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#1
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(a small bit of information, in the game I played before this, the "enchanters" job was to intercept and interrupt the enemies spellcasting and skilluse and to prevent various other things from occurring such as summonings, specials, and critical hits. It was a true form intercept class, and as such, I plan to develop my metagame in this such fashion. Most of the spells are here and the system is similar, but everyone seems to just have a screwed up attitude about what enchanters should be.) EDIT 1 response: I'm not, charm sucks. I've tried charming more times than mueller's had chances to "take down trump". Ironically, the best charm I ever had was on a yellow orc in oasis a good amount of levels ago. I've been trying to make it functional on whites, greens, and blues since then but... all of them just don't work. [You must be logged in to view images. Log in or Register.] As far as levels, I'm not pitiful enough yet to go look up the individual monster levels. I've been going by the game's general standard color coding system, but mostly sticking to whites and blues when I can. Greens if I have to, and yellows if I am confident or in a tight spot. I realize there are different layers/levels within the coloring system, but it's a good judge if I can take something..... usually... which matters way more to me. EDIT 2 response: I'm not ignoring cha gear, but It will not be my biggest concern from now on, thanks for clearing this up for me. Quote:
(True story, I actually saw someone talking about an agility build last week, the numbers were very interesting, to say the least) Quote:
I really liked the part where you flatout bald faced admitted to twinking while having the audacity to say that it's "easier". I mean, let's be real, if I had 1 million dollars, it would probably be pretty easy to buy a high end gaming computer, rather than working up and saving money to buy one. Analogies eh man? I get ya though, you're completely out of touch, don't worry, I get it. It happens. You even said yourself "Ask a High Level Enchanter". Why don't we just reverse the situation then? Dear high level enchanters, what weapons do the higher level animations use and what's their DPS ratio range between a bad summoned animation and a high summoned animation? Furthermore, What are the best combinations of spells that can be used to dismantle groups of 7 or more at a standstill standoff while maintaining a decent balance of MP -> damage ratio. These are the things I would like to know as I progress. [You must be logged in to view images. Log in or Register.] (I really hope the mesmerization line beefs up its time limit by 40) Quote:
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#2
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I give you a lot of credit for taking the path less traveled. If you ever start streaming (or Youtubing), let me know and I'll be glad to tune in.
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#3
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I've leveled several characters (both twinked and untwinked) this route and had ~2k in the bank in the early 20s. Animations have a use otherwise Zumaik's Animation wouldn't cost 5k. That doesn't mean it fulfills the same purpose as charming. I'm a big proponent of charming for any class that can do it. You definitely don't Have to do it, and I often take breaks on my necro and druid to level other ways. Play however you want, but be aware that no one has ever seen an Enchanter leveling with a summoned pet and thought "That guy knows what he's doing." Being good at charming will make you a desirable member of a group and get you invites for a long time. I've seen many groups smack-talk lazy enchanters, because no other class makes a good group amazing like an Enchanter who knows what he's doing (charming, lulling, CC'ing). Quote:
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__________________
Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 04-18-2019 at 11:15 AM..
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#4
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Theres also no reason to use a higher level charm spell if the lower one will land. It just uses more mana.
__________________
Jarrow, Warlord
Tamerlan, Grandmaster Varren, Phantasmist Laarch, Oracle | ||
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#5
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Are you casting tash before you charm?
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#6
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You guys are talking about nothing but DPS and keeping your distance from mobs. Where are you fighting? Outdoors 24/7? Hardly a compelling argument. Max DPS means nothing when it it murders the entire group and causes a 90 minute CR in Guk. That's what I see: 90 minute CRs and clerics OOM from helping reroot and stun and keep the enchanter alive.
You guys are making the fallacy of remembering the highs (wow the hasted siren backstabbed for 80,000!) and forgetting the lows (oh shit the siren backstabbed us all for 80,000). | ||
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#7
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#8
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__________________
Jarrow, Warlord
Tamerlan, Grandmaster Varren, Phantasmist Laarch, Oracle | |||
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#9
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I have hundreds, if not thousands of hours having active charm pets....from solo, groups of all sizes, and raids. I spent the vast majority of 50-60 with a RL cleric friend. He very rarely ever dropped below 50% mana. Said it was the easiest / fastest 50-60 char he'd ever leveled. Did we die sometimes? Of course, especially before Bedlam and where we were learning new zones / camps. You just have to CR and keep going. For those that you feel are too risky, plenty of rogues around that would be more than happy to drag for a nice tip. You and the OP just need practice. It'll get easier with levels and by your mid 30s you'll be cruising. | |||
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Last edited by kjs86z; 04-16-2019 at 10:40 AM..
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#10
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Charm break -> stun(20mana) -> mez(20mana) -> tash(10 mana) -> recharm(70mana).
That’s 120mana. If your parking your pet far away you can mez before it gets to you saving 20 mana. If it breaks early it should already be tashed saving additional 10 mana and if you have someone snare it you can just tash+recharm. So 80 to 120 mana if a pet breaks. At lvl 26 with breeze, you regain around 15 mana per tic sitting so you will recover that mana in less than one minute... hardly some exhaustive feat that can’t be pulled off you just need to practice. | ||
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