![]() |
|
|
|
#1
|
|||
|
Play on Green. Level your Enchanter in the first year. When Kunark arrives bind yourself there during the brief window when it's possible and never re-bind elsewhere.
Problem solved. But also, to OP's point, in the Velious era being bound at the pots is significantly less useful that it was in the Kunark era. And of course the Luclin teleporters trivialized travel so much they re-opened binding in that zone. Still, I'd think most people would agree that in Velious, even though it's far less good, being bound at the pots is still a pretty powerful way to get to all non-Velious content, and that's significant enough to leave the zone blocked (ie. exactly what the live devs actually did).
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
|
Last edited by loramin; 05-01-2019 at 11:13 AM..
|
|
||
|
#2
|
|||||
|
Quote:
Quote:
and yeah, as you said, the pots can only go to mainland areas(save 1 cabalis pot). Everything on velious is out anyways, which means relying on porters or taking the boats like nature intended anyways. Let's be real too, if you're in TD, you're pretty much in kunark ANYWAYS. That's just simple logic. Infact, relooking at all the pot locations now, I am going to argue this harder. The ONLY ports that save any significant non-boat loss time are halas and erudin. nearly every other zone is in sprinting distance. This is no longer an argument about being overpowered but a reward vs time loss argument. I believe that the dangerous trek to said pots is enough of a risk-vs-reward for this ability to bind there. There are sharks, dragons, and raptors all throughout that zone that could easily dismember someone with 1 false step. Besides, the only people that would keep their binds at pots over binding in new zones where they fear death are the types of people who ALREADY have both porters and level 60 clerics lined up in their coffers anyways. It's a moot point to keep it bound-locked at this point... at least for enchanters... [You must be logged in to view images. Log in or Register.] I'd say necromancers too but I don't know if they get any port spells, but just based on WHERE the pots drop players off, I'd say this was intentional for both enchanters and necros with the possible intentions of linking all back up to toxx forest. I understand people would fear this because they would have to actually USE A BOAT to go to pots, but let me tell you... boats are amazing | ||||
|
|
|||||
|
#3
|
|||
|
[You must be logged in to view images. Log in or Register.]
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
|
|
|||
|
#4
|
||||
|
Quote:
Problem solved. | |||
|
|
||||
|
#5
|
||||
|
Quote:
The firepots were never meant to be a main travel system. And would not be classic to become one. It was/is an Easter egg. I believe the real intent for the easter egg was for kunark travelers who want to brave it and maybe cut some boat travel time off in a fun adventure way. Regardless of the amount of porting available, since you ask why is it a big deal. Do you think the demand for porting stays the same if people bound at pots? At the time the intent was not to allow an enchanter to travel from the bottom of a kunark/velious dungeon to say the bank in Neriak in a minute with zoning. Not for them selves or for guild mobilization reasons. You dont need the nexus or pok out in the middle of the water, leave it alone and keep it classy' and stop thinking about the "would it hurt if we made this thing easier" because if anything we need shared banks..... /opens a can of abu'kar Forgot to add--you didnt mention players with hammers as well. Albeit its not everywhere on the map but being able to use both to go to and fro is like putting a highway through norrath. I say all this as an player with a gating char bound at the pots.
__________________
[Paladin] Haloren Holyblade (Human)
| |||
|
Last edited by Haloren; 05-01-2019 at 11:35 AM..
Reason: added an "AND ANOTHER THING"
|
|
|||
|
#6
|
|||||||
|
Quote:
Quote:
The more you try to control the players in a game the more they will revolt until the breaking point happens. The fact that some things are permacamped is a prime example of this. Simple put, unbinding rebinding megabinding and bindbinding will have 0 effect, The players will then respond to this 0 effect and implement what they deem fit as a proper response. you see, it's not the game forcing anything, it's the players. The Players. THE PLAYERS. [You must be logged in to view images. Log in or Register.] or if you need a more direct hint at this one. It's the players that created this response in the first place. Nothing happens until players fix what other players started. Quote:
not that I would do that anyways, since I'm not suicidal enough to venture into more than 3-5 zones without rebinding. Quote:
| ||||||
|
|
|||||||
|
#7
|
|||
|
OP just ask your in-game friends for a port when you need it. You seem like the type of guy who has lots of friends
| ||
|
|
|||
|
#8
|
|||||
|
Since this thread was created to ask questions, here are the answers:
Quote:
Quote:
| ||||
|
|
|||||
|
#9
|
|||
|
OP, you're losing it here.
You won't ever be able to bind at pots if you aren't already bound there. No amount of lobbying for a non-classic change will help, especially when your argument is quality of life / time saved. This isn't a server that caters to either of those things. Also, when you say "well what about just for Enchanters, because I play an Enchanter" it is not going to help your position either.
__________________
Tuluven Palefang <Dial a Port> -- Wood Elven Druid (Level 60)
Lhancelot The Chimera: https://www.project1999.com/forums/s...d.php?t=289641 | ||
|
|
|||
|
#10
|
|||
|
If you want relatively quick firepot access you can bind in Firionia Vie. The ship there has a fairly quick (~18 minute) maximum cycle time, after which it's just a short run across Timorous to the firepots.
Danth | ||
|
|
|||
![]() |
|
|