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#1
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60 pally here. The size of your mana pool does not matter unless you know for sure you're going to spend a lot of time raiding Velious content. That's because your groups are going be eating a shitload of AoEs, and every extra point of mana is critical because it means more HoTs you can cast. Paladins HoTs are actually pretty efficient and having a large mana pool means being able to cast more of them to keep your groups topped off. However, if you do not plan to do Velious raiding then who cares.
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#2
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Quote:
No offense intended, you've posted a fair bit of good stuff to the forums. But I just don't see meaningful value to a little bit of extra max mana (a max of 20 wis is less than one cast of Celestial Cleansing) on a char the raid leaders are thinking of primarily as a Divine Strength buffbot. | |||
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#3
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Quote:
This thread is about a guy who wants to min/max his race and starting stats, which is just a question of very small optimization. I gave my opinion that the size of your mana pool is not all that important other than Velious raiding. I am not suggesting that a Paladin is going to play a significant role in patch healing raids. | |||
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#4
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you should reroll for a sk. joke :P
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#5
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Sheer nonsense. Why roll a class that isn't great for raiding then stat it up for raiding? If you want to be good at raiding, roll a raid class. If you roll a paladin it should be because you want to tank stuff in non-raid situations.
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#6
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Your mana pool might be relevant once per raid, or while XPing once or twice per session.
Your stamina pool is going to be contingent everytime you get to low hp, every time you receive a cheal and probably every time you receive a torpor. At the very peak of the game, wis might be more useful. Having more stamina is going to make your ride there easier, though. | ||
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#7
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As mentioned many times the main limiting factor during most of your life as a Paladin (and all other magic users in EQ) is your mana regeneration rate, not your max mana pool. PvP Paladins point out wisdom because if you run out of mana you're dead.
When I rolled my Paladin I was very much "into" short tanks which is the main reason why I went Dwarf - its also a happy coincidence that its the mix/max option. I often regret not rolling Erudite but it really doesn't matter. My biggest disappointment with Dorf was the horrendously low CHA because you will find yourself calming quite often. I got through it just fine however and there is plenty of CHA gear you can swap in if you want. On a PvE server its arguable that on Paladin your base CHA is more useful than WIS, though I would not throw any points into CHA at roll. Something that nobody in the thread has mentioned is the importance of DEX as a Paladin. Paladins rely on proccing weapons while leveling all the way on through epic weapon (and you also get the Divine Might spell proc). Paladin DPS is never stellar and procs come in huge such as the stuns from a Sword of the Morning, which do way more for melee damage and spell mitigation than your raw DPS ever could. I rolled my Paladin with 100 base STR/STA/DEX with 5 points into AGI because I really liked the thought of a "statty" toon. All this talk of "end game Velious raiding" comes with a huge caveat - that you will actually level the Paladin to 60. Even with the removal of the class XP penalties this is a tall task. Paladins are highly group dependent and even with the removal of the huge hybrid penalty you still won't be first choice for a pickup group. Also realize that the point of a rolling a Paladin is not to sit on a "raid" as a tertiary healer. If you really wanted to "raid" (i.e. wait for batphones and faceroll trivialized content) you wouldn't have rolled a Paladin. You will spend way more time on the path to 60 actually playing dungeon content than you will just sitting on your hands not being very "raid useful." Paladin has an incredibly versatile spell set that is specifically suited to group dungeon play and if you have friends who are good at the game you can play with its a ton of fun. In short, don't regret your roll at all. Half Elf has low WIS but all the other stats are fine. Just keep getting your levels and have fun playing. If you are playing in groups and getting XP your mana bar will rarely be full.
__________________
Sotir - Cleric
Xoquil - Wizard Kinigi - Ranger <The A-Team> | ||
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#8
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Starting stat choices don't really amount to any significant functional difference at any level of game play. You could dump all your points into intelligence and still manage just fine. Whether group or raid ... a cleric or group would probably be unable to notice any difference amongst 4 paladins of identical race/level/gear with one dumping 20 into wisdom/intelligence/stamina/strength. People who really think this matters at all make me giggle. The most important factors are level/gear/skill ... the rest seriously is a wash.
Min/max for a person who plans on raiding end game? Probably wisdom. 2nd best? I'd vote stamina. Stat that will help the most while leveling? I'd vote strength for carrying capacity and higher dps in the early game. The frequently forgotten paladin stat? Charisma. This is off set by the relatively low price of cheap charisma gear that can be swapped in for lulling.
__________________
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#9
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Quote:
__________________
<Millenial Snowfkake Utopia>
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#10
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make friends with an enchanter or bard (or a bored necromancer) and you'll quickly forget what the wisdom stat was
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