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Old 05-07-2011, 10:59 AM
Jigga Jigga is offline
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Dots are great if the mob survives long enough to eat a full dot but in group if the mob is alive long enough to eat a full WD or something than it means you are not killing fast enough.

Wiz can nuke and help a group drop a bunch of mobs at first real quick, but then they are out for a while to med
  #2  
Old 05-09-2011, 09:34 AM
Messianic Messianic is offline
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Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
Essentially I made a druid to help my friends out by porting them and powerleveling them. Druids are also really handy for misc chores like selling in EC and camping green dungeons. They are a great supplementary character.
Truth

Druids make the absolute best tradeskill/vendor/banking secondary characters. Misty port is the closest portal to a bank, and druids have far better port locations than the only other porting class - wizards. Tracking helps them farm the garbage out of tradeskill material mobs...

Built-in sow, good PLing ability, questing class armor for alts (I hate that druids have Lava portal and us wizards don't - it's right next to the friggin temple of sol ro, THE wizard deity), farming, etc... But not a nuclear grouping class.
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  #3  
Old 05-07-2011, 08:32 AM
Ennoia Ennoia is offline
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Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
that's what she said.
You can't 'that's what she said' your own comments. That's against the rules.

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Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
Ok so, I'm a 60 druid and I'll give my two cents.

Druids are not primary healers after like level 40. CH is essentially the only tank heal late game. Basically if my friends give me charity by grouping me, my sole job is to cast every non-CH heal on non-tanks so the cleric does not have to waste mana on non-CH heals to eliminate downtime. DDs and dots are way too expensive in this game (for any class) to be a form of viable DPS.

If you want to play a druid at the higher levels, learn how to charm and quad kite, because finding groups will be difficult. If you don't intend to play one to a high level, then go nuts.

Essentially I made a druid to help my friends out by porting them and powerleveling them. Druids are also really handy for misc chores like selling in EC and camping green dungeons. They are a great supplementary character. I really would not recommend the class to somebody who wouldn't make other characters to do things with, though. I have a 56 magician and 52 warrior to play when my friends need a class for serious content.
DoTs are fucking amazing. The only class DoTs suck for is the Shadowknight, because they just get recycled Necromancer spells until like after PoP (in terms of DoTs).

Edit: With the SK snare spell being the exception, but it's meant for aggro, not DPS.
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  #4  
Old 05-08-2011, 10:57 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Ennoia [You must be logged in to view images. Log in or Register.]
You can't 'that's what she said' your own comments. That's against the rules.
Yeah, that's like calling "shotgun" when it's just you and the driver of the vehicle.
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  #5  
Old 05-09-2011, 09:11 AM
Kingofqueens123 Kingofqueens123 is offline
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Quote:
Originally Posted by Ennoia [You must be logged in to view images. Log in or Register.]
You can't 'that's what she said' your own comments. That's against the rules.
pwnd
  #6  
Old 05-08-2011, 08:35 AM
Manticorps Manticorps is offline
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I played with a druid through Kunark, Vellious and beyond. As an enchanter, I found our classes complemented each other quite well. The druid was able to solo heal dungeon groups just fine if the tank was decently geared.

I always liked having a druid in the group. The utility to contribute heals, damage, buffs and the ability to quickly travel to "greener pastures" made them desirable in my groups. There are better choices for pure dps, or pure heals, but the utility made them worthwhile in my mind.

Edit: I want to add the druid I grouped with did make a Cleric and preferred using the cleric for pure heals or solo heals.
Last edited by Manticorps; 05-08-2011 at 08:38 AM..
  #7  
Old 05-08-2011, 08:58 AM
MelxDruid MelxDruid is offline
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Level 53 (Superior heal) is the game changer for druid healing ability in Kunark. There have been many times my group lost our cleric and I was able to cover MH for 1 hour+.

Although at more difficult camps, and especially in Sebilis, CH is usually necessary.

Overall, if you know how to harness and correctly use the wide range of druid skills/spells, you will be a great asset to both soloing and groups.
  #8  
Old 05-08-2011, 07:33 PM
Torven Torven is offline
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Sup heal takes 10% of my mana a cast and heals 524 damage. Tanks in Kunark have 4k hp buffed. If a druid is your only healer, then your group is not going to kill much.
  #9  
Old 05-08-2011, 10:20 PM
gnomishfirework gnomishfirework is offline
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At lower levels, druids heal ok, but mid 30s on, clerics are where it's at.

You can go with a druid or shaman healer in some circumstances, but clerics are intended to be THE healer.
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  #10  
Old 05-08-2011, 10:53 PM
Auvdar Auvdar is offline
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Your better off throwing on your best DoT and nuking. Or just nuking and DSing/random buffs.

Healing is really only a "if needed" type thing for a druid 50+ from every group I've been in. Also, you heal anyone who gets dmg besides the tank, or help spot heal the MT if the Cheal is coming off slow or the tank just got spiked. Otherwise, I spend most of my time in groups DPSing. You can do wonderful things in places like Chardok if you can get a charmed pet to actually hold [You must be logged in to view images. Log in or Register.]
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