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#81
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![]() I did 49-55 on my Mage after the nerf. I loved it.
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#82
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Shifts in the supply curve directly affect price, not demand. The quantity demanded then reacts to the change in price the same way a 6 year old would intuitively expect it to. An illustrated example with an explanation can be found here. It is Economics 101. The top left example at the 2 minute mark is the one you need to pay attention too. If you need any more help than this you'll have to pay my consulting fee. | ||||
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#83
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![]() Still no idea why you would take the gem drops away...for a lot of players it was a nice way to earn some plat...not get ridiculously rich but just earn some plat
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#84
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I've been to the island since the nerf and it's much nicer. Few if any people there and the gem drops (cash) are still very good compared to plat potential at comparable level hunting grounds. Since it's no longer an absolute plat fest, the island isn't occupied 24/7 by level 60s hogging all the spawns. It was a good change.
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#85
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![]() I've always been frustrated with "nerfs" as they give advantage to players that utilized the benefit prior to the nerf. I camped seafuries a lot and never felt it was ridiculously overcamped before the nerf. At most, I saw 5-6 players camping various spawn locations on the island.
As for the argument that it wasn't in-line with "classic" drop rates. I haven't done any research but I find it hard to believe anyone would be able to prove that. I definitely remember tons of gem drops on live. Also, proof of non-classic clearly doesn't matter in other instances. Take, for example, the Magician epic bottleneck (earth staff in hate). This is an economic heavy-weight as it sells for ~1M plat. This item has been changed to have a non-classic respawn rate without any reason that I've seen from the staff. In addition, from my experience, albeit anecdotal evidence, the drop rate for the staff was way higher on live. When I got my earth staff, it had actually dropped twice from Magi P'Tasi in the same hate raid. I farmed it a lot with my guild on live and continued to see it drop atleast 1-2 times a week. The rate here I hear is like 1-2 times a month at best. Before reading this thread, I was certain the changes on Seafuries and the Mage staff drop were intended to slow the economy and reduce the # of rarer epics, but now I think you guys might be on to something with the reduction of guide work. I know the earth staff also created a burden for guides as it was highly contested | ||
Last edited by prc018100; 11-01-2017 at 10:59 AM..
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#86
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#87
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#88
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I seen 2 necros that had a large swath of area totally dominated, both were red to me so I assumed they were probably 60s, and then I seen a 60 shaman who sat his big fat bear ass in a spot where he could turn and root rot SFs with his epic as soon as they popped, effectively holding down 3-5 spawn spots. Then I noticed myself, and a few other lower levels running around hoping to find a wandering SF to kill, it was just retarded. I stayed for a long while, just thinking maybe the necros or that shaman would leave. After a few hours they never left but I did. I decided to try it again, a few days later and lo and behold the same shaman was perched in the same spot as before. I determined some people probably lived on SF island and simply never left. I didn't even bother trying, it was't worth the time invested when so many higher lvls camped the island for loots. Classic? I suppose. Retarded? Most definitely. I never wasted my time going to SF island ever again. | |||
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#89
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#90
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![]() https://www.project1999.com/forums/s...ad.php?t=89449
shit like this is probably why it was nerfed, petition nightmare galore | ||
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