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#1
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I dont understand how this doesnt "contribute". All your saying is FFA rules only, but Im disagreeing... they made the faction pvp server like 2 months later not 2 years later, its still relevant as a classic server.. what are you actually trying to prove? You sound redundant The name is Project1999 not Devs-do-it-their-own-way-kids-choice-awards; they are going to follow Verants 1999 Vision Pre Luclin/Sony titanic failures FFA is not the end all be all or #1 pvp method; its just the simplest; you definitely don't need Clerics Pallies and bards on the same team; and Necros and DK's will easily balance the scales; Shaman are fine healers last I checked Its another Classic rules set and just because you can't handle it doesnt mean it isnt classic EQ; EQ is a hard game, maybe WoW would be easier for you
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Last edited by jbs89; 04-21-2011 at 05:49 PM..
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#2
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Teams is better, there is no real debate. Its only that teams will prolly not work with a pop of 50, 100, 150, 200, maybe not until like 500? The real problem with them, is everyone will end up neut or good for druids and bards. Hard to do some of the later content (Kunark is later for me... Lol) without the resist buffs... and pvp without having the chance at the resist buff is suck.
And I loved all the foreigners... Scarlet Colored Vampires were always up until 10am to pvp with, Skorpy and all the russians showing up "Privet", "Group?". Teams did foster some camaraderie for me. | ||
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#3
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With regards to two teams, I'm still concerned that a majority of the server will be on my team in some fashion. Three teams gives me more options, but then you risk one team being completely undermanned. FFA is still the best format, imo. I would not be averse to hardcoded teams during early levels, since I'm sure people will be grinding their fucking faces off for the first couple weeks of the server. I have no idea how hard this would be to implement. In before retarded Wehrmacht post below.
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Xantille Cares
I fuk ur mouth since 2001 | |||
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#4
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If its going to be teams, 3 teams would be my suggestion, however FFA is your only real chance to not blue it up on the red server. You say FFA means less population, and you're right, because if you had teams pvp there would be a LOT of bluebies playing on the winning team camping pixels without fear because the top guild can't kill them. my 2cp Shody | |||
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#5
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#6
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Bombfist, if you want so many targets, you should be a proponent of teams. Cause this is how it really works out.
500 Total players 200 Goods 100 Neuts 200 Bads Play the neuts, and you have 400 people that cant even join your guild to get away from you. Hell, most likely with how everyone knows how fucking godly bards are, it will be like this 225 Lights 225 Neuts 50 Darks And the dark team had clerics... just no rangers / bards / druids / pallies. | ||
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#7
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Stop with the TZ bullshit. Three teams is less balanced than two and it's too much of a risk not knowing what the population will be. If you want teams, two is the only viable choice.
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#8
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Its assumed that team based pvp will encourage people on the same team to work together. How about the reality that if the guild cannot pvp others on their team they will simply train etc...
Lets face it we are all born elitists and in no way does sharing pixels sound appealing. Evil team will easily trump good team in numbers for the sole reason that the races are cooler. Guild vs. Guild pvp is the way to go
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Terpuntine of the Nexus <Iron Tower> <Zephyros> - Vallon Zek
Constantine Pyrokinetic Quote:
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#9
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FFA is the most obvious and logical answer.
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#10
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