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View Poll Results: Should shared bank slots be enabled?
Yes 210 63.06%
No 123 36.94%
Voters: 333. You may not vote on this poll

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  #1  
Old 06-09-2011, 04:58 PM
Striiker Striiker is offline
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I am guessing that this was really just to have something to discuss. It's a simple case of "if it was not in classic, it will not be here.. If it was in classic, it will be here"
Shared bank slots were a great thing for a number of reasons however I am certain that they will not be implemented. Remember, even broken items etc. which are later removed or nerfd are in game. It really is like the old days. This is different from a progression style server (SOE's vision of it) in that all of the old warts are included in the game.
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  #2  
Old 06-09-2011, 05:13 PM
Stormhowl Stormhowl is offline
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I dislike Shared Bank Slots and the ability to mail stuff to yourself without any penalty to be absolutely game destroying and perhaps even a bit silly; why would a bank inherently know that some adventurer named Icritlotz, a human warrior fresh off the fields of Qeynos should have access to Istar Cataclysmd's bank, when he's a Level 60 Ogre Shadow Knight? I know, game-play over realism, but it's still an absurd concept to begin with.

Or how about mailing a powerful magical artifact once held by the hands of a god, for the mere price of 30 copper? I know, that's not something that was in EQ, but for other MMOs that have it, there's simply no cost except a bit of time to mail yourself twink gear, and because the costs are not relative to your level and the strength of the item being mailed, there's no reason NOT to do it.

But I honestly do not feel that shared banks and other systems like it (e.g., mail boxes) adds enough to weigh in the costs that should be associated with the desire to twink:

1) It eliminates the community, and puts more power in the hands of a single person and puts too much reliance on NPCs and static world elements. This is an MMORPG, not a single player game like Torchlight that has a shared stash.

2) You should be forced to take a risk with twinking by putting the item on the ground or placing your equipment in the hands of another player. You rely on the community to not dick you over, and sure it may suck if someone steals your stuff, but that would be your fault for being too trustworthy and picking the wrong person for the job; that's why community is so important in EQ1. If your guildy stole from you, there'd certainly be hell to pay and I bet that person would have a hard time getting into a serious guild. This point can be best summed up with the phrase "Risk vs. Reward".

3) Probably an extension of #2, but I feel it deserves its own place. The lack of shared banks meant that trust and reputation had meaning, in a time where the GMs would NOT intervene, would simply rebuff you with a lecture on trust and wash their hands of you. People could make or break themselves depending on how good of a name they got for helping others, and you could make game-long friends for being a nice person. This aspect of trust and respect for one another is something that is lacking from modern day MMOs, and was only present in Classic EQ and UO (before Tom Chilton fucked it up).

So, no to Shared Banks and other things of the sort. It's not classic (despite the fact that yes, we enjoy features that are non-classic; that does not immediately okay the inclusion of other non-classic features, as such things should be decided on an element by element basis, not a blanket or over-generalizing view point), and it is just another feature that eliminates the entire point of what an MMO should be: about community.

/em gets off his soap box.
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  #3  
Old 06-09-2011, 05:11 PM
Daywolf Daywolf is offline
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If anything were to change on p99 regarding items or slots etc, I'd go with no-drop on everything [You must be logged in to view images. Log in or Register.] not just coin.
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