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View Poll Results: What would you rather have:
Skill based PvP 36 50.00%
Random number generator based PvP 36 50.00%
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  #1  
Old 04-19-2011, 09:32 PM
wehrmacht wehrmacht is offline
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Originally Posted by ooantipostoo [You must be logged in to view images. Log in or Register.]
Now resist wise regarding spells mostly only lure spells land around 85-90% I'd say. Snares about a 50%, and big non lure nukes around 15-20%
I dunno what this guy is smoking but if we're talking about Kunark era, lures landed more like 100% of the time and snare landed 0-2% of the time. I played a pure melee then, if it landed 50% of the time, I would have re-rolled to another class instantly. Even if it landed 10% of the time, I still probably would have.


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Originally Posted by Envious [You must be logged in to view images. Log in or Register.]
Skill = reacting to the RNG.

No such thing as a MMO w/o RNG... because of this, I didnt even read the OP.
Of course there is. Mitigation based resist = no RNG for spell damage. The RNG for spell damage isn't what bothers me the most, it's all the other RNG variables that TZVZ introduced to PvP that didn't exist on EQ live.

Anyone that's half decent doesn't want their fights to be decided by if some retarded spell like blind landed on you or not. That's just not how EQ ever was. It's RNG based PvP and not skill based PvP.
  #2  
Old 04-19-2011, 10:05 PM
ooantipostoo ooantipostoo is offline
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Originally Posted by ooantipostoo [You must be logged in to view images. Log in or Register.]

Now resist wise regarding spells mostly only lure spells land around 85-90% I'd say. Snares about a 50%, and big non lure nukes around 15-20%. Dots regarding necros spurt would almost always land along with a couple others.
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Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
I dunno what this guy is smoking but if we're talking about Kunark era, lures landed more like 100% of the time and snare landed 0-2% of the time. I played a pure melee then, if it landed 50% of the time, I would have re-rolled to another class instantly. Even if it landed 10% of the time, I still probably would have.


Of course there is. Mitigation based resist = no RNG for spell damage. The RNG for spell damage isn't what bothers me the most, it's all the other RNG variables that TZVZ introduced to PvP that didn't exist on EQ live.

Anyone that's half decent doesn't want their fights to be decided by if some retarded spell like blind landed on you or not. That's just not how EQ ever was. It's RNG based PvP and not skill based PvP.
you just blew my mind.
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  #3  
Old 04-19-2011, 10:07 PM
ooantipostoo ooantipostoo is offline
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Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
I dunno what this guy is smoking but if we're talking about Kunark era, lures landed more like 100% of the time and snare landed 0-2% of the time. I played a pure melee then, if it landed 50% of the time, I would have re-rolled to another class instantly. Even if it landed 10% of the time, I still probably would have.




Of course there is. Mitigation based resist = no RNG for spell damage. The RNG for spell damage isn't what bothers me the most, it's all the other RNG variables that TZVZ introduced to PvP that didn't exist on EQ live.

Anyone that's half decent doesn't want their fights to be decided by if some retarded spell like blind landed on you or not. That's just not how EQ ever was. It's RNG based PvP and not skill based PvP.
I guess alot of spells were resisted back then and also did less than half its damage in pvp.
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Its like someone gave a down syndrome child a handle of vodka and a keyboard.
Last edited by ooantipostoo; 04-19-2011 at 10:10 PM..
  #4  
Old 04-19-2011, 10:31 PM
wehrmacht wehrmacht is offline
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Originally Posted by ooantipostoo [You must be logged in to view images. Log in or Register.]
I guess alot of spells were resisted back then and also did less than half its damage in pvp.
Probably because here's how a typical Kunark PvP fight went with average geared players (ie: no Tstaff). A random druid runs up and casts winged death & drifting death on a warrior/monk/rogue. The melee can do one of the following:

1) Ignore the dots and start attacking the druid then die to a combination of dots + damage shield as the druid spam heals himself. Kiting optional.

2) Dispell the dots while the druid just keeps recasting them over and over. A few minutes later, the druid is out of mana then runs off, you're also out of pumice now. He meds up then comes right back so you get to do the same fight again with no pumice. You probably were only able to bandage up to 50% hp too.

Even with barely any spells landing, casters were easily able to run people off if not outright kill them. Fights just lasted a lot longer than 30 second TZVZ fights. Every fight was an endurance battle.

Just running the other person out of your zone was usually considered victory. You usually had to of made some kind of huge mistake in order to be killed while playing a druid. Melee on the other hand could easily be killed by casters getting the jump on them.


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Originally Posted by Koota [You must be logged in to view images. Log in or Register.]
Dropping a tash on someone, and having root stick wasn't uncommon whatsoever for me back in the day. So I'm really failing to agree with this 0-2%, if by a generous standard we cause tash to create a 10% success rate. Just simply not true.
The word enchanter & tash was not mentioned anywhere in my post. If I got tashed, I ran away until it was cured. Root and snare would land if you were tashed. I think debuff spells on SZ also debuffed you by 150% of normal values. I just remember they were increased to be more effective than blue servers. Your magic resist would go from like 120 to 60.
Last edited by wehrmacht; 04-19-2011 at 10:46 PM..
  #5  
Old 04-19-2011, 10:56 PM
ooantipostoo ooantipostoo is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Probably because here's how a typical Kunark PvP fight went with average geared players (ie: no Tstaff). A random druid runs up and casts winged death & drifting death on a warrior/monk/rogue. The melee can do one of the following:

1) Ignore the dots and start attacking the druid then die to a combination of dots + damage shield as the druid spam heals himself. Kiting optional.

2) Dispell the dots while the druid just keeps recasting them over and over. A few minutes later, the druid is out of mana then runs off, you're also out of pumice now. He meds up then comes right back so you get to do the same fight again with no pumice. You probably were only able to bandage up to 50% hp too.

Even with barely any spells landing, casters were easily able to run people off if not outright kill them. Fights just lasted a lot longer than 30 second TZVZ fights. Every fight was an endurance battle.

Just running the other person out of your zone was usually considered victory. You usually had to of made some kind of huge mistake in order to be killed while playing a druid. Melee on the other hand could easily be killed by casters getting the jump on them.




The word enchanter & tash was not mentioned anywhere in my post. If I got tashed, I ran away until it was cured. Root and snare would land if you were tashed. I think debuff spells on SZ also debuffed you by 150% of normal values. I just remember they were increased to be more effective than blue servers. Your magic resist would go from like 120 to 60.
or ignore all that....A necro walks up and snares then fears you...Fear was still in through almost half of kunark. So yah as a "pure melee" you were screwed if caught alone.
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Its like someone gave a down syndrome child a handle of vodka and a keyboard.
Last edited by ooantipostoo; 04-19-2011 at 10:58 PM..
  #6  
Old 04-19-2011, 04:18 PM
naez naez is offline
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cc u suck @ readin pms wtb that casanova ss shits a classic
  #7  
Old 04-19-2011, 04:22 PM
Crazycloud Crazycloud is offline
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I posted it as u posted this.
  #8  
Old 04-19-2011, 04:23 PM
naez naez is offline
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sry for sayin you suck then [You must be logged in to view images. Log in or Register.]
  #9  
Old 04-19-2011, 05:14 PM
Foxx Foxx is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Why TZVZ sucked
This one time i was pvping, and i got rooted
*fixed
  #10  
Old 04-19-2011, 05:57 PM
Walk It Out Walk It Out is offline
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ima pop in pdm vent ooantipostoo and if you are a top dog on zek i would expect to see you there
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