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Old 04-02-2019, 07:07 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Another fun puzzle! The only problem is basically everyone is maximized by a small list of overpowered abilities:
  • SHD/PAL: Defensive Discipline
  • RNG/BRD/ENC/SHM/MAG/WIZ: Feign Death
  • NEC/DRU: Complete Heal
  • CLR: Lich or Cannibalize
  • WAR: Stun
  • MNK: Root. You could also argue this for Magicians.
  • ROG: Summoned Pet. You could also argue this for Wizards.
Feign Death doesn't matter for Wizards, does nothing to increase their actual numbers. Giving them the Epic mage pet or Complete Heal would be the biggest boost.

For many of those other classes Feign Death definitely isn't a top pick either, only for Enchanter and Bard.

Mage, I would go with Complete Heal. Shaman, I would go with Epic mage pet - DPS is DPS, and they don't need more mana generation or C-heal.

Biggest boost for Rangers would also be Epic mage pet, as they are a DPS class and have mana to cast it.

Rogues/Monks/Warriors on the other hand, have no mana, so they can't cast the abilities you tried to gave them. Best boost for Rogue would probably be Aggressive or Precision discipline to increase DPS.

Warrior, it's got to be Largo's Absonant Binding at the top of the list. Huge aggro generation, snare, slow, and even some debuff all at the same time. Giving them the "Block" skill from Monks would also be strong, increasing their raw tanking ability if aggro generation isn't as much of an issue.

Monk could go many ways. Largo's Absonant Binding is amazing for general group play or soloing, but they could pick up "Defensive discipline" and be a Raid tank. Or they could pick up "Aggressive discipline" for a DPS-oriented role on raids. Or they could just pick up "Parry" for more overall avoidance, as that would even be enough to tank for most Raid content (depending on gear).
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  #2  
Old 04-02-2019, 08:24 PM
Ennewi Ennewi is offline
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Warriors: Summon

A ranged ability that would give the class more of a fighting chance to (re)establish aggro, along with a reliable means of interrupting casters and saving other party members. Differing from NPC summon, the player version would be usable pre-50 but not without having a failure rate similar to mend or feign death, being especially high early on. Warriors would only be able to summon at or below a certain health percentage, initially being much lower than that of NPCs (97%), with 30% hp being the lowest threshold, making it both dangerous and difficult to increase the skill. However, the health percentage threshold would increase with levels, as would the ability's minimum/maximum distance range, until finally matching NPCs at level 60. In addition to graying out ranged attacks, the ability would also expend a percentage of (yellow bar) endurance with each use, requiring casters to "zing" the Warrior. Raid targets would be immune or extremely resistant to the ability.
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  #3  
Old 03-30-2019, 08:39 PM
Jauna Jauna is offline
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Bard - double attack
Cleric - adding mana regen to their self armor buff
Druid - 1 mp+hp/tick added to skin spells and another +1 per tier. 1 for wood, 2 for rock, etc
Ench - scaling regen from troll form or +1mp/tick to Gift of Magic and/or Insights
Mage - 1 mp/tick added to armor spells, another +1 every tier
Monk - Hide
Necro - 4 target quadding dots, snare and one for each element. lifetap, fire, disease and poison
Paladin - Being allowed to be Barbarians
Ranger - Melee crits
Rogue - they are fine
Shadowknight - Enchanter mana taps
Shaman - new lower tiers of Torpor
Warrior - nothing that i can think that would be classic-ish
Wizard - Nah this class needs two things: Harvest turning into a self form of Clarity and stacks with all mana regen buffs and adding -50 resist mod to most wizard spells, like Ward lines for other classes.
  #4  
Old 03-30-2019, 11:41 PM
Jlpstrtkng Jlpstrtkng is offline
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Quote:
Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
Monk - Hide
Why would you give monk hide when we already have FD?
  #5  
Old 03-31-2019, 03:15 AM
Jauna Jauna is offline
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Quote:
Originally Posted by Jlpstrtkng [You must be logged in to view images. Log in or Register.]
Why would you give monk hide when we already have FD?
Circlet of Shadow. There is not much more to give Monks from another class that makes sense

Edit: Actually, I do take the hide thing back. That other poster got it right, the Precision Discipline would be fantastic for monks.
Last edited by Jauna; 03-31-2019 at 03:17 AM..
  #6  
Old 03-31-2019, 05:27 AM
Jlpstrtkng Jlpstrtkng is offline
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Quote:
Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
Edit: Actually, I do take the hide thing back. That other poster got it right, the Precision Discipline would be fantastic for monks.
Indeed it would but after browsing thru the disc list I’d have to say the holyforge discipline (if it works as it says it does) would be completely op on a monk. Think about it, 5 straight minutes of every hit being a critical hit!
  #7  
Old 03-31-2019, 06:10 AM
azeth azeth is offline
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Remove invisibility from every class except wizard and magician. Dru and rng now get only invis versus animal. Also remove all cripple and malo debuffs from shaman and make them magician only.

Also giving rangers critical hits is a great idea
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  #8  
Old 03-31-2019, 11:08 AM
Trelaboon Trelaboon is offline
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Quote:
Originally Posted by Jlpstrtkng [You must be logged in to view images. Log in or Register.]
Indeed it would but after browsing thru the disc list I’d have to say the holyforge discipline (if it works as it says it does) would be completely op on a monk. Think about it, 5 straight minutes of every hit being a critical hit!
Holyforge just gives a very limited chance to crit. My Paladin maybe crits twice in those 5 minutes
  #9  
Old 04-01-2019, 08:27 AM
Ortnit Ortnit is offline
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Quote:
Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
Warrior - nothing that i can think that would be classic-ish
Wizard - Nah this class needs two things: Harvest turning into a self form of Clarity and stacks with all mana regen buffs and adding -50 resist mod to most wizard spells, like Ward lines for other classes.
Warrior
Make aggro from Warrior Bash similar to Stun spells and raise the cap to 200 at lvl 50 and like 250 at lvl 60.
Afaik it was intended that way, but it was coded wrong. This would make Sword and Board finally a viable option.

Wizard
Make Harvest similar to Monk Mend ability, so it regains a percentage of your mana pool instead of a fixed value. Wizards would still need a bit more love though.
Spell crit comes to mind there.
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  #10  
Old 03-30-2019, 10:31 PM
shadowstarr0000 shadowstarr0000 is offline
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Rogue: tracking 200 skill level, limited to humanoids only.
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