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#1
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Somewhere in our playing we forgot to ADVENTURE and instead we powergamed. Everything was down to a science. We had it all measured. We knew exactly what we needed and when and where. We removed as much versatility as we could afford. But then when the rug was pulled from under us, we complained as though we had never made any compromises. Gasp, what a surprise! Games become too boring when everything is a science. The magic is in the unknown, the chaos, the adventure, the journey, the improvisation. Versatility and unending answers to problems are what make a good game, but somehow we forget that in the sea of numbers that's mistaken for a roleplaying game. Numbers are a means, not the end. I really believe hte heart of EQ is meant for all to enjoy, of all creed, of all class. The game was never meant to be about X/Y/Z. It was about high adventure with a random bunch of people. We wnet out and, given our tools, we would construct an answer for whatever we confronted. That's the way it should be. The problem is that in many games the designers as much as the players get caught up in the numbers and totally forget that there's more than one way to slice cheese. There's more than one way to kill a bad guy. It should never have come this far. Tank and spank. Tanking, Healing, DPS. The empire of the triangle blinds us. Hard to blame us. We grew up with swords, armors and healers. It's what we know. I swear, if I ever get a chance, to help change this way of thinking. To open the floodgates. I know i'm taking this personally. I'm not accusing you. Don't hate. To be honest, I'm blaming myself as much as others for not trying harder to change this course of events that's led us here. I've powergamed in the past. I've raided. I'm guilty as charged.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 05-04-2011 at 12:15 PM..
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#2
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Are you new to Everquest? Do you have a lot of questions that never seem to get answered? Read my Extensive Basics Beginner's guide and get the awnsers you want.
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#3
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For example, on Vaelastrasz the Corrupt in bwl you literally could spew unlimited dps, heals, and threat because you had unlimited mana, rage, and energy...but that's not how you avoid wiping. The biggest, single most important factor in wow was having a raid full of people that are paying attention and want to win. | |||
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#4
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#5
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I do agree with you - a lot of the magic EQ had was in the unknown. (at least for me) | |||
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Last edited by Fryhole; 05-04-2011 at 11:53 AM..
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#6
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Wizards are the most needed class no one wants to group with. Wizards can be great in a group if you get a good one who is willing to CC/Stun/spend a gem and if your group has some mana regen. Every raiding guild on the server wants more wizards. If you want to feel needed all the time, try the holy trinity or a rogue.
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<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||
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#7
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I'm playing a wizard of late on this server. Decided I didn't want to go with a SK again, at least not as my main, not because it wouldn't be fun, but more because it seems there's already some good SKs here. So anyways, its good hear that my wizard will have a place in raids, if I get that far on that server. I can always solo to 60, there's that quad kiting thing that I want to try. Does anyone do AE groups here? I wanted to try that too.
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#10
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If you have anything resembling decent playing time, and get a wizard, cleric, or rogue to raid level.
You will be in demand. | ||
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