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#1
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But when you put it that way, this idea might actually have an ounce merit when applied to some lower end (but still worthwhile and contested) raid content.
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Kefkef - 60 Oracle <BDA>
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#2
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Actually nah it would just result in the top guild having small rotating dedicated teams "camping" all the remotely worthwhile Kunark and old world targets too.
I mean if they can do it for Shiny Brass Idols then they can do it for White Dragon Scales and AoNs too.
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Kefkef - 60 Oracle <BDA>
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#3
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It has to be "putting in work" as defined by the same neckbeards who decide who deserves pixels on this server.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#4
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Yes, let's put Jugs and Tovtrash on permafarm, why should dragons follow different rules to the rest of Everquest!?
Equal plights for raid and group targets! | ||
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#5
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What Live servers had the GMs set up a rotation for content? I'm sure we can point to plenty of player made agreements, but those are not the same thing. As I said before I favor open content and PLAYER MADE AGREEMENTS over the staff putting restrictions on content. It's funny that you immediately take that to mean I'd never accept any other system than FTE racing.
Shitty behavior continues because the slap on the wrist punishment makes breaking the rules worth it to certain people. Start banning some of the big trouble makers and you'd have a LOT better situation all around.
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#6
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Genuine ignorant question here; Is FTE a classic resolution process for determine who takes the treasure from a mob?
Do we have classic levels of 'KSing' here? | ||
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#7
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Loramin do you have evidence of rotations being a server rule in Velious? I was on Fennin Ro, one of the largest servers, and there was nothing like a ToV rotation on that server.
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#8
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But second, even going by the most literal definition of "in Velious", yes. This is far from the first time we've (we as in the forum collectively) had this discussion, and in previous discussions people chimed in with stories of rotations in that era. I'm too lazy to go find said discussions, so I don't know what servers exactly, but the conversation exists and can be found with a bit of Googling. As has already been noted my server, Bristlebane, absolutely had them, but they weren't introduced until later (Luclin/PoP) ... but even so, if you compare P99 to Bristlebane they'd already be rotating by now. Now, turnabout is fair play: do you have evidence from live for any of the P99 "competition" mechanisms besides FTE itself? Even FTE messages never existed on live, because live (despite all this talk about how stiff competition was on it) never had anywhere close to the number of FTE fights P99 has.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#9
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It also presupposes that a GM enforced rotation would somehow be less work for the staff. It'd be way more work to hammer out a rotation week in and week out that'd please all guilds than to enforce the current state of affairs. And that's why it remains so.
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Nexii Vanadis <Gravity> | Nexii's Erotic Adventures
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#10
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As I mentioned before, a rotation absolutely could be less work, even if the staff didn't enlist the players ... but IMHO the smart thing to do would be setup systems that force the players to do the enforcement (eg. whoever has HoT this week has to observe new guilds trying to beat the gatekeeper mob so they can join the rotation).
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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