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#1
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#2
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#4
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![]() Agree with OP. Srsly AM, knock this shit off. I thought you couldn't get any douchier about things, but you've really outdone yourself in the past few days.
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#5
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![]() Actually they were doing this before the whole rotation thing. Maybe stop demonizing them just for being the biggest raiding guild on the server. They were in ToV cheering on BG/Core for every dragon we got... that’s right before the rotation.
Or maybe it’s all a part of an elaborate scheme?
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Priison Shank, 60 <Assassin> <Vanquish>
Priison Block, 57 <Master> <Vanquish> Priisun Break, 46 <Warrior> <Azure Guard> Retired | ||
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#6
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When was the last time you claimed: Vulak, Doze, Yelinak, CT, King Tormax, etc in one rotation? Never? Right. Everything else is irrelevant. Vulak + Doze + KT alone is worth all other targets combined. | |||
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#7
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We are all elf pals here with elf pals in other guilds. Case in point, your elf pals in the competing guild were cheering for your success, wonderful. That time Dale Jr beat Gordon and the first thing Jeff did was suck Earnhardts dick on the podium in front of all the fans. True Competition and great race pals. *slobber choke* great job Dale *slobber choke* you won so good. | |||
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#8
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![]() All of this drama makes me want to grind harder so I can join Aftermath.
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#9
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![]() A year ago when I called AM a zerg people got mad. At the time we fielded around 60.
Now it's just a meme because we grew and have 100+ at prime time More people in all guilds are raiding lately. I see more logging in from AG, 50+ in Sleepers the other day. Core/BG is growing. Server population is up. Only way to fix the bottleneck is more quakes and shorter variance. Rooting the dragons too would tie up guilds longer on top targets.
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Nexii Vanadis | Nexii's Erotic Adventures
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#10
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I've said this in other places, but the availability of content on a non-instanced MMO like EQ follows a pretty simple formula: Availability of content = (amount of content * time to complete each piece of content * number of players it takes to complete the content) / (playable hours between content respawn * number of players desiring the content) The game developers can control how scarce the content is by manipulating any of the above. Making more content makes the content less scarce. Making the content take longer or take more players to complete also makes it less scarce. Reducing the respawn time of the content or reducing the number of players on a server (by adding more servers) also makes the content less scarce. Ironically, the people complaining about Aftermath having a huge zerg would only see even LESS content if Aftermath was broken up into multiple guilds. If Aftermath brings 100+ people to content that can be done with 30, that's 70 people that would otherwise be killing some other piece of content if they were in a different guild. The fact that they're all in one guild and limited to one target at a time gives you a fighting chance on targets that would otherwise be getting downed by those 70 extra people. Is your guild too small to compete? Form an alliance with another guild(s) maybe?
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