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  #1  
Old 04-21-2011, 05:39 PM
jbs89 jbs89 is offline
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Originally Posted by Heywood [You must be logged in to view images. Log in or Register.]
How does this contribute to the guild vs guild server or faction vs faction server discussion? like i said youre straying off-track my friend.

i really dont understand the point of this. what are you trying to say? It's known that PVP was not a priority or a main concern for verant/everquest when it first opened up if ever. Everquest was primarily about pve and being non-linear. The devs did recreate that and have done a good job. However, if everquest had no real concern, interest, or vision for the pvp aspect of the game, how can the devs emulate or recreate that?


So where did you get this "verant wanted a lights vs darks server" argument? you said verant created rallos zek first, now youre contradicting yourself saying they wanted a "light vs dark" server.

once again, what's the point of all this? it's not really contributing to the discussion. I mean, you can continue posting on the matter all you want and actually think you proved a point, but i really cant be bothered with this if it really doesnt pertain to the server.

I dont understand how this doesnt "contribute". All your saying is FFA rules only, but Im disagreeing... they made the faction pvp server like 2 months later not 2 years later, its still relevant as a classic server.. what are you actually trying to prove? You sound redundant

The name is Project1999 not Devs-do-it-their-own-way-kids-choice-awards; they are going to follow Verants 1999 Vision Pre Luclin/Sony titanic failures

FFA is not the end all be all or #1 pvp method; its just the simplest; you definitely don't need Clerics Pallies and bards on the same team; and Necros and DK's will easily balance the scales; Shaman are fine healers last I checked

Its another Classic rules set and just because you can't handle it doesnt mean it isnt classic EQ; EQ is a hard game, maybe WoW would be easier for you
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  #2  
Old 04-22-2011, 07:58 AM
Envious Envious is offline
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Teams is better, there is no real debate. Its only that teams will prolly not work with a pop of 50, 100, 150, 200, maybe not until like 500? The real problem with them, is everyone will end up neut or good for druids and bards. Hard to do some of the later content (Kunark is later for me... Lol) without the resist buffs... and pvp without having the chance at the resist buff is suck.

And I loved all the foreigners... Scarlet Colored Vampires were always up until 10am to pvp with, Skorpy and all the russians showing up "Privet", "Group?". Teams did foster some camaraderie for me.
  #3  
Old 04-22-2011, 09:07 AM
Xantille Xantille is offline
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Originally Posted by Envious [You must be logged in to view images. Log in or Register.]
Teams is better, there is no real debate. Its only that teams will prolly not work with a pop of 50, 100, 150, 200, maybe not until like 500? The real problem with them, is everyone will end up neut or good for druids and bards. Hard to do some of the later content (Kunark is later for me... Lol) without the resist buffs... and pvp without having the chance at the resist buff is suck.

And I loved all the foreigners... Scarlet Colored Vampires were always up until 10am to pvp with, Skorpy and all the russians showing up "Privet", "Group?". Teams did foster some camaraderie for me.
I loved SCV, Dark Gothic (was guilded w/ them for a while), and broken-English guildchats everywhere. "Mem blur fuk" on SotG's Nagafen raid was a Xantille-Altis production. I was an honorary dirty communist after that.

With regards to two teams, I'm still concerned that a majority of the server will be on my team in some fashion. Three teams gives me more options, but then you risk one team being completely undermanned. FFA is still the best format, imo.

I would not be averse to hardcoded teams during early levels, since I'm sure people will be grinding their fucking faces off for the first couple weeks of the server. I have no idea how hard this would be to implement.

In before retarded Wehrmacht post below.
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  #4  
Old 04-22-2011, 09:23 AM
Aerist Aerist is offline
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Quote:
Originally Posted by Xantille [You must be logged in to view images. Log in or Register.]

With regards to two teams, I'm still concerned that a majority of the server will be on my team in some fashion. Three teams gives me more options, but then you risk one team being completely undermanned. FFA is still the best format, imo.
I think this pretty much summarizes what a teams server would end up becoming. In an ideal world yes there would be two nice balanced teams and a few top guilds on each team competing. However reality is there will be 1 top guild, and after a few months of not getting loot, the people playing the opposing team will just jump ship to the side getting the loot.

If its going to be teams, 3 teams would be my suggestion, however FFA is your only real chance to not blue it up on the red server.

You say FFA means less population, and you're right, because if you had teams pvp there would be a LOT of bluebies playing on the winning team camping pixels without fear because the top guild can't kill them.


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  #5  
Old 04-22-2011, 09:40 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Aerist [You must be logged in to view images. Log in or Register.]
because if you had teams pvp there would be a LOT of bluebies playing on the winning team camping pixels
Wow, you just described TZVZ down to the letter and it was FFA. How many times did Heresy do Hate and Fear? A million? How many times did Rexx do warrior epic? Like 8?
  #6  
Old 04-22-2011, 08:04 AM
Envious Envious is offline
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Bombfist, if you want so many targets, you should be a proponent of teams. Cause this is how it really works out.
500 Total players

200 Goods
100 Neuts
200 Bads

Play the neuts, and you have 400 people that cant even join your guild to get away from you.

Hell, most likely with how everyone knows how fucking godly bards are, it will be like this
225 Lights
225 Neuts
50 Darks


And the dark team had clerics... just no rangers / bards / druids / pallies.
  #7  
Old 04-22-2011, 08:37 AM
wehrmacht wehrmacht is offline
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Stop with the TZ bullshit. Three teams is less balanced than two and it's too much of a risk not knowing what the population will be. If you want teams, two is the only viable choice.
  #8  
Old 04-22-2011, 12:07 PM
Terpuntine Terpuntine is offline
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Its assumed that team based pvp will encourage people on the same team to work together. How about the reality that if the guild cannot pvp others on their team they will simply train etc...

Lets face it we are all born elitists and in no way does sharing pixels sound appealing. Evil team will easily trump good team in numbers for the sole reason that the races are cooler.

Guild vs. Guild pvp is the way to go
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  #9  
Old 04-22-2011, 04:48 PM
Nug Nug is offline
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FFA is the most obvious and logical answer.
  #10  
Old 04-22-2011, 05:00 PM
Icecometus Icecometus is offline
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Quote:
Originally Posted by Nug [You must be logged in to view images. Log in or Register.]
FFA is the most obvious and logical answer.
This. Cross teaming is gonna suck. No rules at all and NPC buffing enabled pls [You must be logged in to view images. Log in or Register.]
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