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Old 05-13-2011, 07:33 PM
Zuranthium Zuranthium is offline
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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
So you want the classes balanced better right now, because in years this emu server will get stale due to lack of new content. Gotcha.
I'm glad you brought this up and it's easy to see how you would misunderstand.

Given that "the timeline" WILL run out and that every player is already experiencing "the timeline" in a different manner, I do think it would be beneficial to implement changes before "the timeline" expires. Eventually changes will need to be made to the game and I say that you might as well makes changes to existing problems sooner rater than later. After all, the problems that are present will not suddenly change when "the timeline" expires. The only thing that will change is peoples' perception. Right now, it's as if many people are taking the timeline as THE WORD OF GOD. My hope is that people will have the clarity to see why such a thing is absurd. It's essentially the same case as people in the real World who take the Bible literally.

Or, if you do believe that strongly in following "the timeline", then at least listen to what I have to say for when the day of its demise comes.

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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
While I don't care what the devs plan to do with the server past the Velious timeline, I too believe that "spirit of eq" is more important that technical details of "following the timeline"

I too have been a devoted eq player from 99 to 04, but there were things I wanted to change since the day 1, I knew some things could be done better.
Exactly. An artist should be constantly improving their craft.

Everquest is a work of art. You can't try to duplicate a Picasso and pass it off as your own. You can only LEARN from that other work of art and attempt to do something better yourself.
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Old 05-13-2011, 07:36 PM
soup soup is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I'm glad you brought this up and it's easy to see how you would misunderstand.

Given that "the timeline" WILL run out and that every player is already experiencing "the timeline" in a different manner, I do think it would be beneficial to implement changes before "the timeline" expires. Eventually changes will need to be made to the game and I say that you might as well makes changes to existing problems sooner rater than later. After all, the problems that are present will not suddenly change when "the timeline" expires. The only thing that will change is peoples' perception. Right now, it's as if many people are taking the timeline as THE WORD OF GOD. My hope is that people will have the clarity to see why such a thing is absurd. It's essentially the same case as people in the real World who take the Bible literally.

Or, if you do believe that strongly in following "the timeline", then at least listen to what I have to say for when the day of its demise comes.



Exactly. An artist should be constantly improving their craft.

Everquest is a work of art. You can't try to duplicate a Picasso and pass it off as your own. You can only LEARN from that other work of art and attempt to do something better yourself.
The error in your logic is you don't get to define what is a "problem", the developers do. They define problems as anything that isn't classic. If it's not classic, it's a problem. If it's classic, it's not a problem.
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Old 05-13-2011, 07:39 PM
Shadey Shadey is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
The error in your logic is you don't get to define what is a "problem", the developers do. They define problems as anything that isn't classic. If it's not classic, it's a problem. If it's classic, it's not a problem.
Everyone is entitled to their opinion. And the meaning of what is "classic" differs with each person's point of view and experience.
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Old 05-13-2011, 07:44 PM
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Everyone is entitled to their opinion. And the meaning of what is "classic" differs with each person's point of view and experience.
The classic timeline doesn't change based on point of view or experience. Doesn't matter when you started or how long you played, manastones dropped for a bit, then stopped dropping. Doesn't matter when you started playing or for how long, Kunark came after original EQ, and Velious came after Kunark. Doesn't matter when you started playing or for how long, Fungi Robes had +15 regen for a couple months after Kunark release and then it was removed. etc.
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Old 05-13-2011, 09:08 PM
enatomi enatomi is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Everquest is a work of art. You can't try to duplicate a Picasso and pass it off as your own. You can only LEARN from that other work of art and attempt to do something better yourself.
What a retarded statement. This server isn't about "creativity" or "optimization". The point is to recreate Everquest exactly how it was, so we can relive the feelings we experienced on Live - including the frustrations, imbalances, problems, etc. It was all part of the classic experience then, and you can't change it now.

Maybe some of your suggestions would have made for a all around better experience the first time around, but that's irrelevant to p1999 - if they were implemented now they would go against what this server is about.
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  #6  
Old 05-13-2011, 09:16 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by enatomi [You must be logged in to view images. Log in or Register.]
What a retarded statement. This server isn't about "creativity" or "optimization". The point is to recreate Everquest exactly how it was, so we can relive the feelings we experienced on Live - including the frustrations, imbalances, problems, etc. It was all part of the classic experience then, and you can't change it now.
You CAN'T relive the feelings you experienced on Live by going about it in this manner. It's like saying you want to relive having sex for the first time by hooking up with a 16 year old girl when you are 50 years old. Doesn't work that way.

Look at people asking "where do I hunt???" and players answering with a gigantic list of exactly where they should go, exactly what they should hunt, and how they should do it. That is not classic Everquest.

You can never get the exact same thing back, you can only get the same type of feeling. And that is why I am posting here - because I DO believe in the classic EQ experience and I feel that I know how to recreate the classic EQ experience such that, in 2011 and beyond, we will have a game where we feel LIKE we did about the game during the classic era.
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Old 05-13-2011, 07:17 PM
Doors Doors is offline
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So you want the classes balanced better right now, because in years this emu server will get stale due to lack of new content. Gotcha.
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  #8  
Old 05-13-2011, 07:31 PM
soup soup is offline
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Oh, and the earthquake analogy is horribly retarded. Don't even know what to say to that.
  #9  
Old 05-13-2011, 08:12 PM
Kika Maslyaka Kika Maslyaka is offline
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well this is one of those cases when its easier to create a new Solar System out of the void, rather than to change gravity on Earth [You must be logged in to view images. Log in or Register.]

(HINT : custom server is the answer [You must be logged in to view images. Log in or Register.] )
  #10  
Old 05-13-2011, 08:33 PM
Doors Doors is offline
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I'm not misunderstanding anything. You changed your argument once everyone shit on your idea of balancing the classes, because if hybrids were more equal to pure classes, then pure classes would become useless. Regardless rebalancing the classes so classic EQ is better, in your opinion, is not classic everquest.

Now everyones just lost in your meme's and stupid analogies and you're going on about whats going to happen after velious gets old.
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