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#1
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![]() Quote:
While the tendency is right, the MH Bonus is added without Modifier. The correct formula can be found on the Wiki under Mechanics: [Max Damage] = ([Mod] x [Weapon Damage]) + [Main Hand Bonus] (rounded down)
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Tungh Lashor - 60 Grandmaster
Ortnit Bloodthirst - 60 Warlock <Europa> | |||
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#2
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![]() Quote:
[Mod] is calculated as: ([Weapon Skill] + [STR] -75) / 100 | |||
Last edited by Sacer; 11-16-2018 at 07:16 AM..
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#3
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![]() https://www.project1999.com/forums/s...d.php?t=110823
https://drive.google.com/file/d/0BwL...it?usp=sharing Monk DPS calculator from 2013. No velius stuff, but gives you an idea.
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<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | ||
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#4
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![]() AC overrated. Jade mace does basically same DPS (higher DPS at 59+)
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#5
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![]() It's not a raw increase to the ratio, it's a flat bonus in damage scaling per level.
If epic fists were 20/16, Monks would be spamming attacks over 100 damage. | ||
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#6
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![]() dmg bonus is not base dmg
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#7
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![]() Its more relevant than you think on high AC raid targets, where you will very rarely hit for max damage (and more often hit for 11 dmg).
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