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  #1  
Old 01-29-2019, 03:53 PM
kuervo410 kuervo410 is offline
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+'s bazaar was cool, dyed gear, free ports, paludal caverns xp wow , centi long sword
  #2  
Old 01-29-2019, 04:00 PM
turbosilk turbosilk is offline
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Luclin was overall good and so was PoP. All downhill after. Luclin goes way up when you dump the spires, bazaar and character models.
  #3  
Old 01-29-2019, 09:58 PM
kaluppo kaluppo is offline
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I hated the new character models.
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  #4  
Old 01-29-2019, 10:30 PM
branamil branamil is offline
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How a game designer could look at those character models and think "hmm, looks good to me!" is mind blowing
  #5  
Old 01-29-2019, 11:03 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
How a game designer could look at those character models and think "hmm, looks good to me!" is mind blowing
Same with the art styles.

From Keith Parkinson

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To ? and whatever the hell this is for Omens of War.

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  #6  
Old 01-29-2019, 11:50 PM
Keza Keza is offline
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I was so young playing SoL that my memories of it are pretty vague. I remember zones, some spells, Vah Shir/Beastlords ofc. PLing 1-20 in 4.2 seconds in Nethlair. Overall I guess I didn't play it enough to hate it as much as most people seem to, but I'd wager their hatred for it is the same as people who hate anything after the OT of Star Wars, or movies that aren't identical to the books. Not a hatred based out of logic, just because 'it's not what they like', and what they like is what they saw first. Like the people who claim Fortnite is the best video game ever because it's the only one they ever played.

Though I can't say the character models ever appealed to me. The humanoid models look ok but their animations are crap. The ogres/trolls etc and especially Iksar I hated even when I was like 12. Mainly if I had to hate something it would be power creep. This really starts in Kunark, as most classic gear is trash, but of course with every new xpac it gets worse and worse. On the flip side, for this server power creep doesn't impact much for low levels because everyone is already twinked to the point of being stat capped halfway through character creation and while it would make farming higher level stuff (how many camps need more than 1 enchanter again?) more trivial the gear would be less important.

All in all I want green more than Luclin, but I'd come back to blue for Luclin all the same. I'm not pronouncing it 'luck-lin' though. I don't give a damn if 'loose-lin' isn't official or even grammatically accurate!
  #7  
Old 01-30-2019, 12:18 AM
utenan utenan is offline
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Quote:
Originally Posted by Keza [You must be logged in to view images. Log in or Register.]
Overall I guess I didn't play it enough to hate it as much as most people seem to, but I'd wager their hatred for it is the same as people who hate anything after the OT of Star Wars, or movies that aren't identical to the books. Not a hatred based out of logic, just because 'it's not what they like', and what they like is what they saw first. Like the people who claim Fortnite is the best video game ever because it's the only one they ever played.
You just came in to a thread where people are giving specific, detailed reasons for disliking the expansion, and said that everyone's hatred is illogical? Meanwhile you said you don't even know much about the expansion yourself so....dunno if you're the right one to judge in this case
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  #8  
Old 01-30-2019, 09:22 PM
Keza Keza is offline
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Quote:
Originally Posted by utenan [You must be logged in to view images. Log in or Register.]
You just came in to a thread where people are giving specific, detailed reasons for disliking the expansion, and said that everyone's hatred is illogical? Meanwhile you said you don't even know much about the expansion yourself so....dunno if you're the right one to judge in this case
I obviously wasn't talking about the people in this thread. Note how I said absolutely nothing about anyone at all in this thread, and then said my own dislikes about the xpac in the exact same way as everyone else has. Or is understanding what you're reading too much to ask?

I was referring to people in general who think the game "died" with Luclin, many of which have no reasoning for this and are merely parroting a widely believed perception based heavily on the ill-received graphical rehaul. Which it's fine to dislike the graphics, I didn't like them either, but it's not enough to claim the game is dead.

And yeah, I said my memories were vague, hence my opinion is skewed. I said that to clarify the point. A point you missed, because like your other presumption you've completely made up a different meaning behind the words you read. I guarantee you there is no one in this thread who knows everything about SoL, and there is no one in this thread whose opinion isn't bias. I have my memories of SoL the same as anyone and just like everyone without a perfect memory they are vague. I merely admitted to not remembering every possible thing about SoL that could have been bad, instead of pretending my memories were gospel.
  #9  
Old 01-30-2019, 12:34 AM
Tnair Tnair is offline
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All the things that destroyed the functionality of old-world zones .. the bazaar and teleports, mostly.

I'm so, so glad that the Pantheon plan explicitly includes keeping old zones relevant in multiple ways.
  #10  
Old 01-30-2019, 12:46 AM
Hakubi Hakubi is offline
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It's been decades so I barely remember it. Only that THE worst was newer abilities and power creep trivialized content from older expansions (I'm talking to you mana burn). This was offensively bad considering the prior expansion content was THE best era of EQ and deserved more respect than to be shit on that hard (even though it's pretty rote execution for raiding here now and less of an issue in 2019 with all the known exploits, repetition, and skeleton farm crews)

Bad:
- Key quests and bane weapons
- Shit atmosphere, zones, and art. Never got the tinglies finding a dungeon like Dalnir or Droga
- Made velious mudflation look like a walk in the park
- Nexus trivialized travel and thus the demand for Wizard and Druid services
- Mounts were goofy (but on the flip side gave people a plat sink and something to desire)
- Raiding was now an XXL sock commitment.
- I don't remember it being very PUG friendly and what was around wasn't going to make you rich like say, a fungi or T-staff would have.

Good:
- Class balance really fleshed out some of those dealt shittier hands, I'd love to play a ranger again
- AA's were amazing and still one of the best additions to the game ever
- Mages weren't blueballed by the epic so much
- Bazaar. Yes this was an amazing addition, people saying there is "player interaction" in EC are very special people. It's the misguided POE philosophy, most people hate doing it and it takes up too much damn time better spent playing the actual game. There was still bartering in the Bazaar too, the only downside was no comfy rain to listen to and just as shit visuals.
- Clickes and gear from the raid scene really let you do some cool things and gave you something to work towards. The shrink wand among a billion other things.
- The invisible bridge was fun

Overall I enjoyed Luclin. It just dropped the ball hard in some places and at the expense of some really great prior content. Luclin set the stage for POP and they go together like PB&J... other than Velious POP was THE best point EQ was ever at. Luclin by itself was just a low.
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