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Old 12-23-2017, 04:31 PM
Argh Argh is offline
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I don't think ensuring that people are following the same rules you are following is 'shitting on the casuals'. Hyjal's been around long enough to know the raid rules. The rules are only optional if you're the only ones trying for those mobs.

Cloki is the last person who would try to be rule-lawyering out of malice or spite.
  #2  
Old 12-23-2017, 04:35 PM
Docx Docx is offline
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Quote:
Originally Posted by Argh [You must be logged in to view images. Log in or Register.]
Cloki is the last person who would try to be rule-lawyering out of malice or spite.
Well, technically Since A/A is suspended Cloki is the LAST person left..... and is rule lawyering the ultra casuals out of their fun.... confirmed he is the most hated individual for the next 20 days!
  #3  
Old 12-23-2017, 04:39 PM
Tupakk Tupakk is offline
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Originally Posted by Docx [You must be logged in to view images. Log in or Register.]
Well, technically Since A/A is suspended Cloki is the LAST person left..... and is rule lawyering the ultra casuals out of their fun.... confirmed he is the most hated individual for the next 20 days!
If you’ve listened to Cloki talk he sounds exactly like the Rule lawyer.

Go back to Sirkens Supercast and listen to him and his view on raiding. It will give you a great insight on how he deals with raiding.
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  #4  
Old 12-23-2017, 04:51 PM
Hyjalx Hyjalx is offline
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This isn't about CSG. This isn't about Sirken. I actually like the direction hes taking the server. Blue has experimented with changing a lot of things, but this is the closest to original EQ as it gets at the moment.... besides maybe the vulak mechanic not working properly and permitting leashing in that zone too soon /cough


Lord BoB did not have any timers. I spent 3-4 days watching logs in ToV trying to get timers for next week. We were not not expecting to be in North. We killed Ikitar. Lady Nev was up, and when you have 60 people in a pick up raid and Lady Nev is up, you go.


CSG was right in the rule. If we were DQ'd from Lady M, we were DQ'd. We didn't do a good enough job watching track after we saw Ikitar up. Plain and simple.

The only issue with how things played out is how CSG used the same rules they complain about against a pick up raid.

The only difference between CSG and A/A is that CSG is unwilling to put the time in, and A/A is.
  #5  
Old 12-23-2017, 04:54 PM
Phenyo Phenyo is offline
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Quote:
Originally Posted by Hyjalx [You must be logged in to view images. Log in or Register.]
The only difference between CSG and A/A is that CSG is unwilling to put the time in, and A/A is.
  #6  
Old 12-23-2017, 04:56 PM
Pokesan Pokesan is offline
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Quote:
Originally Posted by Hyjalx [You must be logged in to view images. Log in or Register.]
This isn't about CSG. This isn't about Sirken. I actually like the direction hes taking the server. Blue has experimented with changing a lot of things, but this is the closest to original EQ as it gets at the moment.... besides maybe the vulak mechanic not working properly and permitting leashing in that zone too soon /cough


Lord BoB did not have any timers. I spent 3-4 days watching logs in ToV trying to get timers for next week. We were not not expecting to be in North. We killed Ikitar. Lady Nev was up, and when you have 60 people in a pick up raid and Lady Nev is up, you go.


CSG was right in the rule. If we were DQ'd from Lady M, we were DQ'd. We didn't do a good enough job watching track after we saw Ikitar up. Plain and simple.

The only issue with how things played out is how CSG used the same rules they complain about against a pick up raid.

The only difference between CSG and A/A is that CSG is unwilling to put the time in, and A/A is.
so much for the tolerant left
  #7  
Old 12-23-2017, 04:58 PM
branamil branamil is offline
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It’s almost as if the raiding mechanics of EQ are so primitive that a brittle jenga tower of rules is needed to support basic raiding. These problems will never go away no matter how many rules or suspensions are doled out. In 2020 the top guild will be suspended for stepping in the wrong eggshell.
  #8  
Old 12-23-2017, 04:59 PM
Shrubwise Shrubwise is offline
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1. Enable PvP for every raid zone
2. All problems solved
3. You are welcome
  #9  
Old 12-23-2017, 05:03 PM
Phenyo Phenyo is offline
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Quote:
Originally Posted by Shrubwise [You must be logged in to view images. Log in or Register.]
1. Enable PvP for every raid zone
2. All problems solved
3. You are welcome
Tired of the petitionquest? Just make it the wild west! Bring back train wars, hands off CSR TOV let them fight it out.
  #10  
Old 12-23-2017, 05:04 PM
ItsDeckard ItsDeckard is offline
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Default Jump Kit Operator's Handbook

Table of Contents

5 Introduction
5 What This Handbook Is About
5 Why Read This Handbook
5 How to Use This Handbook
6 How You Will Learn
7 Symbols

Part 1 : License to Operate Field Jump Kit

9 Eligibility Criteria
9 Learning to Operate a Field Jump Kit

Part 2 : Types and Components of Field Jump Kit

13 Types of Field Jump Kits
16 Components of Field Jump Kits
18 Field Jump Kit Controls
19 Gate and Jump Mechanism
19 Types of Use of Different Energy
20 Manufacturer's Date Plate
21 Trans-Dimensional Control
22 Field Jump Kit Attachments


--------------------------------------------------------------------------

5

What This Handbook is About

This handbook is about the skills and knowledge required to safely operate a Field Jump Kit. The handbook is for either a light shift with unlimited mass transfer or heavy shift with a limited mass of no more than 7.5 tonnes. The training course for both types of shifts is the same. The license issued will depend on the Field Jump Kit used for the license tests at the completion of the course.

Why Read This Handbook

This handbook tells you about some of the legal requirements for operators of light and heavy shifting equipment (Field Jump Kit) in PRQ-3343369, along with safety information, background material, technical information and safe operating procedures.

How to Use This Handbook

The Table of Contents will show you where to find each section. At the end of each section, there is a section called Test Yourself questions to help you check if you have understood the important issues.



--------------------------------------------------------------------------

13

Types of Field Jump Kits


A Field Jump Kit is a transportation module similar to a phase shift or shift line module that utilizes a large amount of captive energy to induce a stable field in which can be used to adjust the placement of personnel within the spherical field. The Field Jump Kit operator operates the coordinates and telemetry data needed to safely remove, exchange or deposit operators, technicians and field equipment to specific locations within the approachable range of the Field Jump Kit. When engaged, the Field Jump Kit will use the energy stored within the on board capacitors in order to temporarily create a stable field and moved according to directions given by the operator. During the shift, the operator is of the highest rank and any decisions made within the stable field must be allowed by them.

Field Jump Kits are used only by authorized, license operators.

- Licensed by Miang Enterprise
- Licensed by Hawwa Propulsion Laboratory
- Licensed by Minashima Telemetry and Associates

There are a wide range of Field Jump Kits, including dumb-fire kits suitable for non-licensed personnel in emergency situations. Field Jump Kits vary in size, ranging from one-hundred pounds (lbs) for general purpose use, up to 50 tonne capacity high density transfer.


--------------------------------------------------------------------------

16

Components of Field Jump Kits


All Field Jump Kits have similar components but these may be located in different places, depending on the type of unit:

- Class 1 units are electrical-motor rider units, either stand-up operator or seated three-point units. Rider units are counterbalanced and may have a cushion or pneumatic emergence tools to maintain a stable landing position.

- Class 2 units are electric-motor units used for narrow terrain such as a city, ruin or crowded target area. They may have extra reach or error-correction mid-shift. It is not recommended to operate a Class 2 unit in wooded or densely populated areas due to it's sensors misunderstanding particle density of foliage or human flesh.

- Class 3 units are electric-motor units without a platform and feature handles for operators and technicians to hold as a shift occurs. A Class 3 unit's purpose is to allow rapid deployment of operators and technicians in high stress or high volatility environments.

- Class 4 units are rider units with a seat and restraint bar / belt combinations to sustain hard drops when shifting into uncertain terrain conditions ie, an earthquake, hurricane, ground erosion, unsuitable or unstable terrain, possible lack of terrain. Restraint bars and restraint belts should be used to minimize death. Operators and technicians utilizing a Class 4 unit are required to wear safety equipment including, but not limited to, reinforced skeletal unit, reinforced atmosphere flight helmets, reinforced bullet and piercing resistance jump suits and lastly defensive modules up to class A firearms.

- Class 6 units are currently not being utilized due to high rates of death and psychological trauma.

- Class 7 units are enclosed capsule units which house a medical suite that features six operator and technician pods which keep occupants in an unconscious state to insulate them from extra-dimensional tampering or interference by Cat 8 races and species. Traveling through contested dimensions in a unit 7 is recommended due to high likelihood of encounters which typically leave operators and technicians brain dead upon return. Note, the use of the term 'coffin' to describe the operation or possession of a Unit 7, while not against company policy, has shown to be a disruption and is strongly advised not to be used during the operation of a Class 7.



--------------------------------------------------------------------------

14

Test Yourself Questions for Part 2


Q1 What should you do with parties not originally from a Hawwa Treaty destination?

Q2 When being shifted onto unstable terrain, why do you secure your own safety first?

Q3 How could you find out the operating capabilities and limitations of your unit you are operating?

Q4 What are 4 things that can result in the stable field being diverted?

Q5 What checks must be made before using an emergency beacon?


Answers:

A1 Parties from non Hawwa Treaty destinations are to be deleted or risk destabilizing your stable field.

A2 Always secure yourself, neither operators or technician receive standardized medical training. Use stability chemicals on yourself to stave off panic or mania and secure your surroundings, DO NOT use stability chemicals on other staff.

A3 Do not test the limitations of your Field Jump Unit at any point.

A4 Loss of life
Loss of sanity
Loss of limb
Becoming unrecoverable

A5 If you are in a recoverable area and are not grievously injured, utilize stability chemicals to stave off fear and evaluate your surroundings for the safety of a recovery team. If you are grievously injured or have lost your TUB chemical package, utilize the dead man's key toggle in one hand and use your evacuation defibrillator to stop your heart. Living tissue cannot sustain the rigors of recovery and the reality is, if you do not use this technique you will either die from exposure or you will be lost in the void. (Each operator must make their own choice for recovery and it is recommended that you do not share your password with other staff and update it often, it should contain no less than four uppercase letters, four lowercase letters, four numbers and four symbols)
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