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Old 05-14-2019, 03:51 PM
HippoNipple HippoNipple is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
It's like they took a face value look at Warriors versus Shadowknights/Paladins and said "These are warriors who can use magic, it should be more difficult to level them".

As if they didn't understand early on that they were comparing apples to oranges.
I'm not sure on this but I think the idea of hybrids needing more exp dates back to D&D games. I think the point of hybrid getting an exp penalty in RPGs is that they should technically shine in late game and be the most powerful characters. In a MMORPG that doesn't really work and things are instead based on roles and balance.

The real reason I'm in this thread now. What the hell is this Green server going to be about? Is there a definitive statement from Devs on what the server rules will be? Is there any talk of a new PvP server now that we know there isn't this secret daybreak agreement keeping the server from opening new servers?
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Old 05-14-2019, 04:41 PM
Fammaden Fammaden is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
The real reason I'm in this thread now. What the hell is this Green server going to be about? Is there a definitive statement from Devs on what the server rules will be? Is there any talk of a new PvP server now that we know there isn't this secret daybreak agreement keeping the server from opening new servers?
Word is from people who were at the convention, that the rest of the chardok patch is coming very soon and they will announce more info around the same time.

Why would they open another PvP server when the one we have is deserted?
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Old 05-14-2019, 11:35 PM
HippoNipple HippoNipple is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Word is from people who were at the convention, that the rest of the chardok patch is coming very soon and they will announce more info around the same time.

Why would they open another PvP server when the one we have is deserted?
That is the nature of EQ PVP, it gets very stale and dies with no new progression or fresh restarts. It's not that there isn't interest in EQ PvP. Once 1 guild wins with no new expansions on the horizon people quit. PvP servers work better with a 1-2 year time frame.
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Old 05-14-2019, 04:38 PM
NegaStoat NegaStoat is offline
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We know for certain that Blue P1999 won't be scrubbed. Well, 98%+ certain it won't happen due to promises made back at the server's launch. The big thing that's up in the air is if Green's character base will be dumped into Blue at the end of it's Velious run which was originally talked about, or if a new server for dumping Green accounts will happen and Green will recycle back into classic for a new run.

Until we know that part, it's tough to call how much Green will impact the P1999 project.
Last edited by NegaStoat; 05-14-2019 at 04:45 PM..
  #5  
Old 05-14-2019, 08:15 PM
Yttrium Yttrium is offline
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The grass is always greener...
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Old 05-14-2019, 08:37 PM
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People think the experience is going to be better lol. It's going to be even worse than blue. Less zones to spread 1500 people over. The same raid antics. The same economy minus some duped plat. The same GM decisions. The same people crying. And the little guys are going to get even less loot than they're getting now because a lot of old neckbeards will be back to play, and the current ones are going to play even harder. The fresh start will be fun, but don't get it twisted.

Hope this helps.
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I think OP thought Rants and Flames meant "O gosh darn I'm so angry about this thing! O look, here's a place where I can vent about that!"

But didn't realize that this is more like... P99's 4chan or something.

except instead of random anons its a shark attack of a small clique that posts here all the time. so he's doubly fucked.
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Old 05-14-2019, 11:41 PM
HippoNipple HippoNipple is offline
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Also zuranthium, they aren't trying to replicate the experience every person had with eq by making custom rules to make up for the fact that you have done it already. They are simply trying to recreate the game as it was without letting opinions, even their own, change the original vision.

I don't know the end game but there is merit in making the game exactly as it was. Blizzard is putting in work to make it happen with WoW. Maybe there is a reason they dont share the code. Maybe they will sell it to Daybreak some day.
Last edited by HippoNipple; 05-14-2019 at 11:43 PM..
  #8  
Old 05-15-2019, 12:23 AM
Zuranthium Zuranthium is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
They are simply trying to recreate the game as it was without letting opinions, even their own, change the original vision.
The original vision of the game does not equate to the original game code. Everquest was constantly changing. It changed in response to the players and the developer's own understanding of mechanics. It was always meant to change in relation to what the players were doing. Everquest would have been a lot more dynamic if the developers were capable of making it so (they specifically said they didn't like how people ended up constantly sitting in one room of a dungeon, for example), but they lacked the awareness and/or means of knowing how to code the game to best fulfill their vision.

That initial game code back from the early days was merely the developer's attempt at bringing their vision to life. It doesn't mean they were entirely successful in every regard, much less in relation to what players are doing these days. Again, the entire point of "Everquest" is that it is supposed to be fluid and a real adventure - a living, breathing world.
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Old 05-15-2019, 09:58 AM
HippoNipple HippoNipple is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The original vision of the game does not equate to the original game code. Everquest was constantly changing. It changed in response to the players and the developer's own understanding of mechanics. It was always meant to change in relation to what the players were doing. Everquest would have been a lot more dynamic if the developers were capable of making it so (they specifically said they didn't like how people ended up constantly sitting in one room of a dungeon, for example), but they lacked the awareness and/or means of knowing how to code the game to best fulfill their vision.

That initial game code back from the early days was merely the developer's attempt at bringing their vision to life. It doesn't mean they were entirely successful in every regard, much less in relation to what players are doing these days. Again, the entire point of "Everquest" is that it is supposed to be fluid and a real adventure - a living, breathing world.
You are getting the spirit of what EQ was meant to be mixed up with what EQ actually was. This project is not to interpret what they think the vision was and adapt to that, it is simply to recreate what it was.

Different goals, they are simply trying to recreate the code. Like I said, there might be some monetary benefit from getting it done. They have been working on it for 10 years, I hope they get something out of it.
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Old 05-15-2019, 08:21 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
You are getting the spirit of what EQ was meant to be mixed up with what EQ actually was. This project is not to interpret what they think the vision was and adapt to that, it is simply to recreate what it was.
You're wrong on both points, LOL. This project can certainly be an attempt to interpret what the vision of EQ was, and create a server for that purpose. There's nothing that says the devs wouldn't be interested in having that kind of server, in addition to running the "museum" kind of server too. Their first priority was replicating the exact classic code, but that doesn't mean it needs to end there.

It's not even just about what EQ was "meant" to be though, rather how it actually played in 1999. If the game doesn't play like it did in 1999, then it is NOT "classic Everquest". Copying the exact code from 1999 does not create a game that plays the same, since the players already know everything. It's like the difference between playing Poker when you can't see your opponent's hand, vs playing Poker when you can see their hand. It's not the same game.

For example, back in 1999, the developers decided that kiting monsters around to death with DoT's was too overpowered. So they put in a nerf to DoT's that made them do 33% less damage whenever the monster is moving. This is an example of how the game was changed in response to what the players were doing. These days in 2019, we have players doing wayyyy more abusive things with game knowledge/mechanics than just kiting with DoT's. If we were to transport the current playerbase to 1999, then the developers would have instituted a multitude of game changes in response to what players are doing these days, in order to improve the gameplay equilibrium.

That is the reality of how Classic EQ actually played out. The game code was constantly changing in order to suit the vision of what the gameplay should be. If we want to have a game that's going to have a similar gameplay feel to Classic EQ, then many changes are needed to make it happen. Sure, there are some things that can never be brought back (players are now familiar with the general layout of the game world for example, so we aren't going to get lost as much as we did back then), but there are plenty of other game facets that be altered in order to create a more similar gameplay to what Classic EQ was.

From my point of view though, if you are going to put the effort in to change the game code to re-create the Classic EQ experience, then you might as well go ahead and make further improvements at the same time. Some of these things are bound to be closely related anyway. For example, in Classic EQ, tons of people played on the Qeynos side of the world; that was an essential part of what made Norrath feel alive. These days, if the game code remains the same, people won't. They realize there are "better" places to go. Logically, the Qeynos side of the world should be made more attractive to the playerbase, which would not only be better for the game itself AND serve what it was envisioned as (Qeynos being a major area with lots of traffic through it), but would also accurately reflect what the 1999 experience actually was.
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