeks?
Like you can bard kite from level 1 in this game in litearlly every starting and teen leveling zone... Even if we're allowed to pick off mobs from their pulls, that just means a bard will pull them to the far corner of the zone, increasing the time exponentially that the mobs are not in the newbie areas, or spawning at all. How is this going to be handled? I wonder... and am very concerned about how un-fun its going to be with 6 bards in every zone powerlevling guild after guild after guild member. | ||
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