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Old 07-05-2018, 04:32 PM
Jimjam Jimjam is offline
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There is an easy to acquire 2hs rapier in Rivervale, only 24 delay. Rondo rapier or something.

Dwarf only tho.
  #2  
Old 07-07-2018, 09:16 AM
Value Value is offline
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You can take full advantage of 2h piercing as a paladin
  #3  
Old 07-07-2018, 09:26 AM
elwing elwing is offline
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Quote:
Originally Posted by Value [You must be logged in to view images. Log in or Register.]
You can take full advantage of 2h piercing as a paladin
Why? Doesn't it cap 20skill points lower like for sk?
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Old 07-07-2018, 09:09 PM
TheFishyOne TheFishyOne is offline
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2h piercing is Classic?
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  #5  
Old 07-10-2018, 02:24 PM
d3r14k d3r14k is offline
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Quote:
Originally Posted by TheFishyOne [You must be logged in to view images. Log in or Register.]
2h piercing is Classic?
Currently use https://wiki.project1999.com/Carved_Dragonbone_Spear on my Paladin for "DPS".

I'm no expert but I'd say use the 1H / Shield when any kind of caster mob is concerned. Having an insta bash when your stun resists or is on cooldown is worth the damage you're giving up anyway. Paladin DPS is pretty trivial in a 6 man group, especially when talking about the minuscule amount you'd be losing from using something like the above spear versus Nagoya's Rod of Faith.

Edit: A word
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Last edited by d3r14k; 07-10-2018 at 02:27 PM..
  #6  
Old 07-10-2018, 03:59 PM
Phenyo Phenyo is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
You're a paladin. Failing to minmax is not the kind of wrong you should be trying to right.

Personally, I suggest the sword and board helps you visually identify as a protector archtype.
Last edited by Phenyo; 07-10-2018 at 04:06 PM..
  #7  
Old 07-01-2018, 11:47 AM
Haghar Haghar is offline
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Quote:
Originally Posted by Femm [You must be logged in to view images. Log in or Register.]
do more damage with 2h.
So you take less damage as mob dies faster, and level faster.
This is assuming that the paladin's damage output isn't a negligible percentage of the group's total DPS, which it likely is. The job of a tank in a group setting is not to do damage, it is to 1) hold aggro while 2) taking as little damage as possible. That will result in healers expending less mana which will result in faster exp. It doesn't matter how fast you kill the mobs if you have to take frequent med breaks because of healers.

OP: Keep both weapon skills high as it is situational. Short on mobs in a group? Switch to 2h. Fighting a lot of casters that like to ice comet (Looking at you Lguk)? Use sword/board and utilize bash. Interrupting a several hundred point nuke is much more valuable than doing a bit more dps as a tank in a group setting.
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