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#1
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+'s bazaar was cool, dyed gear, free ports, paludal caverns xp wow , centi long sword
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#2
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Luclin was overall good and so was PoP. All downhill after. Luclin goes way up when you dump the spires, bazaar and character models.
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#3
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I hated the new character models.
__________________
Kaluppo Wood Elf Druid lvl 60 (blue) lvl 45 (green)
Norezferu High Elf Cleric lvl 60 (blue) lvl 40 (green) Hulkthor Dwarf Paladin lvl 20 (blue) Gavallin Wood Elf Ranger lvl 23 (blue) Jardahni Human Monk lvl 2 (green) | ||
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#4
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How a game designer could look at those character models and think "hmm, looks good to me!" is mind blowing
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#5
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Quote:
From Keith Parkinson [You must be logged in to view images. Log in or Register.] To ? and whatever the hell this is for Omens of War. [You must be logged in to view images. Log in or Register.] | |||
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#6
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I was so young playing SoL that my memories of it are pretty vague. I remember zones, some spells, Vah Shir/Beastlords ofc. PLing 1-20 in 4.2 seconds in Nethlair. Overall I guess I didn't play it enough to hate it as much as most people seem to, but I'd wager their hatred for it is the same as people who hate anything after the OT of Star Wars, or movies that aren't identical to the books. Not a hatred based out of logic, just because 'it's not what they like', and what they like is what they saw first. Like the people who claim Fortnite is the best video game ever because it's the only one they ever played.
Though I can't say the character models ever appealed to me. The humanoid models look ok but their animations are crap. The ogres/trolls etc and especially Iksar I hated even when I was like 12. Mainly if I had to hate something it would be power creep. This really starts in Kunark, as most classic gear is trash, but of course with every new xpac it gets worse and worse. On the flip side, for this server power creep doesn't impact much for low levels because everyone is already twinked to the point of being stat capped halfway through character creation and while it would make farming higher level stuff (how many camps need more than 1 enchanter again?) more trivial the gear would be less important. All in all I want green more than Luclin, but I'd come back to blue for Luclin all the same. I'm not pronouncing it 'luck-lin' though. I don't give a damn if 'loose-lin' isn't official or even grammatically accurate! | ||
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#7
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Quote:
__________________
Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | |||
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#8
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Quote:
I was referring to people in general who think the game "died" with Luclin, many of which have no reasoning for this and are merely parroting a widely believed perception based heavily on the ill-received graphical rehaul. Which it's fine to dislike the graphics, I didn't like them either, but it's not enough to claim the game is dead. And yeah, I said my memories were vague, hence my opinion is skewed. I said that to clarify the point. A point you missed, because like your other presumption you've completely made up a different meaning behind the words you read. I guarantee you there is no one in this thread who knows everything about SoL, and there is no one in this thread whose opinion isn't bias. I have my memories of SoL the same as anyone and just like everyone without a perfect memory they are vague. I merely admitted to not remembering every possible thing about SoL that could have been bad, instead of pretending my memories were gospel. | |||
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#9
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All the things that destroyed the functionality of old-world zones .. the bazaar and teleports, mostly.
I'm so, so glad that the Pantheon plan explicitly includes keeping old zones relevant in multiple ways. | ||
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#10
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It's been decades so I barely remember it. Only that THE worst was newer abilities and power creep trivialized content from older expansions (I'm talking to you mana burn). This was offensively bad considering the prior expansion content was THE best era of EQ and deserved more respect than to be shit on that hard (even though it's pretty rote execution for raiding here now and less of an issue in 2019 with all the known exploits, repetition, and skeleton farm crews)
Bad: - Key quests and bane weapons - Shit atmosphere, zones, and art. Never got the tinglies finding a dungeon like Dalnir or Droga - Made velious mudflation look like a walk in the park - Nexus trivialized travel and thus the demand for Wizard and Druid services - Mounts were goofy (but on the flip side gave people a plat sink and something to desire) - Raiding was now an XXL sock commitment. - I don't remember it being very PUG friendly and what was around wasn't going to make you rich like say, a fungi or T-staff would have. Good: - Class balance really fleshed out some of those dealt shittier hands, I'd love to play a ranger again - AA's were amazing and still one of the best additions to the game ever - Mages weren't blueballed by the epic so much - Bazaar. Yes this was an amazing addition, people saying there is "player interaction" in EC are very special people. It's the misguided POE philosophy, most people hate doing it and it takes up too much damn time better spent playing the actual game. There was still bartering in the Bazaar too, the only downside was no comfy rain to listen to and just as shit visuals. - Clickes and gear from the raid scene really let you do some cool things and gave you something to work towards. The shrink wand among a billion other things. - The invisible bridge was fun Overall I enjoyed Luclin. It just dropped the ball hard in some places and at the expense of some really great prior content. Luclin set the stage for POP and they go together like PB&J... other than Velious POP was THE best point EQ was ever at. Luclin by itself was just a low. | ||
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