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  #1  
Old 04-12-2011, 07:14 PM
parlay1 parlay1 is offline
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I hope it stops at Velious
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Old 04-12-2011, 07:18 PM
Qwinny Qwinny is offline
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I can feel myself being trained at AoW already....ahhhh.
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  #3  
Old 04-12-2011, 07:38 PM
Swish Swish is offline
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So Underfoot isn't happening? [You must be logged in to view images. Log in or Register.]
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  #4  
Old 04-12-2011, 08:00 PM
Quasimojo Quasimojo is offline
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One major drawback with PoP and the whole keying thing is that a guild roster is nearly frozen. Anyone who wasn't there for the keying finds it extremely difficult to get caught up. Once the majority of the guild is keyed, there is a strong and understandable urge to keep moving on. Repeating the keying content is the last thing they want to do.
  #5  
Old 04-12-2011, 09:03 PM
Ankiilbiter Ankiilbiter is offline
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It's funny, I just read all of your replies and y'all complained about one thing: keying.

Not the content per se, not the Boss battles, not the exp'ing fun to be had, but the keying alone.

Maybe since this server is not ran by SOE, and isn't trying to find ways to make money, the developers could make changes to this system. I dunno, how about reducing the required % of those keyed in a given raid to say a reasonable 40% instead of the 90% i believe it was on live? Or getting rid of the keying all together and making it progression based like everyone else has stated was what they enjoyed.

I liked PoP, the boss battles were fun, the gear had amazing graphics, and even the zones had a fun flavor to them all. BoT was mega fun for instance, as was Plane of Time.

I'm ok with it ending in Velious, but I'll be switching classes because of it. I just think to be so closed minded as to what someone who is in charge of the coding/programming can do is foolhardy. The options are limitless...

Shoot, for all we know, we could see a "Sword of 1000 Truths" pop up out of nowhere... just kidding. Seriously though, y'all are thinking inside the square. Just like my ex, anytime something didn't work out she just pointed out why it didn't or couldn't, but never looked for the solutions that were right under her nose.

P.S. - GoD was the major ball buster in terms of being casual v. hardcore, not PoP.
  #6  
Old 04-12-2011, 09:57 PM
Daldaen Daldaen is offline
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PoP was actually the high time of their subscriptions. After GoD it steadily went down though.
  #7  
Old 04-12-2011, 10:29 PM
Tale Tale is offline
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Classic EQ, a fantasy world where fantasy creatures like giants, dragons and gods were the biggest foes, ended with Shadows of Luclin (the expansion after Velious) which was based on a moon with offworld civilisations. No more EC tunnel hijinks, just bots in the Bazaar.

Luclin also marked the departure of key EverQuest designers. Anyone who played 1999-2001 will tell you it wasn't the same after that. The pre-Luclin feel is what P1999 has successfully recreated.

As for Planes of Power, it cheapened the old world we had loved, by adding the Plane of Knowledge teleport books which removed all travel barriers.
  #8  
Old 04-13-2011, 12:35 PM
Qwinny Qwinny is offline
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Quote:
Originally Posted by Tale [You must be logged in to view images. Log in or Register.]
As for Planes of Power, it cheapened the old world we had loved, by adding the Plane of Knowledge teleport books which removed all travel barriers.
I'm bound at Tim Deep Pots right now and it's not much different. I would assume most of anyone 20+ when Kunark came out did the same. I did the Tashania quest (essentially running to every city to pick up a coin) in under 2 hours. It would've been shorter, but I took the boat from Erudin to get to Qeynos, and they're bugged atm. I had to retrace back to Halas and get there that way. All in all, they always had plans, in my view, to make an easy 'central' travel destination that acted as a 'safe point' for everyone. I wouldn't argue that PoK was exactly what they were thinking, but the Tim Deep Pots are truly evidence of that.

As far as Luclin+ goes, I enjoyed it and PoP most because those were my first experiences with raiding. Getting through ST then eventually slowly getting all my keys, and downing bosses, in PoP, made me feel closer to being on a level with end game players I hadn't felt before. I think we all yearn for that time in our EQ gaming life. That's why we're all here.
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  #9  
Old 04-12-2011, 10:58 PM
Kika Maslyaka Kika Maslyaka is offline
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yet it was PoP that brought in scripted raid encounters that were more than "tank and spank"
as for zones, Luclin had some of the most amazing dungeons - Greigs End, Deep, Ssra, VT (yeah the key part was insane, once you were past that it was ultra-cool).

Thought I agree "alien" looking netherians were out of place, but don't cross out entire expansion just because of them!
Same goes for PoP - yeah, screw the books, but the rest of it was great. And difficulty of obtaining PoP keys were not any harder (time investment wise) than doing NTOV over and over, gearing up your guild - thought loot of PoP gods were rather scares (VT was great for loot on other hand)
  #10  
Old 04-13-2011, 11:16 AM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
yet it was PoP that brought in scripted raid encounters that were more than "tank and spank"
Kinda hard to have tank-and-spank encounters in classic with 2-3 guilds all rushing the target at once. It's more like spray-and-pray.
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