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  #1  
Old 02-10-2019, 06:57 AM
Belaguez Belaguez is offline
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Haynar: Fixed skill cap mods so they are loaded correctly when zones start up. Not fixed

Telin: Corrected Holy Forge discipline's caster and spell animation. Not fixed

*cry*
  #2  
Old 02-10-2019, 07:13 AM
redhorse redhorse is offline
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Soo.. looks like good stuff. But I read it all and did not see anything about knight dps adjustments, general 2h dps fixes, or monk triple attack. So, this is not the "real" final patch. Thanks for your work though!
  #3  
Old 02-10-2019, 07:24 AM
White_knight White_knight is offline
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Quote:
Originally Posted by redhorse [You must be logged in to view images. Log in or Register.]
Soo.. looks like good stuff. But I read it all and did not see anything about knight dps adjustments, general 2h dps fixes, or monk triple attack. So, this is not the "real" final patch. Thanks for your work though!
Not 100% sure but I think something might be in place for knights. Seem to be hitting a bit harder and I think my lowest hit was more than 27.
Last edited by White_knight; 02-10-2019 at 07:29 AM..
  #4  
Old 02-10-2019, 07:13 AM
Octopath Octopath is offline
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What are some big things still on the horizon for a future patch?

Thanks devs!
  #5  
Old 02-11-2019, 12:24 AM
Haynar Haynar is offline
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Quote:
Originally Posted by Octopath [You must be logged in to view images. Log in or Register.]
What are some big things still on the horizon for a future patch?

Thanks devs!
Fixing NPC spell interrupts due to push. NPCs should not be interrupted by push. Ever. Reduce rates of bash interrupts for higher level NPCs.
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  #6  
Old 02-11-2019, 04:08 AM
daxchunjae1912 daxchunjae1912 is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Fixing NPC spell interrupts due to push. NPCs should not be interrupted by push. Ever. Reduce rates of bash interrupts for higher level NPCs.
I don’t understand. With all due respect, if NPCs aren’t supposed to be interrupted by push, then how are we supposed to prevent them from complete heal or gate? Won’t this make it even more difficult and frustrating? For example monks would use their dps to interrupt etc...
  #7  
Old 02-11-2019, 04:25 AM
feniin feniin is offline
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Quote:
Originally Posted by daxchunjae1912 [You must be logged in to view images. Log in or Register.]
I don’t understand. With all due respect, if NPCs aren’t supposed to be interrupted by push, then how are we supposed to prevent them from complete heal or gate? Won’t this make it even more difficult and frustrating? For example monks would use their dps to interrupt etc...
What keeps you from gating or CHing? Stuns and lack of mana.
  #8  
Old 02-11-2019, 08:15 AM
Rygar Rygar is offline
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Quote:
Originally Posted by daxchunjae1912 [You must be logged in to view images. Log in or Register.]
I don’t understand. With all due respect, if NPCs aren’t supposed to be interrupted by push, then how are we supposed to prevent them from complete heal or gate? Won’t this make it even more difficult and frustrating? For example monks would use their dps to interrupt etc...
Classic EQ, glorious.

As mentioned, stuns / mana drains. Also, wizard burst dmg may help.

RIP shaman soloists that push chealers, and monk/ shm duo may have some caster issues.
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  #9  
Old 02-11-2019, 09:46 AM
Rygar Rygar is offline
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I have to say, the loading times were lightning fast (yes Sadiki, I did actually log in). Logged on to my wiz and I swear I loaded 4 times in less than 20 seconds, probably less than 15 seconds. Haynar you are unreal (P.S. manually add 20-40 seconds load time now to simulate dial up).

I don't remember how it worked before then, but each time I loaded it brought me to the splash screen like during log in. Did this always happen on P99? Can't recall for the life of me. I thought live would just keep your screen frozen looking at the 'LOADING, PLEASE WAIT...'
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  #10  
Old 02-11-2019, 06:33 PM
kwjohns kwjohns is offline
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Quote:
Originally Posted by daxchunjae1912 [You must be logged in to view images. Log in or Register.]
I don’t understand. With all due respect, if NPCs aren’t supposed to be interrupted by push, then how are we supposed to prevent them from complete heal or gate? Won’t this make it even more difficult and frustrating? For example monks would use their dps to interrupt etc...
What exactly is a "push"? I've heard it being called in raids to "push" the mob. What are people doing at that point?
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