![]() |
|
#1
|
|||
|
![]() accidental duplicate post removed
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
| ||
Last edited by mwatt; 04-21-2011 at 08:13 PM..
|
|
#2
|
||||
|
![]() Quote:
__________________
Gnar the Champion box 3.0
Greebo Leader of No Homo <Holocaust> VZTZ ![]() | |||
|
#4
|
|||
|
![]() FWIW, I agree with mwatt, and I have more than enough resources to buy a CoS, NoS, locket of escape, Idol of the Thorned, and Gauntlets of Potence at the EC market price. It's not about the items or the plat, it's about the principle.
It's a game. If you want to sit on Trak and batphone 40 grown men at 4AM to kill him, fine -- good for you. You're more dedicated than the people not getting Trak could or would want to be. But that's not the issue here. This thread isn't concerned with people wasting away their RL lives sitting at a camp. This thread pretty much concedes that if you want to sit at a camp for 12 hours, more power to you. This thread is concerned with the people that can log in and immediately get a stake in an uber-rare camp by leap-frogging anyone that had been waiting -- all due to a guild tag. This thread is unhappy with the fact that a guild of 60+ every-day players is capable of rotating in and out of a camp repeatedly, forever, if they so choose. Personally, I don't think a rule change would fix anything. There's always a way around. But I agree that it's a shitty situation and people shouldn't be dicks. Share. Reward someone who has been waiting for 10 hours rather than hooking up your guildie that logged in 15 minutes ago. | ||
|
#5
|
||||
|
![]() Quote:
Two different opposing mindsets. But again, its already been pointed out that this no longer happens at the camp in question. Meanwhile, are solo casters still storing multiple FBSS's on corpses at frenzy camp? :P
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
|
#6
|
||||
|
![]() Quote:
Which is why I say "don't be a dick." It's greed. Getting the item(s) isn't enough. Now you're worrying about leveraging the camp into future aid. The 10% -- or worse -- chance that this particular guildie helps you in the future based solely upon your providing them with the camp in question is worth more to you than doing a solid for the guy that's been patiently waiting in line for 10 hours. And the 'you' is a generalized you, I'm not referring to you specifically Yend. Just saying. The ideal solution, from a non-dick that nonetheless wants to help his guild progress, would be to let someone hop into line, but not allow them to take over the camp. In other words, there are 5 members of ABC guild at the camp. A 6th guy shows up, not in ABC guild. That guy can sit around, and after the 5 ABC guys get their items, the 6th guy gets the next. But he doesn't get to choose who to hand the camp to afterward. It goes back to ABC. That way, everyone with the patience to wait their turn wins. Only lazy guildies that try to piggy back off of their friends without even waiting in an artificially short line lose. | |||
|
#7
|
||||
|
![]() Quote:
That is why people form guilds. To achieve what they can't on their own. And to create a strong bond within the guild, the expectation is that you help each other achieve goals... whether that be levels, equipping your character, downing a high-value mob, whatever. It is a completely different mindset than "oh, that guy I've never seen before and I have no obligation to help wants the camp over someone that I have obligation to help... F my guildmate, he's on his own. Here you go, random dude!" It's something the rest of us learned the first time around in Live, and I think some people forgot after playing WoW for too long. Again, it's not about being a dick or screwing someone over. That just happens to be a side effect to the "for the guild" mentality.
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
|
#9
|
|||
|
![]() I've literally never played any MMORPG other than EverQuest, so I don't know a thing about the WoW comparisons. But back on live, guilds wouldn't waste this kind of time on trivial shit, partly because the game wasn't explored well enough for a guild to determine what trivial shit was/wasn't worth the time until it was too late. It also just wasn't good form.
And if you want to hook someone up that has helped you out in the past, then let him hop right into the camp. All he has to do is wait behind the guy that has been waiting there for the entire guild queue to empty first. If he's too much of a prick to wait one extra drop for a camp he didn't have to go through the trouble of earning, he doesn't deserve it. And if you owe him so drastically that you want to get it for him even despite his impatience, just give him your spot. And you can hop in line behind the guy that's been waiting for 10 hours. That way, you're *actually* doing your guildie a favor, instead of just dicking over a non-guildie for his sake, as if that's some sacrifice on your part. | ||
|
#10
|
|||
|
![]() yeah exactly, this goes right back to the "ticket line" example given before.
Just because you standing in front of me, doesn't mean you can keep bringing in your family and friends, when it was clearly said that's its one ticket per person. | ||
|
![]() |
|
|