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#1
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For many of those other classes Feign Death definitely isn't a top pick either, only for Enchanter and Bard. Mage, I would go with Complete Heal. Shaman, I would go with Epic mage pet - DPS is DPS, and they don't need more mana generation or C-heal. Biggest boost for Rangers would also be Epic mage pet, as they are a DPS class and have mana to cast it. Rogues/Monks/Warriors on the other hand, have no mana, so they can't cast the abilities you tried to gave them. Best boost for Rogue would probably be Aggressive or Precision discipline to increase DPS. Warrior, it's got to be Largo's Absonant Binding at the top of the list. Huge aggro generation, snare, slow, and even some debuff all at the same time. Giving them the "Block" skill from Monks would also be strong, increasing their raw tanking ability if aggro generation isn't as much of an issue. Monk could go many ways. Largo's Absonant Binding is amazing for general group play or soloing, but they could pick up "Defensive discipline" and be a Raid tank. Or they could pick up "Aggressive discipline" for a DPS-oriented role on raids. Or they could just pick up "Parry" for more overall avoidance, as that would even be enough to tank for most Raid content (depending on gear).
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#2
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Warriors: Summon
A ranged ability that would give the class more of a fighting chance to (re)establish aggro, along with a reliable means of interrupting casters and saving other party members. Differing from NPC summon, the player version would be usable pre-50 but not without having a failure rate similar to mend or feign death, being especially high early on. Warriors would only be able to summon at or below a certain health percentage, initially being much lower than that of NPCs (97%), with 30% hp being the lowest threshold, making it both dangerous and difficult to increase the skill. However, the health percentage threshold would increase with levels, as would the ability's minimum/maximum distance range, until finally matching NPCs at level 60. In addition to graying out ranged attacks, the ability would also expend a percentage of (yellow bar) endurance with each use, requiring casters to "zing" the Warrior. Raid targets would be immune or extremely resistant to the ability. | ||
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#3
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Bard - double attack
Cleric - adding mana regen to their self armor buff Druid - 1 mp+hp/tick added to skin spells and another +1 per tier. 1 for wood, 2 for rock, etc Ench - scaling regen from troll form or +1mp/tick to Gift of Magic and/or Insights Mage - 1 mp/tick added to armor spells, another +1 every tier Monk - Hide Necro - 4 target quadding dots, snare and one for each element. lifetap, fire, disease and poison Paladin - Being allowed to be Barbarians Ranger - Melee crits Rogue - they are fine Shadowknight - Enchanter mana taps Shaman - new lower tiers of Torpor Warrior - nothing that i can think that would be classic-ish Wizard - Nah this class needs two things: Harvest turning into a self form of Clarity and stacks with all mana regen buffs and adding -50 resist mod to most wizard spells, like Ward lines for other classes. | ||
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#5
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Edit: Actually, I do take the hide thing back. That other poster got it right, the Precision Discipline would be fantastic for monks. | |||
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Last edited by Jauna; 03-31-2019 at 03:17 AM..
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#6
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#7
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Remove invisibility from every class except wizard and magician. Dru and rng now get only invis versus animal. Also remove all cripple and malo debuffs from shaman and make them magician only.
Also giving rangers critical hits is a great idea | ||
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#8
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#9
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Make aggro from Warrior Bash similar to Stun spells and raise the cap to 200 at lvl 50 and like 250 at lvl 60. Afaik it was intended that way, but it was coded wrong. This would make Sword and Board finally a viable option. Wizard Make Harvest similar to Monk Mend ability, so it regains a percentage of your mana pool instead of a fixed value. Wizards would still need a bit more love though. Spell crit comes to mind there.
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Tungh Lashor - 60 Grandmaster
Ortnit Bloodthirst - 60 Warlock <Europa> | |||
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#10
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Rogue: tracking 200 skill level, limited to humanoids only.
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