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  #1  
Old 10-25-2018, 10:22 PM
Achromatic Achromatic is offline
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1. A raid zone connected to that forgotten tunnel in Stonebrunt Mountains. Pretty sure they forgot about that even on live. That guy from Youtube could be responsible for the lore: https://www.youtube.com/channel/UCOd...yHYqj-YN0eVPLQ.

2. A discipline for knights so they can tank raid mobs once a week.
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Last edited by Achromatic; 10-25-2018 at 10:33 PM..
  #2  
Old 10-26-2018, 09:35 AM
Issar Issar is offline
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AA's and BL's, hold the moon and everything else on it, please. Just AA's and BL's.
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  #3  
Old 10-26-2018, 11:00 AM
Jan Jensen Jan Jensen is offline
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Originally Posted by Issar [You must be logged in to view images. Log in or Register.]
AA's and BL's, hold the moon and everything else on it, please. Just AA's and BL's.
So you want AA's but not the content tuned for them. [You must be logged in to view images. Log in or Register.] I guess it's one way to make this top-heavy server even more unbalanced if that's your goal.
  #4  
Old 10-26-2018, 11:08 AM
bigjeff100 bigjeff100 is offline
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Quote:
Originally Posted by Jan Jensen [You must be logged in to view images. Log in or Register.]
So you want AA's but not the content tuned for them. [You must be logged in to view images. Log in or Register.] I guess it's one way to make this top-heavy server even more unbalanced if that's your goal.
Yeah, that's a really really bad idea. I love the thought of AA's too but without the additional content, this server would be a joke..
  #5  
Old 10-26-2018, 10:50 AM
Tricket Tricket is offline
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This server needs a serious MONEY SINK.
What's that? A way for currency to EXIT the economy. ATM its just tinkerer's bag that takes 5k chunks out of players hands, and maybe some professions that take some more. Other than that money just cycles between players until you have guilds with millions of plat and players charging hundreds of thousands for certain items.
Implement some kind of aesthetic bonus for a steep price (i.e. purchase a sick animation glow or something that lasts a limited time) and give incentive for players to spend money to NPCs.
This will help the economy which desperately needs aid. Nothing that gives stat advantage though. Purely aesthetic. Or you will have further power imbalance for the long-term players.
  #6  
Old 10-26-2018, 11:45 AM
Cen Cen is offline
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Already posted my tournament of pow... Er nameless.. Tournament of nameless idea where he comes down and makes a bunch of groups fight each other in a battle royale and the winning group gets a wish from the devs like class race combos that are unique and the losing teams all get erased permanently. People didnt like it.. And I didnt steal it from an anime or anything
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  #7  
Old 10-26-2018, 03:05 PM
Fifield Fifield is offline
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Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Already posted my tournament of pow... Er nameless.. Tournament of nameless idea where he comes down and makes a bunch of groups fight each other in a battle royale and the winning group gets a wish from the devs like class race combos that are unique and the losing teams all get erased permanently. People didnt like it.. And I didnt steal it from an anime or anything
this would be a fricken amazing idea if EQ pvp didnt suck
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  #8  
Old 10-29-2018, 01:56 AM
Muggens Muggens is offline
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Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
he comes down
  #9  
Old 10-26-2018, 03:08 PM
Fifield Fifield is offline
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I also liked the idea someone had of armor sets, when you wear 3/5 you gain +20 atk, etc. Kinda of like Diablo, not game breaking but would feel like progression collecting the set
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  #10  
Old 10-26-2018, 03:22 PM
Rygar Rygar is offline
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Quote:
Originally Posted by Fifield [You must be logged in to view images. Log in or Register.]
I also liked the idea someone had of armor sets, when you wear 3/5 you gain +20 atk, etc. Kinda of like Diablo, not game breaking but would feel like progression collecting the set
I'm conflicted on that, I really liked that about Diablo II but in EQ it may lead to a bit much 'cookie cutter' itemization.

It would be nice if they were situational, with various full sets giving a large resist bonus, maybe some kind of focus effect, etc. You would need a lot of bag / bank space so you couldn't collect everything. Almost have to choose a specific path.

I always thought it would be cool to have great weapon / gear with 'Death Charge: 5' or something. Meaning, every time you died with the item (either on you, cursor, or in bags / inv) then the death charge counted down by one. When it reaches zero, the item disappears.

Could lead to some nice items that by design have 'Death Charge: 1' on them. Will you risk it or play it safe?
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