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  #1  
Old 03-21-2019, 10:06 AM
Quinas Quinas is offline
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Quote:
Originally Posted by Baylan295 [You must be logged in to view images. Log in or Register.]
Calm + Camp = OP. The charmed mob will not agro you when you come back in. It’s a way of breaking a stupidly dangerous pet with less risk.
Oh wow. So calm a charmed pet, don't break, and then just camp in and out and it'll be fine?
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  #2  
Old 03-21-2019, 11:40 AM
Baylan295 Baylan295 is offline
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Quote:
Originally Posted by Quinas [You must be logged in to view images. Log in or Register.]
Oh wow. So calm a charmed pet, don't break, and then just camp in and out and it'll be fine?
Camping clears agro, and calm reduces agro radius to almost nothing. If you’re smooth it’s a great method to ensure a very low risk charm break.
  #3  
Old 03-27-2019, 11:36 AM
branamil branamil is offline
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Because after you blur, it will just re aggro you without calm. Unless you have room to get far away. Calm makes it more convenient
  #4  
Old 03-27-2019, 11:44 AM
deven1313 deven1313 is offline
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How do you interpret the radius listed on the Wiki? For instance, Calm says 5/50 and Lull says 15/30. What do the numbers mean?
  #5  
Old 03-27-2019, 11:46 AM
Baylan295 Baylan295 is offline
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Quote:
Originally Posted by deven1313 [You must be logged in to view images. Log in or Register.]
How do you interpret the radius listed on the Wiki? For instance, Calm says 5/50 and Lull says 15/30. What do the numbers mean?
I have no idea what the wiki numbers mean. I know that if I walk on top of a lulled mob it will agro, and I can dance, moon walk, or flash mob on top of, and take inappropriate pictures with a calmed mob and it won’t agro. I think a calmed mob literally needs you to stand on the exact loc to agro.
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