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#2
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what?
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#3
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you mean making it harder to train by changing game mechanics, or just letting ppl train?
hrrrmmm that just made me think, is there a way to track when a mob has agro on a certain char, and if the agro from that mob then goes to include another char who is on a different guild, if that could somehow be tracked/logged? i know fraps is good and all, but if somehow the game itself could say "if mob1 agro on playerX<guildA>, and mob1 agro on playerY<guildB>, and 3 other mobs also have the same agro, then *train detector activated*"? also i was always for having some kind of special res effects for dying in pvp. maybe they could prevent you from harming anyone in the guild which killed you, while at the same time making you invulnerable as long as you are in your bind zone.. it's probably not possible, but just thinking about it now, that would eliminate bind camping as well as bind rushing. also im drunk though so maybe its not the greatest idea. but throwing it out there anyway | ||
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#4
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Quote:
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#5
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o and also, yea.. i dont think team pvp in a classic environment will be good, unless each team can have all classes/races/deities. and even then, there might be Xteamers being gay, spying and shit/using the same team to KS mobs and give to their char on another team.
if there were teams ppl would obv have to be immune to pvp for the first few levels, AND there should be no defined starting location for each team, it should have to be they work from the ground up to claim any areas as "their Team's" imo. and yes sirken i played on sullon lol | ||
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#6
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Quote:
EQEmu already has IsAttackAllowed, so making these rules enforced serversided wouldn't be hard either.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#7
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Quote:
__________________
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#8
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wait so its hardcoded into the client and isnt just an appearance packet or w/e?
meaning you cant make custom teams with the colours? | ||
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#9
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hrm i dont know why above it didnt say what i wanted it to, i meant "if mob1 agro on playerX-guildA, and THEN (forgot to add temporal component) mob1 agro on playY-guildB..
so it included guild as part of it. for some reason < and > cut what was between. but anyway. yea i see what you mean by silent logging as opposed to actually taking some action to nullify the agro or something. ppl would for sure try and exploit it | ||
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#10
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2 teams sux
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