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#1
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this got me curious - is this something particular to an exploit with Fellspine, or is this GM attitude general to crit resist on calm being used for pulls? I did it on my cleric ALL the time. I mean... it is kind of the way the spell is designed? You calm a bunch of mobs, and if you get an early crit resist, you got incoming, but if you don't, you eventually have a bunch of calmed mobs ready for single pulls...
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#2
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Quote:
Quote:
to reiterate, it isn't the lull resist that is the issue. it is specifically a pathing exploit. if you do this pull properly, fellspine basically warps through a wall instead of pathing in a normal way. lull is used because it does not require line of sight. you agro him from an open pool of water while he is in a tunnel that is supposed to be dangerous to get to with tons of angry mobs between the 2 spots. | ||||
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#4
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Guessing that's why guy did not provide a complete video. Pathing exploits aren't looked kindly upon in EQ.
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#5
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The issue would be with the mob running thru a wall not about using lull / calm to aggro their wall. Similar to having zlandicar run thru the wall and thru nothingness up to the zone line
Now whether or not a GM polices it is something else entirely
__________________
Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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#6
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FWIW The GMS have depopped other crit-lull targets even if they path correctly. (Lurian in ToV). They generally hate it as a pull strategy for some reason even though its classic.
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#7
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Was there a spawn point for fellspine that was figured out?
I thought there was one spawn point that would create more fellspines but it was nerfed when someone figured it out and started camping it... which is what drove down spiked belts and haste items in general. I’ve been wondering which spawn point it was... | ||
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#8
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Quote:
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#9
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Quote:
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