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#1
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Then get a cleric to click-stick them however many times is needed after the raid.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#2
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There is is a difference between not having your items rot on your corpse and "instant gratification" which you claim will follow in any other case, while there is in fact a huge range of OTHER things in between. EQ1 is great simply because it was first, and for the longest time "the only" and one of a kind. So was the first automobile, yet 100 years of improvements have shown that we can do A LOT better. Just look as something simple as BIND - do you find its fair that casters could Invis, Bind and Gate almost anywhere they like, while as melee it was a major pain to get anywhere, like traveling from Qeynos to Freeport, and than stand at the gates crying for 3 hours trying to get a freaken Bind? (No, I don't mind the TRAVEL, what I do mind, is being unable to get a bind, while others can with no effort) How about cash generating spells which some classes get while others don't? Why should wizards and druids rank in plat for their class ability like ports, while rest of us have to live of scraps trying to buy that dem banded or bronze? Again, I am not asking to give every class a teleport, and yes PoK books did SUCK, but then why wizards and druids get a free port them? Make port spell use a reagent which costs 50-100plat - then let those suckers walk if they don't want to spend it! (my main on live was a druid btw =P) How does it fair when enchanter can sit and cast Clarity whole day, pulling cash out of thin air essentially for no effort? And what should warriors, sk, palies do? "/auction 45 warrior LFG! Will tank for plat!" The list of things that COULD HAVE BEEN DONE BETTER, but WITHOUT turning into "instant gratification" can go on and on. Yes, admit, things like that were not immediately obvious back them. But this doesn't mean they not relevant now, when we can look back at 10 years of development and see what turned out to be for better and what for worse. | |||
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Last edited by Kika Maslyaka; 04-13-2011 at 08:18 PM..
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#3
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#4
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baalzy, my mistake, that wall of text was meant to go to yorumi =P Somehow i thought that was his reply.
As far as classes and abilities go - no I don't ask that classes to be made to be just shades of each other, where everyone can tank, nuke and heal, so there is no difference between them. I am asking so classes DO NOT get CONVENIENCE type abilities as substitute to COMBAT abilities, to get a UNFAIR bonus over other classes. And NO, this is NOT Live, "live unfair" doesn't apply here - the classes SHOULD BE balance in such way, that there are no overpowered or underpowered classes, and utility/cash making abilities do not become substitutes for combat abilities. A common trend: if you want to play a warrior - start a necro - I wasn't the one who come up with that. But this is how MOST people do it, and I will do it this too, cause - this is how game is set up. But what my heart knows- its WRONG PS - I am NOT proposing to change anything in Classic EQ (Classic is Classic - this is how things were, its simply a matter of fact) - But I am simply listing things that were poor design choices. | ||
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Last edited by Kika Maslyaka; 04-13-2011 at 09:18 PM..
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#5
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So what do you do take away a necro's pet? Make a war able to solo like a necro? Set casting range to melee and remove snare entirely from the game?
We'd have to do the same for mage they can solo, and you already want ports gone or nearly gone so a mage is just a weaker wizard? Wait an enh can charm and mez and all that so take their charm away and their pet, and no clarity so they're an even weaker wizard. Or do we just make every mob in the game soloable? Or better yet lets hear your designs for 14 unique classes that have none of their abilities. | ||
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#6
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But to answer what you mentioned: Nothing wrong with necro pet, but warrior needs to have something MORE than just/attack and taunt. And yes, necros ARE insanely overpowered vs single mobs, compared to any other class Mages vs Wizards - ports have nothing to do with difference between them. Mage is a class with powerful pet and average nukes. Wizard with a class with UBER nukes. Wizards ability to port- doesn't give him ANY edge in COMBAT over Mage- only a convenience to get where he is going faster, and make money of other people. Nothing wrong with Chanter's charm =P Chanter can get temporary uber pet, at expense of great risk- all is fine here. But casting Clarity on others for money is an issue. EQ2 found a great way to handle buffs - they are IN GROUP AURAS - when you group with chanter- you get Clarity bonus, when you leave the group - Clarity stays with chanter. | |||
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#7
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But a mage is another great soloer so long as they have their pet, and a wiz can even solo decently with root and snare. So you want a war to have the soloing ability of a necro or a mage. Give me a war build that solos as well as a necro and doesn't break the game. It's not like it's impossible for a war to make money.
What you call bad game design I call good design and unique classes that have abilities in demand. I don't care that someone can make money off their abilities. It's not bad game design just because YOU say so. You're stating your opinion as fact just like others. Fine you don't like it that doesn't make it a bad design. Everyone can always do it better than everyone else but all they can do is state their opinion as fact. | ||
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#8
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Hows that? as far as mage vs necro vs war goes- its a more complicated matter than just adding something here and removing something there- the whole system would have to be designed from the scratch. Its not trivial, but its possible. | |||
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#9
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You guys derailed this thread so much, its rediculous.
Take all these wild ass non everquest ideas and go make your own game. Jesus theres like 8 pages of crap that needs deleted here. Fail Fail Fail | ||
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#10
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What the hell is all this?
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