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  #1  
Old 04-23-2011, 02:36 PM
redghosthunter redghosthunter is offline
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Seems like from what is being said, were all screwed either way.

A. Good vs Evil
most people roll up evil chars, 75% evil vis 25% good. Evil wins again and again. Good chars quit. Ya end up with a 85% evil side. The Evil side cant pvp themselves.. so basically ya back at pve.

B. Teams
Dominating 1 or 2 guilds kill everyone, and everything is locked down. New players start up and quit short time later. Sounds like what happened already over at VzTz X 3 . Isnt the rule 3 strikes and ya out?

So the only intelligent option would be... We need a totally new system.

Only thing coming to mind is a system, where death mattered and was permanent. Due to the constant chaos no dominating players could emerge.

~Fast exp would be needed or pvp would be stuck at low lvls.
~Full Loot of dead
~New players encouraged to band together pvp-- to get gear looted from strong players/guilds. Gear is the prob of any new player. Want gear? Go pvp [You must be logged in to view images. Log in or Register.]
~Big name players--- constantly having to rebuild. Sooner or later everyone dies. Think about it... who ends up with the most of the Pvp kills? A few super tweak, insiders.

Pvp for the LOVE of it! Not to stroke your EGOs.
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Quote:
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Not only best thread ever, but best poster ever. Going back and reading each one of this guy's 101 posts has been amazing. Its like someone gave a down syndrome child a handle of vodka and a keyboard.
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Where did my underwear go?
Last edited by redghosthunter; 04-24-2011 at 03:08 PM.. Reason: Poorly done
  #2  
Old 04-24-2011, 03:09 PM
redghosthunter redghosthunter is offline
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Quote:
Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]
Seems like from what is being said, were all screwed either way.

A. Good vs Evil
most people roll up evil chars, 75% evil vis 25% good. Evil wins again and again. Good chars quit. Ya end up with a 85% evil side. The Evil side cant pvp themselves.. so basically ya back at pve.

B. Teams
Dominating 1 or 2 guilds kill everyone, and everything is locked down. New players start up and quit short time later. Sounds like what happened already over at VzTz X 3 . Isnt the rule 3 strikes and ya out?

So the only intelligent option would be... We need a totally new system.

Only thing coming to mind is a system, where death mattered and was permanent. Due to the constant chaos no dominating players could emerge.

~Fast exp would be needed or pvp would be stuck at low lvls.
~Full Loot of dead
~New players encouraged to band together pvp-- to get gear looted from strong players/guilds. Gear is the prob of any new player. Want gear? Go pvp [You must be logged in to view images. Log in or Register.]
~Big name players--- constantly having to rebuild. Sooner or later everyone dies. Think about it... who ends up with the most of the Pvp kills? A few super tweak, insiders.

Pvp for the LOVE of it! Not to stroke your EGOs.
What about this???
__________________
Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak
Soulcrusher Reaperofmen NEC
Soulez Taken SK


Quote:
Originally Posted by Trimm View Post
Not only best thread ever, but best poster ever. Going back and reading each one of this guy's 101 posts has been amazing. Its like someone gave a down syndrome child a handle of vodka and a keyboard.
Quote:
Originally Posted by Aeolwind View Post
Where did my underwear go?
  #3  
Old 04-23-2011, 09:22 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Aerist [You must be logged in to view images. Log in or Register.]
Actually, to be completely honest this sounds like a pretty damn good compromise to the FFA/Teams set up.

Especially the whole FFA in raid zones.

Would meet wehrmacts desire to have a teams server, and the FFA group of being able to kill same faction people on raid mobs.

Shody
Already thought of this. Sounds good on paper but works out worse than FFA or Teams in practice. Places like Karnors and Sebillis would be considered "raid zones" under this system and those zones are where the majority of dark vs light PvP would have taken place. What you would end up with is a broken FFA system with really no benefits of the team system at all. It's the worst of both systems with none of the benefits.
  #4  
Old 04-23-2011, 09:41 PM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
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People choose PvP because they want the option to kill people, it seems like everyone is forgetting this notion and wants "security" in the form of teams so you can collect your pixels without much threat

If you want teams and "contested" zones so badly then just go play WoW and sit around quest zones all day ganking people of the opposing faction then retreating back to a safe zone when you begin to get overwhelmed.
  #5  
Old 04-24-2011, 01:23 AM
Pudge Pudge is offline
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none of you bros like my combination teams/ffa idea? (ability to "vote ppl off" to be exiled, or switch teams via aggression)?

seems pretty viable imo. (also drunk again so this may influence by opinion)
  #6  
Old 04-24-2011, 02:15 PM
pasi pasi is offline
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It's definitely a good idea.

Really though - it's not like the server is going to succeed or fail based on whether or not its teams or FFA. We're all going to play it anyways.

It's personal preference at some point and basically boils down to whether or not we want to recreate VZTZ or switch up the dynamics a bit. FFA out of the gates is going to result in the exact same result that VZTZ has seen on every(?) incarnation of the box - a 2 guild system with mostly only the same people playing. Again, thats not a failing server and it's what a good deal of people want.
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  #7  
Old 04-24-2011, 07:44 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Really though - it's not like the server is going to succeed or fail based on whether or not its teams or FFA. We're all going to play it anyways.
Yes it will. All the TZVZ people will play no matter what the rule set is but all the casual players, people that aren't starting with a guild on day 1, and people with little PvP experience will end up quitting under FFA.
  #8  
Old 04-27-2011, 02:54 AM
hostgator116 hostgator116 is offline
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It's good video. Thanks for share.
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  #9  
Old 04-27-2011, 04:03 AM
Salty Salty is offline
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Quote:
Only those who already have their 100-man Zerg force (Heresy) ready to go on launch want FFA.

Heresy isn't going to zerg day 1, not even day 40. They won't even be the first to 50, and will ding 50 a month after the first guy does.

They don't zerg unless you force them to.


The only people who will be zergin on red99 are the people who will be entering highly inexperienced at PvP; ie. you. It's a pretty obvious and logical system if you have played through 3-4 wipes on the only pvp server EMU-wide.
Last edited by Salty; 04-27-2011 at 04:07 AM..
  #10  
Old 04-27-2011, 12:53 PM
Heywood Heywood is offline
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Quote:
Originally Posted by Salty [You must be logged in to view images. Log in or Register.]
Heresy isn't going to zerg day 1, not even day 40. They won't even be the first to 50, and will ding 50 a month after the first guy does.

They don't zerg unless you force them to.


The only people who will be zergin on red99 are the people who will be entering highly inexperienced at PvP; ie. you. It's a pretty obvious and logical system if you have played through 3-4 wipes on the only pvp server EMU-wide.
salty, you punching dragons on red99 bru?
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