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  #1  
Old 01-18-2018, 08:58 PM
Bboboo Bboboo is offline
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Daldaen's post still make me go 'yikes' after all these years.

To OP, if there's patch notes supporting the change then you're SoL.
  #2  
Old 01-18-2018, 10:30 PM
mcoy mcoy is offline
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So, I checked my logs since I mained a wiz on live for a while... Apparently I was never "dumb" enough to cast TL on myself, but I do have this:

[Tue Jul 22 14:36:48 2003] You begin casting Translocate: Group.
[Tue Jul 22 14:36:50 2003] You say, 'kk '
[Tue Jul 22 14:37:02 2003] --Shrabok has looted a Sapphire.--
[Tue Jul 22 14:37:03 2003] Kumaddar begins to cast a spell.
[Tue Jul 22 14:37:06 2003] Clobidan tells the group, 'gating'
[Tue Jul 22 14:37:06 2003] Kumaddar experiences miraculous visions.
[Tue Jul 22 14:37:08 2003] Lavithon fades away.
[Tue Jul 22 14:37:08 2003] Kumaddar fades away.
[Tue Jul 22 14:37:08 2003] Clobidan fades away.
[Tue Jul 22 14:37:08 2003] You can only translocate others!

-Mcoy
  #3  
Old 01-18-2018, 10:31 PM
mcoy mcoy is offline
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Found one in-era:

[Fri Dec 14 20:11:56 2001] You tell your party, 'never used this translocate group spell before...'
[Fri Dec 14 20:11:57 2001] Cinful tells the guild, 'where are we meeting for the Bar-b Que Monday night?'
[Fri Dec 14 20:11:59 2001] Gelielian auctions, 'WTS/WTT Fungi Tunic 25k or lookin for Velium Swift balde and another good WAR SLASH and armor - send tells plz'
[Fri Dec 14 20:12:00 2001] You tell your party, 'testing it out :P'
[Fri Dec 14 20:12:01 2001] You can only translocate others!

-Mcoy
  #4  
Old 01-18-2018, 10:42 PM
mcoy mcoy is offline
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Aww damn - 12/4 was the release of Luclin. FYI the 7/22 one is from 2003. Apparently I never tried casting the group version until just after Luclin's release.

-Mcoy
  #5  
Old 01-17-2018, 01:03 PM
smitho1984 smitho1984 is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Wizards in classic Velious are awful. Welcome to a timelocked Velious server. If you'd like to be useful on this server I suggest you reroll a Rogue, Monk or Cleric.

If you want wizards to be useful I suggest you play another version of EQ where they get instant cast ports, critical Nukes, stacking FT and focus effects.

Or just enjoy being the only class that can deal 2000 unresistable damage to a single mob for the low low price of 21 platinum per cast, and running OOM before most dragons die which drops your DPS to 0.

Also, I feel I should include the obligatory - Not Classic.
Dald.. This is Scifer and I want to fight you.
  #6  
Old 01-17-2018, 04:00 PM
Rygar Rygar is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Wizards in classic Velious are awful. Welcome to a timelocked Velious server. If you'd like to be useful on this server I suggest you reroll a Rogue, Monk or Cleric.

If you want wizards to be useful I suggest you play another version of EQ where they get instant cast ports, critical Nukes, stacking FT and focus effects.

Or just enjoy being the only class that can deal 2000 unresistable damage to a single mob for the low low price of 21 platinum per cast, and running OOM before most dragons die which drops your DPS to 0.

Also, I feel I should include the obligatory - Not Classic.
You know, it's funny, re-reading all the dev interviews and responses from in era... the wizard community was constantly asking for upgrades, complaining that they are imbalanced.

Every time, devs would come back with a response that wizards were analyzed and fit quite well in the world of Everquest. They actually argued that having access to ports offset any warrant to increase their damage / sustained DPS.

Interestingly, Lawrence Poe was working on a series of 'Anchor' spells for the wizard that were supposed to launch in Velious. Essentially, it would prevent a mob from gating. There was going to be like 3 in the series as you leveled.

It would take 2 wizards using it to guarantee functionality on very high level mobs, but regular trash would only need 1 wizard. The only area they felt the wizard were lacking was being wanted by groups, and these anchor series was going to be their answer.

Would be interesting custom P99 content if this ever rolls out. Could have a slight bit of group utility in some dungeons (DN, Seb, PoH, etc) and definite raid utility if zoneline pulling dragons is still a thing.

I've no idea if this spell idea was ever added later or just got scrapped completely.
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  #7  
Old 01-18-2018, 01:20 AM
Faiding Faiding is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
You know, it's funny, re-reading all the dev interviews and responses from in era... the wizard community was constantly asking for upgrades, complaining that they are imbalanced.

Every time, devs would come back with a response that wizards were analyzed and fit quite well in the world of Everquest. They actually argued that having access to ports offset any warrant to increase their damage / sustained DPS.

Interestingly, Lawrence Poe was working on a series of 'Anchor' spells for the wizard that were supposed to launch in Velious. Essentially, it would prevent a mob from gating. There was going to be like 3 in the series as you leveled.

It would take 2 wizards using it to guarantee functionality on very high level mobs, but regular trash would only need 1 wizard. The only area they felt the wizard were lacking was being wanted by groups, and these anchor series was going to be their answer.

Would be interesting custom P99 content if this ever rolls out. Could have a slight bit of group utility in some dungeons (DN, Seb, PoH, etc) and definite raid utility if zoneline pulling dragons is still a thing.

I've no idea if this spell idea was ever added later or just got scrapped completely.
It sure was, in the form of an AA with 3 ranks:

http://everquest.allakhazam.com/wiki...ational_Anchor
  #8  
Old 01-18-2018, 11:26 AM
maskedmelon maskedmelon is offline
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TL boxes only exist so that wizards couldn't randomly blast groupmates to their bind points. They were never intended to be left open while running around. that's an exploit.
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  #9  
Old 01-18-2018, 12:06 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by NecroP99 [You must be logged in to view images. Log in or Register.]
How glorious of a griefing mechanic would it be if you could just pop people back to their bind without them having any choice. The game would be border line unplayable I am sure. A nice stroll through EC tunnel porting mules who are over burdened back to wherever lol
lol. would make a super cool pvp mechanic and if it worked on mobs, could make wizards more desirable in groups ^^
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