#11
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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#12
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Here's another thread from July 2002 saying he was broken and saying there was a Monkly Business thread about it being broken, Monkly Business thread wasn't captured by Wayback machine. 4 different people in this thread saying it was recently broken
https://www.tapatalk.com/groups/thec...lin-t2886.html Quote:
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#13
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I don't find any of those anecdotes very compelling evidence. But take heart EverPixelers, I have no say here. I remember there being all sorts of stories/claims about outdoor mobs like these. Probably heard over a hundred often times contradictory anecdotal claims of Pyzjin's spawns back in the day.
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#14
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#15
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Not seeing any evidence that there was no variance on the goblin. Only thing I can think of is maybe quest mobs weren't subject to the same variance rules as other mobs were. In the absence of some evidence for that a 24 hour spawn would have around a 10% variance.
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#16
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spawn length variance plz, go
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#17
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This server partly runs on bottlenecks and people still needing to do various things/kill various NPCs for various rare items...
Welcome to the latest fun addition.
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#18
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Maybe the spawn was broke for a few months around 6/02 because the complaints do just disappear after a few months and I found another post from 2004 saying Shady was still 24 hours and Angry was still 3 days +/- 10%. Imo either the spawn was broke for a few months, the variance was added June 2002, or the variance was always there and was much much longer than +/- 3 hours and no one noticed until June 2002. It seems really unlikely to me there would be no complaints at all for 8 months then a bunch of complaints in the same few weeks if nothing changed. Quote:
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#19
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If the true respawn is set to 24 hrs, I previously uncovered evidence that Scott Charisa is indeed on basically an 11hr30min timer with +/- 30 mins.
https://www.project1999.com/forums/s...d.php?t=281965 If that is to be believed, I also found evidence that every mob in EQ with a spawn time over 2hrs had a variance. Post here: https://www.project1999.com/forums/s...7&postcount=26 They mention the variance modifier is percentage based, so if evidence on the variance is lacking, safer to assume doubling the scout variance (so +/- 1hr would be my suggestion). There are definitely exceptions to this such as skipping spawn cycles to extend variance, but without that evidence I say the +/- 1hr is good, or at least a happy compromise.
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Wedar - Level 60 Grandmaster <Azure Guard>
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#20
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