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  #1  
Old 02-05-2019, 04:55 PM
Valakut Valakut is offline
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Quote:
Originally Posted by Sadiki [You must be logged in to view images. Log in or Register.]
Guilds that never get Vulak or Doze and always say they wish AM was out of the way are actually complaining about this. It's amazing.

Everyone is such a bunch of hypocrites. The people who want competition don't embrace it, and the people who don't want it complain if a rotation is suggested. Shutting down the server is the best option, because this playerbase deserves absolutely nothing and gives no respect to anyone. So much public GM bashing, yet so few bans.



You need to see a psychiatrist.
it's actually a part of the 20 year fabled anniversary the server is doing. there new tov rules only apply to the fabled variants of tov nameds but the code wasn't updated yet. there will basically be regular and fabled variants of each named in tov with a chance at some sweet fabled gear that has even better stats.
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  #2  
Old 02-05-2019, 04:16 AM
Roboturner Roboturner is offline
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I wish I could believe that red would solve these problems, but I’d imagine politics would ruin that too.

We should just serverwide /ran 10000 on raid loot, or better yet, just give everyone BiS... they earned it for showing up!
  #3  
Old 02-05-2019, 04:28 AM
Phenyo Phenyo is offline
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This is the worst change to a game since runescape removed trading and the wilderness. RIP p99.
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  #4  
Old 02-05-2019, 05:02 AM
Daloon Daloon is offline
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Me thinks they made this many many days ago, considering AG+Core+AM good relationship.
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  #5  
Old 02-05-2019, 05:09 AM
MamaKan MamaKan is offline
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What's the reasoning behind this ? I would really love to know. Do anyone actually wants this ? There are tons of emulated servers with instances or raid rotations..... Why should anyone keep playing on p99 now ?
  #6  
Old 02-05-2019, 05:32 AM
Detoxx Detoxx is offline
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Quote:
Originally Posted by MamaKan [You must be logged in to view images. Log in or Register.]
What's the reasoning behind this ? I would really love to know. Do anyone actually wants this ? There are tons of emulated servers with instances or raid rotations..... Why should anyone keep playing on p99 now ?
No one wants to GM. No, no one wants this. A lot of guilds were on the up and up and doing well and they were robbed of all that hard work. You shouldnt.
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  #7  
Old 02-05-2019, 06:10 AM
Ezrick Ezrick is offline
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Quote:
Originally Posted by MamaKan [You must be logged in to view images. Log in or Register.]
What's the reasoning behind this ? I would really love to know. Do anyone actually wants this ? There are tons of emulated servers with instances or raid rotations..... Why should anyone keep playing on p99 now ?
EQ was designed as a cooperative PVE game. P99 has turned it into a PvP game, or perhaps, GVG.

Don't even start the crap about how competitive raiding was on live. It wasn't. I was there and anyone who feeds you that line of crap wasn't. There were only a tiny fraction of the high level players on live that exist on P99 during the Velious time frame. No one trained your ToV raid, ever, not even by accident.

So those of us who want to experience classic Everquest most certainly want to keep playing on P99. We would like to go to ToV as well. What we don't want to do is spool up our own EQ server to practice ridiculous pulls to the zone using a dozen people and thousands of plat worth expendables and deal with five other guilds all doing the same.

ToV was never designed with that in mind. It's a corruption of the content forced by overpopulation at the high-end and the absolute worst idea ever in EQ, the FTE rule.

FTE:

1) Forces guilds that want to do the content to be able to field a large enough force quickly. This leads to:
2) Huge guilds of high level players so that a raid force can be mustered 24/7 which leads to:
3) Huge numbers of players in those guilds all wanting loot.

3 simply reinforces the whole thing and makes those guilds be even more competitive to the point of sheer assholery.

My guild was one of the first (and one of only three though the third just did Hot) guilds to enter ToV on our live server. Total guild population was about 60 members. Raids were always 25-35 players, maybe 45 for a big raid. Cooperation with the other guild was essential and we never had a problem. We didn't have the mouths to feed pixels to either.

That's pretty much what ToV was designed for. At the time it was released only the top 1% of EQ players ever saw it. The release of WoW and the dumbing-down of every MMO since and the idea that raiding was for everyone gives people the impression today that ToV was made for everyone. It wasn't. Almost no one saw it except on the Internet. Probably an average of less that 300 people ever even made it across SG before Luclin was released on a live server.

On P99 ToV has become a race to completely bastardize the zone using tactics, exploits, expendables, and skullduggery to beat the other guy to tag the target first and, hopefully drag it back to your zergs at the zone line.

What? Lately I hear about CoTH mages set up in certain spots so one guild can summon a player to tag a mob just as the other puller feigns (intended to be picked up by a guildmate) in order to get a new FTE to steal the pull. I mean really? This is Everquest to you guys?

You have completely corrupted a classic game and it's a shame.
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  #8  
Old 02-05-2019, 06:42 AM
Detoxx Detoxx is offline
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Quote:
Originally Posted by Ezrick [You must be logged in to view images. Log in or Register.]
EQ was designed as a cooperative PVE game. P99 has turned it into a PvP game, or perhaps, GVG.

Don't even start the crap about how competitive raiding was on live. It wasn't. I was there and anyone who feeds you that line of crap wasn't. There were only a tiny fraction of the high level players on live that exist on P99 during the Velious time frame. No one trained your ToV raid, ever, not even by accident.

So those of us who want to experience classic Everquest most certainly want to keep playing on P99. We would like to go to ToV as well. What we don't want to do is spool up our own EQ server to practice ridiculous pulls to the zone using a dozen people and thousands of plat worth expendables and deal with five other guilds all doing the same.

ToV was never designed with that in mind. It's a corruption of the content forced by overpopulation at the high-end and the absolute worst idea ever in EQ, the FTE rule.

FTE:

1) Forces guilds that want to do the content to be able to field a large enough force quickly. This leads to:
2) Huge guilds of high level players so that a raid force can be mustered 24/7 which leads to:
3) Huge numbers of players in those guilds all wanting loot.

3 simply reinforces the whole thing and makes those guilds be even more competitive to the point of sheer assholery.

My guild was one of the first (and one of only three though the third just did Hot) guilds to enter ToV on our live server. Total guild population was about 60 members. Raids were always 25-35 players, maybe 45 for a big raid. Cooperation with the other guild was essential and we never had a problem. We didn't have the mouths to feed pixels to either.

That's pretty much what ToV was designed for. At the time it was released only the top 1% of EQ players ever saw it. The release of WoW and the dumbing-down of every MMO since and the idea that raiding was for everyone gives people the impression today that ToV was made for everyone. It wasn't. Almost no one saw it except on the Internet. Probably an average of less that 300 people ever even made it across SG before Luclin was released on a live server.

On P99 ToV has become a race to completely bastardize the zone using tactics, exploits, expendables, and skullduggery to beat the other guy to tag the target first and, hopefully drag it back to your zergs at the zone line.

What? Lately I hear about CoTH mages set up in certain spots so one guild can summon a player to tag a mob just as the other puller feigns (intended to be picked up by a guildmate) in order to get a new FTE to steal the pull. I mean really? This is Everquest to you guys?

You have completely corrupted a classic game and it's a shame.
We get it bro, you're guild was the best on live and never did anything on a completely different game 20 years ago. Definitely a viable tactic to, in one part of your post, claim live guilds never competed but base your entire argument on the basis of said same live guilds from 20 years ago.

I'm sold, pack it up boys.
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  #9  
Old 02-05-2019, 07:06 AM
Ezrick Ezrick is offline
Aviak


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Posts: 98
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Quote:
Originally Posted by Detoxx [You must be logged in to view images. Log in or Register.]
We get it bro, you're guild was the best on live and never did anything on a completely different game 20 years ago. Definitely a viable tactic to, in one part of your post, claim live guilds never competed but base your entire argument on the basis of said same live guilds from 20 years ago.

I'm sold, pack it up boys.
The problem is that it's not a completely different game. As a matter of fact a lot of effort has gone into making it as close to the 20 year-old game as possible.

The game is the same, it's the players and the circumstances that are different. Most notably the time-line is so stretched there are way too many high level players for the content.

What I get fed up with is people claiming that this cutthroat behavior we see on P99 is "classic". I suppose, if they had delayed the Luclin launch by, say, five years, it could have been, but it wasn't. Considering the P99 raiding scene to in anyway resemble live is a gross misrepresentation.
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  #10  
Old 02-05-2019, 06:43 AM
Foxplay Foxplay is offline
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Join Date: Aug 2015
Location: MI
Posts: 960
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Quote:
Originally Posted by Ezrick [You must be logged in to view images. Log in or Register.]
EQ was designed as a cooperative PVE game. P99 has turned it into a PvP game, or perhaps, GVG.

Don't even start the crap about how competitive raiding was on live. It wasn't. I was there and anyone who feeds you that line of crap wasn't. There were only a tiny fraction of the high level players on live that exist on P99 during the Velious time frame. No one trained your ToV raid, ever, not even by accident.

So those of us who want to experience classic Everquest most certainly want to keep playing on P99. We would like to go to ToV as well. What we don't want to do is spool up our own EQ server to practice ridiculous pulls to the zone using a dozen people and thousands of plat worth expendables and deal with five other guilds all doing the same.

ToV was never designed with that in mind. It's a corruption of the content forced by overpopulation at the high-end and the absolute worst idea ever in EQ, the FTE rule.

FTE:

1) Forces guilds that want to do the content to be able to field a large enough force quickly. This leads to:
2) Huge guilds of high level players so that a raid force can be mustered 24/7 which leads to:
3) Huge numbers of players in those guilds all wanting loot.

3 simply reinforces the whole thing and makes those guilds be even more competitive to the point of sheer assholery.

My guild was one of the first (and one of only three though the third just did Hot) guilds to enter ToV on our live server. Total guild population was about 60 members. Raids were always 25-35 players, maybe 45 for a big raid. Cooperation with the other guild was essential and we never had a problem. We didn't have the mouths to feed pixels to either.

That's pretty much what ToV was designed for. At the time it was released only the top 1% of EQ players ever saw it. The release of WoW and the dumbing-down of every MMO since and the idea that raiding was for everyone gives people the impression today that ToV was made for everyone. It wasn't. Almost no one saw it except on the Internet. Probably an average of less that 300 people ever even made it across SG before Luclin was released on a live server.

On P99 ToV has become a race to completely bastardize the zone using tactics, exploits, expendables, and skullduggery to beat the other guy to tag the target first and, hopefully drag it back to your zergs at the zone line.

What? Lately I hear about CoTH mages set up in certain spots so one guild can summon a player to tag a mob just as the other puller feigns (intended to be picked up by a guildmate) in order to get a new FTE to steal the pull. I mean really? This is Everquest to you guys?

You have completely corrupted a classic game and it's a shame.
#Rootthedragons

Braknar didn't go far enough. Enforce a rotation and root them at the same time. See how many stick around when they can't pull their pixels to the zone in
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