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#1
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Quote:
And furthermore, It doesn't matter what words you try to put in my mouth. No one is fooled. Of course there was no end of cast los check in pvp on SZ live nor on VZTZ. I am not aware that anyone besides you is confused enough to think there ever was on live SZ or anywhere else in pvp for that matter. So i will save that flame for if anyone is as ignorant as you. Lastly, I never said anything about 8 second stun time. But you sure did. It wasn't like that on VZTZ despite your assertions it was. But since you brought up the fact that 8 seconds is the actual original spell description, then i guess it will have to be implemented because that is what this server is about right? Original pvp? Thanks for making a great point. | |||
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Last edited by Macken; 04-16-2011 at 02:08 PM..
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#2
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This is nowhere near to classic. If you want a Project1999 PvP server, I'd suggest sticking somewhere to 1999. Resisting ANY NUKE except for MR based one was something that was RARELY obtainable unless your resists were in 150+. Even then, I will reiterate, it was rare. Magic based nukes, however, were easier to resist. And no, I am not going to create a graph to solidify my point. But with the system you are proposing, you are making it so any melee with stacked resists has a chance to fully resist nukes that shouldn't be able to be resisted easily. If a wizard gets their draughts resisted nearly half, and their Ice Comets resisted 75% of the time, you now have a broken class that nobody is going to play. Everyone is going to roll Shadow Knights, Warriors, and Rogues. My suggestion would be to do some research on the PvP servers back in 1999 and try to mirror a system closely to that, as it's likely going to inspire a solid implementation by the P99 staff. Not some system that you think will better make melees awesome. | |||
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#3
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The sad part is he doesn't care. He goes on and about some guild on VZTZ that tore him a new asshole, crying about they don't care about balance or long term server viability. Then he follows it up with this crap. I understand when you are beat down constantly by weaker classes, that it can get to your psyche. But being #1 on an empty server isn't what you think it will be wehrmacht. | |||
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#4
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And no one needs to do anything beyond remembering what it was like vs. what you wish it was like. Go ahead and write a thesis with false assertions and 1000 graphs. I'll tear it all down and render it obsolete in 15 seconds, all the while revealing you for the fool you are. Just as a warning, I think you are about to, or already have de-throned some major forum morons. If you keep it up, you just might be #1 in something eq related. | |||
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Last edited by Macken; 04-16-2011 at 03:15 PM..
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#5
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pretty sure when someone has good enough gear like u say, landing mala line of spells is going to be real difficult, until shamans/mages get the unresistable one at like 58 or 60 or whatever level it is..
and then again, u do know mala and malo can be dispelled right? i heard keeping ur top buff slot open is hard tho | ||
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#6
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for level 60 pvp lures were rarely used in kunark, only when fighting the TOP geared players (only a handful of people, seriously prob less than 10), but were basically the only dd spells used in velious era pvp for wizards
edit: or if they hard a bard in group, or raid buffed with GMR and circles etc | ||
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#7
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#8
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So now you were 100% resistant with 120 MR and 120 FR? I don't think anyone will even need proof to know that you're way wrong here, too. | |||
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#9
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The only thing that is hilarious is that you think we don't already know you are lieing. | |||
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#10
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3 people in just your own thread alone have confirmed you are wrong AGAIN about LoS.
sup? wut? | ||
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