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#1
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#2
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I'm pretty certain the p99 raid guilds could crush Luclin raids without AA's or Luclin loot anyway......
The need for 55 COTH mules would i increase to FTE even more targets thou! Think of the "Competition!" | ||
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#3
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I recall Sirkin talking about custom AAs in a video about p99. I personally wouldn't mind flavorful stuff like priests being able to summon different/better foods or unobtrusive things like that, but I think the devs will be pretty hesitant about adding these things.
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#6
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Quote:
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#7
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I would love to see the server split off to give players the option for Luclin. Basically copy the existing server and and keep patching the new server through Luclin while leaving the original one locked.
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#8
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Quote:
will there be these same posts requesting PoP be added to keep the Luclin server from being stale after the top two guilds hold the best content for x amount of years? will there be a request to keep the Luclin server locked but split so a PoP server can exist? "I mean, I want my auto teleporters, bazaar bots, merc bots and instances so my classic EQ nostalgia feels legit. Please me." We have different ideas of what classic is and tbh with all of you, to me, pre-kunark eq was "classic" and a cohesive world. Kunark and Velious are wasteland expansions rushed out the door to keep subscribers in a time where such a thing could exist. Over time the focus of a massive RPG you could share with others took a backseat to "Video Game". Kraddok said it already, "even music didn't want to go there"
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Last edited by Mblake1981; 07-09-2018 at 01:38 PM..
Reason: added legit Kraddok point.
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#9
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If you play here for nostalgia, then it's no shock it gets old. Nostalgia's always fleeting.
I'm not nostalgic for old EQ. I was an adult when it came out and the wife and I both well remember its poor management and problems all too well. It took only a few short years before that game morphed from something I liked, into something I did not. I've no interest in re-living that! That's the great weakness of the MMO/RPG genre, and of expansion-driven business models more generally. Even if you find a game you like, you get to watch it slowly break apart in front of you until you can't stand the thing anymore. It stinks. P1999's no nostalgia fix. Rather, it's a version of EQ that takes away the parts that drove me out of the game the first time around. It works; I've spent far more time here than I did in the original. The fixed era might be regarded as a weakness, but it's a tolerable weakness. It if gets old sometimes, well, so do my other hobbies as well. That's why I have hobbies (emphasis on plural) and don't try to fixate on any single activity. P1999 works well for what it is and I'm glad to have it always available. Danth | ||
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#10
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Quote:
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