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#1
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I had too crappy of a PC to run VG on release. I think I logged in during a beta and never logged in again due to lag.
As I missed out on this game 100%, is there an ETA of when the player base can play even in a beta/aloha format? I also have learned some C/Perl/Java along the way but not sure what kind of work needs to be done or it may be way over my head. | ||
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#2
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Quote:
To be fair the game was horribly optimized and ran like shit either way. Even before it died my computer which I built in 2012 would stutter and hiccup during gameplay. One of the bigger problems of Vanguard's internal programming was that it didn't take advantage of things like Unreal's script management tools so everything was a giant spaghetti coded mess. Doesn't help that much of the game was shat out within a year and rushed to oblivion. I remember how the month of open beta went through multiple changes from testing flying mounts to revamping the GUI for diplomacy multiple times. God damn what a disaster launch was...and the game in general. | |||
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#3
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i had a decent rig n went beasta on it. it had some crashes n optimization trouble as well as teh group bug.
the group bug, not the graphics performance, was the biggest problem. u'd get dropped off a grp np 100 times a session n have to regroup. took a long time to get fixed at launch. after that we kakked nauts.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | ||
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#4
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Server is open to the public while we are working on it just don't get attached to your character cause it will be a wipe at some point.
Server back-end is C++ with scripting done in LUA.
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#5
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Wow I loved this game back in the day!
I like everyone else here it seems, bought the Collectors Edition! And yes, I have on my car playlist the OST for it [You must be logged in to view images. Log in or Register.] Though I am fully engaged with P99 at the moment and due to time constraints can only play one game, I will definitely look this up in the future! Wonder if it can run under Linux? To all the people working on it a big hug and thanks! And yes, it was the true successor to EQ1 ... Necromancers there had so much awesome potential, specially with the undead golem like pets that you could further tweak with enhancements and the Necro spec tree focusing on Wratih Mode or Lich Mode. Game was amazingly advanced and if it could have been given more time, resources it would have easily surpassed WoW. All the classes had these incredibly original and awesome powers, I remember bards there were very fun due to the way you constructed songs plus the diplomacy game. Amazing game, truly amazing game and a shame it went down that way. I always remember it fondly
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | ||
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#6
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Rev 3214 - 3227
Cliff Notes Brotherhood System is now live Getting stuck on loading screen when logging is mostly gone now. *Client being very picky on packet order* Bag item restrictions have been implemented Added some more checks on inventory space when trading, buying etc etc Code:
Revision: 3227 Author: Xinux Date: Thursday, May 03, 2018 3:21:16 PM Message: Added: Brotherhood's should now be working. Added: Cleanup of brotherhoods on server start SQL Update: Rev 3226 - Brotherhood character updates.sql ---- Revision: 3226 Author: Xinux Date: Monday, April 23, 2018 10:53:24 AM Message: Update: Fixed handling of trade window when no inventory space available ---- Revision: 3225 Author: Xinux Date: Friday, April 20, 2018 5:09:38 PM Message: Added: Container restrictions ie... No more non-ammo in your ammo bag Added: Checking target character has enough open space when trading. Updated: Should see less non-crafting items in your crafting table list SQL Update: Rev 3225 - Item add item_fit.sql ---- Revision: 3224 Author: OncaLupe Date: Thursday, April 19, 2018 9:54:27 PM Message: Added Lua:AddQuestPrereqSubClass(Quest, Sub_Class) ---- Revision: 3223 Author: OncaLupe Date: Tuesday, April 17, 2018 10:17:52 AM Message: Fix for using .poicreate command for locations or chunks with special characters in them. ---- Revision: 3222 Author: Xinux Date: Monday, April 16, 2018 3:43:15 PM Message: Update: logging ---- Revision: 3221 Author: Xinux Date: Monday, April 16, 2018 3:22:24 PM Message: Update: More packet order work when logging in ---- Revision: 3220 Author: Xinux Date: Monday, April 16, 2018 2:05:00 PM Message: Update: Changed how items are initially sent to the client since it appears to want them in a certain order ---- Revision: 3219 Author: Xinux Date: Monday, April 16, 2018 11:02:40 AM Message: Update: Adjusted loading packet flow Update: Replaced same values with defines. ---- Revision: 3218 Author: smash Date: Sunday, April 15, 2018 9:27:10 AM Message: Added timed assembly callbacks ---- Revision: 3217 Author: Faux Date: Sunday, April 15, 2018 7:05:32 AM Message: Function to remove all subclass spells from lua. Check for whether a character is dead when they attempt to cast a spell. Some disciple reported being able to res himself after he died. ---- Revision: 3216 Author: Xinux Date: Saturday, April 14, 2018 10:15:35 PM Message: Update: Removed stack size from assembly component display window on icon. ---- Revision: 3215 Author: Xinux Date: Saturday, April 14, 2018 5:25:54 PM Message: Added: Couple of safety checks for invalid items ---- Revision: 3214 Author: Xinux Date: Friday, April 13, 2018 1:05:45 PM Message: Update: Fix for crafting results overwriting vector entry ----
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#7
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the devs are trying to stay motivated its a fuckton of work. VG was a much more complicated game than shit-ass Classic 1999 EQ emulation. hard to believe i know.
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#8
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Made a char on VG live server before finding p99 - ran around all alone untill I met a dude who told me they were shutting it down. Although a ghost town I was impressed by the game(similar feel as EQ, more so than Eq2)
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#9
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VG should have been released in place of EQ2, with EQ2 becoming EQ3 (there is some demand for an EQ2 style game, but as a sequel to EQ1, it didnt work very well) VG was the successor to EQ1, EQ2 then moves to EQ3. Everybody would have been happy.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#10
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Quote:
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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