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  #1  
Old 05-05-2011, 06:32 AM
brockgl brockgl is offline
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Quote:
Originally Posted by Trimm [You must be logged in to view images. Log in or Register.]
Don't blame Nilbog and the staff for your nerf, blame Sony circa 1999.
Don't you mean blame Verant? I'm pretty sure Sony had nothing to do with EQ classic.
  #2  
Old 05-05-2011, 06:55 AM
Caravelle1 Caravelle1 is offline
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I used charm like everybody else to the point of ridiculously OP before the nerf.

I consider myself to be probably one of the most skilled chanters to play this game.

I cried initially, but I learned to adapt quickly, the level 55 animation, when it's highest level is around level 46 and quads for 58. It has a DPS of around 30-40 depending if the mobs back is to it.

One thing I recommend for all chanters is to become the lead puller of your group. I refuse to sit still and be bored, so I basically just started leading my own groups and doing all the pulling.
This works best if you move around so you don't have to pull super far to camp.

Not only is this more efficient because it saves cleric mana, you also dont have to have you monk jump off the mob at 20% to go look for more mobs.

Lull series barely draws agro if you are in the right areas, and even if it does pull, you just run them to camp and CC, and have the group assist your pet.

When pulling single, use tash, and root when at camp, if you move and position right, they only get one hit on you, setting agro for pet.
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  #3  
Old 05-05-2011, 06:58 AM
Caravelle1 Caravelle1 is offline
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Oh also, Im level 60 now so I don't care but
charm wizard or shaman mobs because they duel wield more than warrior mobs.

a level 43-45 mob even without Malo will hold 5+ mins very very regularly, and duel wielding shamans or wizards still boast 30-50 dps from the from of a mob,
and 50-70 from the back of a mob.

Also,
Carry Rusty SPiked shoulderpads, and adamantium bands
It's a portable Malo.
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  #4  
Old 05-05-2011, 07:00 AM
Caravelle1 Caravelle1 is offline
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Sorry one more thing:

DO NOT CHARM unless you have a cleric in group and have symbol.
I learned even before the nerf never to charm unless I have symbol, as those extra hps raises my survival from not certain to certain
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  #5  
Old 05-14-2011, 05:54 PM
Goobles Goobles is offline
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Hush little babies don't you cry.
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  #6  
Old 04-27-2011, 07:26 PM
Hobby Hobby is offline
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Silly enchanters and their mind-fucking capabilities =(
  #7  
Old 05-02-2011, 12:17 AM
Wisemantobes Wisemantobes is offline
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Quote:
Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
Silly enchanters and their mind-fucking capabilities =(
This is a dig at me isn't it!!! ( Wyntaria MindMucker, previously Wyntaria MindFucker! heh)
  #8  
Old 04-28-2011, 10:21 AM
Sorrow*qc Sorrow*qc is offline
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The Charm Line
In the high level zones, the PoP spell lineup (lvl 61+) given to chanters is extremely powerful for charm soloing. The key spells being Arcane Rune, Word of Morrell, and our new Charms. The selection in the lower level spells for charming are a little more limited, but still effective.

It is important to be aware of the casting time, your level limits, and in special cases the duration, of the Charm spell being used. From the following list you should be able to find the charm spell currently in your range and select the appropriate one for the level of mobs that you will be charming:

Charm (Up to Level 12) - *Brainwashing 101*
Casting Time: 2.4 Seconds
Duration: 4.6 min (@ Level 12) to 20.5 min (@ Level 65)

Beguile (Up to Level 37) - *Look into my eyes…*
Casting Time: 3.5 Seconds
Duration: 8.2 min (@ Level 24) to 20.5 min (@ Level 65)

Cajoling Whispers (Up to Level 45) - *That was just what we call pillow talk baby*
Casting Time: 5.5 Seconds
Duration: 12.7 min (@ Level 39) to 20.5 min (@ Level 65)

Allure (Up to Level 51) - *Oooo sparkly..*
Casting Time: 6 Seconds
Duration: 15.7 min (@ Level 49) to 20.5 min (@ Level 65)

Boltarn's Agacerie (Up to Level 53) - *Lemme buy you a drink and try some of Boltran's pickup lines*
Casting Time: 4 Seconds
Duration: 6.3 min (@ Level 53) to 7.5 min (@ Level 65)

Dictate (Up to Level 58) - *48 Seconds on the Soapbox remaining before the rotten tomatoes incoming*
Casting Time: 2.4 Seconds
Duration: 48 Seconds Fixed

Beckon (Up to Level 57) - *Mmmmmm Duff beer..*
Casting Time: 2.4 Seconds
Duration: 7.2 min (@ Level 62) to 7.5 min (@ Level 65)

Command of Druzzil (Up to Level 63) - *”Get in the kitchen and make me some PIE!"*
Casting Time: 2.4 Seconds
Duration: 7.4 min (@ Level 64) to 7.5 min (@ Level 65)

thats some information from live servers enchanter guide website The rune
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  #9  
Old 04-28-2011, 10:51 AM
stormlord stormlord is offline
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Having played a chanter on projectEQ and loving the 16min timer on Allure and then having to experience the higher level charms breaking after 4-7 minutes was not fun. I stopped using charm because it's NOT fun having to recharm a mob every couple minutes to use it. So I can understand the anger here. Also bare in mind that charms on projectEQ do not randomly break (at least not on my chanter they don't). Even with the Rune line of buffs it's not really enough to afford a recharm if you forget to plan ahead. And try staring at the timer every couple of seconds so you don't!!! (that's not fun) Higher level mobs pack a punch. My defense on projectEQ is low but I'm fairly sure that I could never make charming as useful and fun as it was with allure.

But I want to say something else. I played the Old Man Mckenzie missions in POK in 2009-10 on live. I loved playing the necro and chanter. In the OMM's you're level 50. I never charmed in the missions. But I made HEAVY use of blur and mezzes, something that I do not do on projectEQ (my chanter is 60+). So something happened between playing OMM's as a level 50 chanter on live in 2009-10 to playing a chanter on projectEQ. Playing a chanter in OMM's was fun because even though I never charmed I still felt useful and busy and it wasn't boring, but on projectEQ the only fun and useful part was the charming and when that was lost because allure couldn't charm above 55 then the class became a lot less interesting until I gained the pet aa commands at level 62.

If you're a chanter you should be mezzing and blurring. Without those things, you're little more than a buff bot. I am not sure why those things aren't important on projectEQ. Are they here? In OMM's it was very useful to be able ot mez and blur. I did that a lot as a chanter. The buffs were nice to. The pet was just a defensive thing that I barely payed attention to. The main thing was as a chanter I had lots of use in OMM missions.

Maybe it's just that the OMM's were well thought out. I wish the rest of the game was. I kid you not when I say that chanters were FUN in OMM's and very useful. So it's hard to explain what is wrong.

And btw... the chanter mezzed/blurred a lot in live/undead guk (the OMM missions). But even in nagafens lair I had to mes/blur sometimes and was still a big part of the group. Charming was rarely part of it. Of all the times I did OMM's, I only charmed a handful of times. I remember charming sonic bat in the lair because I was alone and needed its dps for a short time but not for regular use.
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Last edited by stormlord; 04-28-2011 at 11:07 AM..
  #10  
Old 04-28-2011, 10:54 AM
Nanto Nanto is offline
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Join Date: Nov 2010
Posts: 123
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Quote:
Originally Posted by Sorrow*qc [You must be logged in to view images. Log in or Register.]
The Charm Line
In the high level zones, the PoP spell lineup (lvl 61+) given to chanters is extremely powerful for charm soloing. The key spells being Arcane Rune, Word of Morrell, and our new Charms. The selection in the lower level spells for charming are a little more limited, but still effective.

It is important to be aware of the casting time, your level limits, and in special cases the duration, of the Charm spell being used. From the following list you should be able to find the charm spell currently in your range and select the appropriate one for the level of mobs that you will be charming:

Charm (Up to Level 12) - *Brainwashing 101*
Casting Time: 2.4 Seconds
Duration: 4.6 min (@ Level 12) to 20.5 min (@ Level 65)

Beguile (Up to Level 37) - *Look into my eyes…*
Casting Time: 3.5 Seconds
Duration: 8.2 min (@ Level 24) to 20.5 min (@ Level 65)

Cajoling Whispers (Up to Level 45) - *That was just what we call pillow talk baby*
Casting Time: 5.5 Seconds
Duration: 12.7 min (@ Level 39) to 20.5 min (@ Level 65)

Allure (Up to Level 51) - *Oooo sparkly..*
Casting Time: 6 Seconds
Duration: 15.7 min (@ Level 49) to 20.5 min (@ Level 65)

Boltarn's Agacerie (Up to Level 53) - *Lemme buy you a drink and try some of Boltran's pickup lines*
Casting Time: 4 Seconds
Duration: 6.3 min (@ Level 53) to 7.5 min (@ Level 65)

Dictate (Up to Level 58) - *48 Seconds on the Soapbox remaining before the rotten tomatoes incoming*
Casting Time: 2.4 Seconds
Duration: 48 Seconds Fixed

Beckon (Up to Level 57) - *Mmmmmm Duff beer..*
Casting Time: 2.4 Seconds
Duration: 7.2 min (@ Level 62) to 7.5 min (@ Level 65)

Command of Druzzil (Up to Level 63) - *”Get in the kitchen and make me some PIE!"*
Casting Time: 2.4 Seconds
Duration: 7.4 min (@ Level 64) to 7.5 min (@ Level 65)

thats some information from live servers enchanter guide website The rune
Oh, what's this, concrete evidence that charm isn't supposed to last for 5 seconds total, even on a bad roll?

Can we get a GM response on this if it's not too much trouble?
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