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Old 02-04-2019, 04:02 PM
White_knight White_knight is offline
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Join Date: Aug 2018
Posts: 1,206
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Quote:
Originally Posted by Meiva [You must be logged in to view images. Log in or Register.]
I really enjoyed P99 Red. Things tanked when Holocaust was forced to become Empire. People started giving up. It was a new EQ experience for me, and it was a blast. Felt like the Wild West in that there were fewer rules. You could be any kind of person you wanted to be. If the Red population was to climb again, I'd play.
It's pretty much a baby blue server. So many rules to PvP that people run around with fraps at all times just to try get you banned if you step 1 inch wrong.

Here's a players petition video list he has:
https://www.youtube.com/playlist?lis...CP4NKQhGImZ-Xd

Watch some of them and you'll scratch your head, and dead99 players wonder why no one plays on their server.
Last edited by White_knight; 02-04-2019 at 04:05 PM..
  #2  
Old 02-04-2019, 04:54 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
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Played on TZ during live. Problems w/ "PvP Teams (race based)" are the following:

1) Dark/Evil Team races are so popular that by the time Kunark released the server had already transitioned from Shorts vs. Humans vs. Elves vs. Evils to Humas+Shorts+Elves vs. Evil. And the populations were roughly equal. I actually really liked this though and from a lore perspective it made alot of sense. Maybe not a true negative then!

2) By mid-Kunark the entire server became full-on "X-teaming." When one guild incorporates all 4 teams into their guild you cannot compete with them in PvP unless you do the same, as otherwise they will always have OOR healers that you cannot touch.

3) Velious end-game loot ends any competitive PvP. Once Guild-A reaches NToV before any other guild they essentially become impossible to contest as they gear up in 35ac/100hp/25sv all gear.
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