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#1
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I do primarily blame the server staff for the mess that P99 raiding is. The raid rules are set by the staff not the players. On the whole they haven't been well thought out or considered if the goal is to have a healthy raid scene with both hardcore and casual guilds getting a take of the pixels. For that matter I can't see how the server rule set is easy or fun for the GMs themselves to administer. If you actually raided you'd know how inane a lot of them are. Perhaps this is half the issue, the GMs don't raid as they aren't allowed to (conflict of interest). Most of the input is from the 1% neckbeards and the rules are very twisted to cater to the worst kinds of behavior. The tracker FTE rule would have barely made sense in Kunark let alone Velious. It creates a bunch of toxic side effects for any zone with more than one raid target. There's a huge incentive to pull everything to the zone in to avoid being permanently DQed. This in turn makes guilds train each other often unintentionally. That's not to mention all the inanity regarding being DQed simply for exping in a zone while a boss happened to pop. | |||
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#2
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But when players exploit rule set after rule set after rule set, how is this admin's fault? If players actually honored any sort of PnP, the crap that goes on wouldn't happen in the first place. Every infraction that occurs is because some greedy neckbeard nerd is not following guidelines. Every time rules are set down, players work to find ways to exploit the rules or find ways around them thus forcing the hand of admin to create more rules. It's similar to how anti-virus programmers and virus creators interact. The programmer constantly is having to adapt and change because the virus creators always are looking and finding ways to work around the anti-virus programmers anti-virus programs. I don't need to be an active raider now to understand one huge component to the problems in the raid scene is player greed. I was in a raid guild 2 different times, and during the last 3 month stint got to see enough within that guild to understand players raiding often times are in the guild only for themselves and are extraordinarily greedy. It was so annoying I no longer wanted to log my toons in while in that guild. I am objective enough to understand this mentality is possessed by top tier raid guilds as well, and this is why you have players constantly trying to cheat their way to get pixels before other guilds can, it's greed that fuels them not poorly made raid rules that are in effect. Players need to take responsibility and stop trying to pretend all the problems within the raid scene is caused by admin or bad rule sets. No one is making these players do what they do except themselves ffs. | |||
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#3
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As well unintentional violations. Do you think Lord Bob intended to violate the convoluted tracker FTE rule? Or say you're on a COTH mage and you get trained, congratulations you're in violation of tracker FTE! I guess you're greedy for trying to COTH your guild and save some time. Wouldn't expect a very casual/non-raider to understand the scene. All I see here is a lot of wishing that everyone was as virtuous a white knight as you. | |||
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#4
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#5
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#6
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When regulating only that you couldn't be on the spawn point, it led to areas like poop mountain (on trak), where the nerd herd simply huddled one hundred feet away from the mobs spawn point. This rule now where you can only have two bozos passed the zone line now means there is an invisible 'starting line' where pullers have to start from once the mob spawns. Anyone beyond the starting line before a mob spawns is considered a tracker. You can have two trackers in use at a time, and they can only track--not assist in the pull. Of the poopsocking meta games, this iteration is not the worst. | |||
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#7
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The barrier of entry is so vast any new guild will be rule lawyered away..
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#9
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The real barrier of entry is variance.
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#10
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The real barrier to entry is not looking as cool as warriors with epics
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