Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-29-2018, 12:49 PM
Tuurin Tuurin is offline
Sarnak


Join Date: Jan 2016
Posts: 228
Default

On an era-locked nostalgia emu, I have to say PLing is one of the weirdest phenomenons. I can't for the life of me figure out why someone would want to get PL'd on a server like P99. Different strokes I guess.
  #2  
Old 10-29-2018, 01:10 PM
stebbins99 stebbins99 is offline
Sarnak


Join Date: Oct 2017
Posts: 362
Default

Hey Tuurin! The main reason that I believe many "normal" folks get PL'd is to get caught-up (level-wise) on a certain character so that they may group with their friends.

For instance, if you and your buddies were all around level 30 and a new friend wanted to start a cleric, the new friend would have a difficult time "quickly" soloing the cleric up high-enough to be able to group. He'd likely have to group with strangers via PUGs and would still probably be lagging behind in levels for the foreseeable future.

Thus (or "instead"), if the buddies all pitch-in and PL the new cleric, everyone will be able to group-up sooner. My example is pretty specific to playing with real-life friends and/or people that you played with (on live) back in 1999 that are just now getting into p99.

Basically, the nostalgia that my buddies and I are specifically going for is being able to *group up together,* just like we did as zit-faced teenagers. But yeah, in my opinion, PL'ing should never disrupt the zone and/or get in the way of normal EXP groups and individuals
  #3  
Old 10-29-2018, 07:24 PM
shuklak shuklak is offline
Sarnak

shuklak's Avatar

Join Date: Feb 2011
Posts: 431
Default

Petition99 working as intended.
__________________
Unli, Magician of the 50nd Teleport

"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup

Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07
  #4  
Old 10-30-2018, 11:29 PM
Champion_Standing Champion_Standing is offline
Planar Protector

Champion_Standing's Avatar

Join Date: Jul 2013
Posts: 1,127
Default

Your biggest mistake was not petitioning him as soon as you got in the zone.
__________________
  #5  
Old 10-30-2018, 11:53 PM
jakerees jakerees is offline
Kobold


Join Date: Oct 2014
Posts: 176
Default

OP made this entire story up holy cow I can't believe you all got caught up in it like seriously did some of you just start browsing rnf yesterday the whole thing was full of holes and inconsistencies like it was crying out that it was a troll post
  #6  
Old 10-31-2018, 02:14 AM
Hibbs Hibbs is offline
Sarnak

Hibbs's Avatar

Join Date: Apr 2016
Location: Felwithe
Posts: 317
Default

Camp Disputes: At the time of the dispute it's best to petition in game. There's a lot of confusion about what constitutes a "camp", but if you feel your camp is being invaded whatever you do, don't KS another player. Do not touch a mob someone else has already engaged, this looks really bad for you. We recommend all players to run OBS/FRAPS and record your dispute in action then post it on the petitions / exploits forums.

OP here's this too.
__________________
Zquils
60 High Elf Phantasmist
Quit finger poppin each others assholes


Gabronth
15 Human Paladin
  #7  
Old 10-31-2018, 12:04 PM
shuklak shuklak is offline
Sarnak

shuklak's Avatar

Join Date: Feb 2011
Posts: 431
Default

P99 should just include fraps in the installer.
__________________
Unli, Magician of the 50nd Teleport

"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup

Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07
  #8  
Old 11-01-2018, 11:30 AM
Ruhtar Ruhtar is offline
Sarnak


Join Date: Jul 2015
Posts: 221
Default

The way I see camps is whatever the name of that camp is. If you're camping throne room in CB, you have the mobs in the throne room. MM pond is the mobs around the pond, unrest MR is just the mobs in the main room, stables in CoM are just the mobs in the stables, etc. Anything a group gets beyond that is considered FFA unless someone decides to actively camp those other spots.

We're a bit spoiled on this server, especially when it comes to camps. I remember being in groups on live where our camp was only 2-3 mobs and in really crap situations, you have 1 spawn to your name. Here, people expect the whole zone to be open to them and end up screwing over others just trying to get one more sliver of a blue.

Next time someone does that, just tell them to pick a spot to camp and you'll take the other. If they can't follow the rules, fraps/logs/steal their identity and petition.
  #9  
Old 11-01-2018, 11:35 AM
Ghostly Ghostly is offline
Aviak


Join Date: Jun 2014
Posts: 99
Default

Quote:
Originally Posted by Ruhtar [You must be logged in to view images. Log in or Register.]
The way I see camps is whatever the name of that camp is. If you're camping throne room in CB, you have the mobs in the throne room.
So you're saying that if someone calls Throne Room, then i can take Emp Crush Room? Because to my knowledge, that is all 1 camp. But your explanation says its not. Same with your other explanations. Unrest MR is only mobs in MR? Because normally it includes the mobs that are in the surrounding hallways.
  #10  
Old 11-01-2018, 11:59 AM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,324
Default

Quote:
Originally Posted by Ghostly [You must be logged in to view images. Log in or Register.]
So you're saying that if someone calls Throne Room, then i can take Emp Crush Room? Because to my knowledge, that is all 1 camp. But your explanation says its not. Same with your other explanations. Unrest MR is only mobs in MR? Because normally it includes the mobs that are in the surrounding hallways.
Under a strict interpretation of the server rules--yes to both. It should be noted that doing precisely that sort of thing was how a small zone like Unrest could support 40 people or more in the original game, where it feels overcrowded with half that on P1999. The modern, WoW-influenced gamer no longer tolerates downtime between waves of monster spawns and instead expected continuous pulls.

On P1999, I've personally witnessed cases where a guide ruled the two very-near-each-other (and, indeed, actually in line of sight of each other) frenzy spawns in Velketor's as separate camps, contrary to the community norm of treating them as a single camp. In general the server rules seem to encourage groups making way for additional groups as zones become more crowded.

Danth
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:48 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.