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  #1  
Old 04-22-2019, 02:54 AM
NegaStoat NegaStoat is offline
Fire Giant

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Attack delay doesn't matter once you give a weapon a pet. It still uses its default NPC value as a base. This server correctly emulates that rule, which went into effect on old retail servers pre kunark after a Necro's pet with two rusty daggers solo'd a 50 warrior wearing full crafted armor while wielding dual yaks.

As a funny side note, Abashi made an ass of himself over that event when he stated that this change to a default attack speed would work on Magician pets too, to which Magician posters responded that mage pets absolutely could not hold weapons, and that he was full of crap. His response was something along the lines of "of course they can"... which he didn't test, because in actuality they couldn't at that early stage of the game. When the patch rolled out Mage pets could suddenly use weapons too.
  #2  
Old 04-22-2019, 05:31 AM
Sacer Sacer is offline
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Illusions have 100% the same mechanics as any other class pets, but they look quite different. I think you're geting confused because of that reason.
  #3  
Old 04-22-2019, 11:11 AM
Rathnir Rathnir is offline
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Quote:
Originally Posted by Rimitto
like you said their minimum damage is X, based on level, thus giving them a WEAKER weapon wouldn't matter. While personally I still don't believe this is true, based on the fact that you're swearing and probably a level 50-60 charm user, lower damage weapons in general (mostly daggers) have a much lower attack delay than then axes.
wiki has no information about this, either of these topics, thus I created this thread.
Zipity linked the wiki Pet Guide earlier in the thread which has this little tidbit:

Quote:
Originally Posted by Pet Guide: "Attack Delay"
Attack Delay
A pet's attack delay is not affected by the delay on a given weapon. However, weapon slot choice is determined by delay (i.e. lower delay item will replace one with a higher delay).
Hopefully that answers your question about Attack Delay for pets?

Quote:
Originally Posted by Rimitto
Interesting, so theorhetically speaking, dual weidling 2h weapons is possible then?
Negative, not sure how you made that non-sequitor. Higher level summoned pets (all classes) refuse 2h weapons outright at a certain point, in favor of using dual wield. The 2h tactic remains effective for charming, as many NPCs innately do NOT dual wield, and thus accept the 2hander, then get forced into dual wield with the offhand item (torch, shield, mandolin etc.). If that doesn't prevent it, afaik all 2h in game are Primary only, which would also prevent it.

My enchanter went from 1-55 solo in a few months playing very casually using a lot of the techniques and knowledge in Tecmos videos. I don't understand why you would discount his expertise, or a lot of the other information you seem to have rejected in this thread.

Had I leveled my enchanter using animations, it would have been agonizingly slow by comparison to charm. Lugging around armor and shields and 2handers for my agonizingly slow animations as well? Unimaginable.

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