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#1
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Seems like from what is being said, were all screwed either way.
A. Good vs Evil most people roll up evil chars, 75% evil vis 25% good. Evil wins again and again. Good chars quit. Ya end up with a 85% evil side. The Evil side cant pvp themselves.. so basically ya back at pve. B. Teams Dominating 1 or 2 guilds kill everyone, and everything is locked down. New players start up and quit short time later. Sounds like what happened already over at VzTz X 3 . Isnt the rule 3 strikes and ya out? So the only intelligent option would be... We need a totally new system. Only thing coming to mind is a system, where death mattered and was permanent. Due to the constant chaos no dominating players could emerge. ~Fast exp would be needed or pvp would be stuck at low lvls. ~Full Loot of dead ~New players encouraged to band together pvp-- to get gear looted from strong players/guilds. Gear is the prob of any new player. Want gear? Go pvp [You must be logged in to view images. Log in or Register.] ~Big name players--- constantly having to rebuild. Sooner or later everyone dies. Think about it... who ends up with the most of the Pvp kills? A few super tweak, insiders. Pvp for the LOVE of it! Not to stroke your EGOs.
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Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak Soulcrusher Reaperofmen NEC Soulez Taken SK Quote:
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Last edited by redghosthunter; 04-24-2011 at 03:08 PM..
Reason: Poorly done
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#2
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Quote:
__________________
Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak Soulcrusher Reaperofmen NEC Soulez Taken SK Quote:
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#3
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#4
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People choose PvP because they want the option to kill people, it seems like everyone is forgetting this notion and wants "security" in the form of teams so you can collect your pixels without much threat
If you want teams and "contested" zones so badly then just go play WoW and sit around quest zones all day ganking people of the opposing faction then retreating back to a safe zone when you begin to get overwhelmed. | ||
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#5
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none of you bros like my combination teams/ffa idea? (ability to "vote ppl off" to be exiled, or switch teams via aggression)?
seems pretty viable imo. (also drunk again so this may influence by opinion) | ||
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#6
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It's definitely a good idea.
Really though - it's not like the server is going to succeed or fail based on whether or not its teams or FFA. We're all going to play it anyways. It's personal preference at some point and basically boils down to whether or not we want to recreate VZTZ or switch up the dynamics a bit. FFA out of the gates is going to result in the exact same result that VZTZ has seen on every(?) incarnation of the box - a 2 guild system with mostly only the same people playing. Again, thats not a failing server and it's what a good deal of people want.
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#7
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#9
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Heresy isn't going to zerg day 1, not even day 40. They won't even be the first to 50, and will ding 50 a month after the first guy does. They don't zerg unless you force them to. The only people who will be zergin on red99 are the people who will be entering highly inexperienced at PvP; ie. you. It's a pretty obvious and logical system if you have played through 3-4 wipes on the only pvp server EMU-wide. | |||
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Last edited by Salty; 04-27-2011 at 04:07 AM..
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#10
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