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  #1  
Old 05-04-2011, 11:35 AM
stormlord stormlord is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
The fact that their sustained DPS is inferior to most other DPS classes, even mages. Welcome to the world where min-maxing meets Everquest.
I think people like you are responsible for the brain dead raids/encounters where dps is the single most important factor. You eat it up like a dog. Outside of a controlled environment where powergamers min/max, chaos rules and wizards being able to drop a mob fast is useful when things go wrong. They can evac. They can port. What am I missing. When the sh** hits the fan you need versatility and the powergaming groups when taken outside their element fall to pieces. They want to powergame and be versatile too at no cost. No different than any other player I've seen in my time. We all want our cake even after we've eaten it. Developers are as bound by this insanity as the bean counters are. It's a row of dominos that fall one after the other. Bottom line, the craziness starts with us, the payers, the players.

Somewhere in our playing we forgot to ADVENTURE and instead we powergamed. Everything was down to a science. We had it all measured. We knew exactly what we needed and when and where. We removed as much versatility as we could afford. But then when the rug was pulled from under us, we complained as though we had never made any compromises. Gasp, what a surprise! Games become too boring when everything is a science. The magic is in the unknown, the chaos, the adventure, the journey, the improvisation. Versatility and unending answers to problems are what make a good game, but somehow we forget that in the sea of numbers that's mistaken for a roleplaying game. Numbers are a means, not the end.

I really believe hte heart of EQ is meant for all to enjoy, of all creed, of all class. The game was never meant to be about X/Y/Z. It was about high adventure with a random bunch of people. We wnet out and, given our tools, we would construct an answer for whatever we confronted. That's the way it should be. The problem is that in many games the designers as much as the players get caught up in the numbers and totally forget that there's more than one way to slice cheese. There's more than one way to kill a bad guy. It should never have come this far. Tank and spank. Tanking, Healing, DPS. The empire of the triangle blinds us.

Hard to blame us. We grew up with swords, armors and healers. It's what we know.

I swear, if I ever get a chance, to help change this way of thinking. To open the floodgates.

I know i'm taking this personally. I'm not accusing you. Don't hate. To be honest, I'm blaming myself as much as others for not trying harder to change this course of events that's led us here.

I've powergamed in the past. I've raided. I'm guilty as charged.
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Last edited by stormlord; 05-04-2011 at 12:15 PM..
  #2  
Old 05-04-2011, 11:38 AM
jval2529 jval2529 is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
I think people like you are responsible for the brain dead raids/encounters where dps is the single most important factor. You eat it up like a dog. Outside of a controlled environment, the kind that powergamers foster, chaos rules and wizards being able to drop a mob fast is useful when things go wrong. They can evac. They can port. What am I missing. When the sh** hits the fan you need versatility and the powergaming groups when taken outside their element fall to pieces. They want to powergame and be versatile too at no cost. No different than any other player I've seen in my time. We all want our cake even after we've eaten it. Developers are as bound by this insanity as the bean counters are. It's a row of dominos that fall one after the other. Bottom line, the craziness starts with us, the payers, the players.
funny you mention that, ALL raids in wow are like that in the fact that DPS is the single most important factor, I really can't imagine it any other way, if DPS is not high enough the healer runs out of mana and the tank dies.
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  #3  
Old 05-04-2011, 07:11 PM
Desert Desert is offline
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Quote:
Originally Posted by jval2529 [You must be logged in to view images. Log in or Register.]
funny you mention that, ALL raids in wow are like that in the fact that DPS is the single most important factor, I really can't imagine it any other way, if DPS is not high enough the healer runs out of mana and the tank dies.
Yeah...but you can't stack dps and expect to win either.

For example, on Vaelastrasz the Corrupt in bwl you literally could spew unlimited dps, heals, and threat because you had unlimited mana, rage, and energy...but that's not how you avoid wiping.

The biggest, single most important factor in wow was having a raid full of people that are paying attention and want to win.
  #4  
Old 05-05-2011, 02:17 PM
Mcbard Mcbard is offline
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Quote:
Originally Posted by Desert [You must be logged in to view images. Log in or Register.]
The biggest, single most important factor in wow was having a raid full of people that are paying attention and want to win.
From my experiences this is all it really takes in EQ as well. I sense a trend.
  #5  
Old 05-04-2011, 11:50 AM
Fryhole Fryhole is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
I think people like you are responsible for the brain dead raids/encounters where dps is the single most important factor. You eat it up like a dog. Outside of a controlled environment where powergamers min/max, chaos rules and wizards being able to drop a mob fast is useful when things go wrong. They can evac. They can port. What am I missing. When the sh** hits the fan you need versatility and the powergaming groups when taken outside their element fall to pieces. They want to powergame and be versatile too at no cost. No different than any other player I've seen in my time. We all want our cake even after we've eaten it. Developers are as bound by this insanity as the bean counters are. It's a row of dominos that fall one after the other. Bottom line, the craziness starts with us, the payers, the players.

Somewhere in our playing we forgot to ADVENTURE and instead we powergamed. Everything was down to a science. We had it all measured. We knew exactly what we needed and when and where. We removed as much versatility as we could afford. But then when the rug was pulled from under us, we complained as though we had never made any compromises. Gasp, what a surprise! Games become too boring when everything is a science. The magic is in the unknown, the chaos, the adventure, the journey, the failings. Versatility and unending answers to problems are what make a good game, but somehow we forget that in the sea of numbers that's mistaken for a roleplaying game. Numbers are a means, not the end. It's a dead end.

I really believe hte heart of EQ is meant for all to enjoy, of all creed, of all class. The game was never meant to be about X/Y/Z. It was about high adventure with a random bunch of people. We wnet out and, given our tools, we would construct an answer for whatever we confronted. That's the way it should be. The problem is that in many games the designers as much as the players get caught up in the numbers and totally forget that there's more than one way to slice cheese. There's more than one way to kill a bad guy. It should never have come this far. Tank and spank. Tanking, Healing, DPS. The empire of the triangle blinds us.
You missed his last post while you were busy typing that rant. [You must be logged in to view images. Log in or Register.]
I do agree with you - a lot of the magic EQ had was in the unknown. (at least for me)
Last edited by Fryhole; 05-04-2011 at 11:53 AM..
  #6  
Old 05-04-2011, 11:42 AM
Kassel Kassel is offline
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Wizards are the most needed class no one wants to group with. Wizards can be great in a group if you get a good one who is willing to CC/Stun/spend a gem and if your group has some mana regen. Every raiding guild on the server wants more wizards. If you want to feel needed all the time, try the holy trinity or a rogue.
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  #7  
Old 05-04-2011, 11:57 AM
Harm Harm is offline
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I'm playing a wizard of late on this server. Decided I didn't want to go with a SK again, at least not as my main, not because it wouldn't be fun, but more because it seems there's already some good SKs here. So anyways, its good hear that my wizard will have a place in raids, if I get that far on that server. I can always solo to 60, there's that quad kiting thing that I want to try. Does anyone do AE groups here? I wanted to try that too.
  #8  
Old 05-04-2011, 12:09 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Harm [You must be logged in to view images. Log in or Register.]
Does anyone do AE groups here?
It's good work if you can get it...
  #9  
Old 05-04-2011, 05:26 PM
Mcbard Mcbard is offline
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Quote:
Originally Posted by Harm [You must be logged in to view images. Log in or Register.]
Does anyone do AE groups here?
Yes. [You must be logged in to view images. Log in or Register.]
  #10  
Old 05-04-2011, 05:35 PM
Bubbles Bubbles is offline
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If you have anything resembling decent playing time, and get a wizard, cleric, or rogue to raid level.

You will be in demand.
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