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			#1  
			
			
			
			
			
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 |   Dots are great if the mob survives long enough to eat a full dot but in group if the mob is alive long enough to eat a full WD or something than it means you are not killing fast enough. Wiz can nuke and help a group drop a bunch of mobs at first real quick, but then they are out for a while to med | ||
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			#2  
			
			
			
			
			
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 |   Quote: 
 Druids make the absolute best tradeskill/vendor/banking secondary characters. Misty port is the closest portal to a bank, and druids have far better port locations than the only other porting class - wizards. Tracking helps them farm the garbage out of tradeskill material mobs... Built-in sow, good PLing ability, questing class armor for alts (I hate that druids have Lava portal and us wizards don't - it's right next to the friggin temple of sol ro, THE wizard deity), farming, etc... But not a nuclear grouping class. | |||
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			#3  
			
			
			
			
			
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 |   Quote: 
 Quote: 
 Edit: With the SK snare spell being the exception, but it's meant for aggro, not DPS. 
				__________________ [50 Magician] Ennoia (Dark Elf) TEAM UTHGAARD | ||||
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			#4  
			
			
			
			
			
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				__________________ Another witty, informative, and/or retarded post by:  "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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			#6  
			
			
			
			
			
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 |   I played with a druid through Kunark, Vellious and beyond. As an enchanter, I found our classes complemented each other quite well. The druid was able to solo heal dungeon groups just fine if the tank was decently geared.  I always liked having a druid in the group. The utility to contribute heals, damage, buffs and the ability to quickly travel to "greener pastures" made them desirable in my groups. There are better choices for pure dps, or pure heals, but the utility made them worthwhile in my mind. Edit: I want to add the druid I grouped with did make a Cleric and preferred using the cleric for pure heals or solo heals. | ||
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						Last edited by Manticorps; 05-08-2011 at 08:38 AM..
					
					
				
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			#7  
			
			
			
			
			
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 |   Level 53 (Superior heal) is the game changer for druid healing ability in Kunark.  There have been many times my group lost our cleric and I was able to cover MH for 1 hour+.   Although at more difficult camps, and especially in Sebilis, CH is usually necessary. Overall, if you know how to harness and correctly use the wide range of druid skills/spells, you will be a great asset to both soloing and groups. | ||
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			#8  
			
			
			
			
			
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 |   Sup heal takes 10% of my mana a cast and heals 524 damage.  Tanks in Kunark have 4k hp buffed.  If a druid is your only healer, then your group is not going to kill much. | ||
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			#9  
			
			
			
			
			
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 |   At lower levels, druids heal ok, but mid 30s on, clerics are where it's at. You can go with a druid or shaman healer in some circumstances, but clerics are intended to be THE healer. 
				__________________ Rephaite - Green99 | ||
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			#10  
			
			
			
			
			
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 |   Your better off throwing on your best DoT and nuking. Or just nuking and DSing/random buffs. Healing is really only a "if needed" type thing for a druid 50+ from every group I've been in. Also, you heal anyone who gets dmg besides the tank, or help spot heal the MT if the Cheal is coming off slow or the tank just got spiked. Otherwise, I spend most of my time in groups DPSing. You can do wonderful things in places like Chardok if you can get a charmed pet to actually hold [You must be logged in to view images. Log in or Register.] 
				__________________ Auvdar -- Divinity, 60 Druid. Retired.  Quote: 
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