|
View Poll Results: What server you want | |||
FFA pvp range 1-50 | 14 | 13.08% | |
FFA pvp range +-8 | 18 | 16.82% | |
FFA pvp range +-8 raid zones range 1-50 | 26 | 24.30% | |
Team based +-8 | 49 | 45.79% | |
Voters: 107. You may not vote on this poll |
|
Thread Tools | Display Modes |
#41
|
|||
|
wehrmacht, you honestly think half elves would have a fighting chance? i honestly see zero hope for them if they can only start in gfay and qeynos/freeport i guess they can start in too, altho ive never played one so im not sure on the human cities for them.
not here to shoot down what you're saying, I just don't think anybody would be able to survive as a half elf, you think so? and yea, i forgot human could be sk... prob cause nobody in their right mind would ever play one, but ur right human can play sk i still like my setup the best (even tho i am against team server, i prefer FFA 100%) just giving my input on a team setup since I have nothing else to do right now lol. only problem with my setup is how bluebie it would be at the beginning, with nobody to pvp until you leave the continent | ||
|
#42
|
||||
|
FFA is the way to go, otherwise you're scared of competition! Sandbox style pals
__________________
Quote:
Wipe it clean. | |||
|
#43
|
|||
|
Immortal healers are a huge problem on a one boxxing server. <<<<sarcsm
Team based stuff can be abused pretty bad, right? More coding work for the devs, it does sound cool though, if it can be done legit. I like VZTZ system, it worked, but it should be 10 levels. +- 10 levels. and all levels in raid zones.
__________________
| ||
|
#44
|
||||||
|
Quote:
Most the people wanting FFA even agree teams would have more longevity. Don't think I saw one person try to debunk the first page analysis. I like to be able to attack anyone I see, but I'm not stupid enough to vote for an option that is going to cause the server population to be half or less of what it could be. I could easily imagine P1999 red getting an even higher population than regular P1999 if it went teams. EQ PvE is group based. With only 1 IP allowed per player and slow leveling, going FFA is suicide for population. Imagine being a new player to server not in a guild playing some stupid class like a dwarf rogue. You're completely unable to solo, you look around and there's nothing but a couple 30-40 man uber guilds, anybody you try to group with kills you. There goes the server population. Is there anyone that actually disagrees with the shadowrest stuff from the first page plus all the other things? The only thing I see in dispute is FFA vs Teams. I tried to list everything that would keep server population high as possible and keep GM involvement as low as possible. Don't really even need server rules at all with that setup which will be a nice change from TZVZ. Quote:
Quote:
Dark Elf Alliance (evil) Dark Elf Troll Iksar Ogre Half Elf Erudite Human Alliance (good) Human Dwarf Gnome Halfling High Elf Barbarian Wood Elf | |||||
Last edited by wehrmacht; 04-06-2011 at 10:39 AM..
|
|
#45
|
|||
|
good VS evil 1-50
| ||
|
#46
|
|||
|
trying to level at level 10, lvl 50 comes up and kills me, how is not wanting to deal with that being a pussy? All the wolves wanna play here i get it, but when all the sheep quit itll be pretty boring.
| ||
|
#47
|
||||
|
Quote:
| |||
|
#48
|
|||
|
Mippo has valid points, but then again, like he has asked us MANY times. There is no proof that his whole teams concept would retain any larger player base than a FFA server.
Personally if you don't have the ability to kill someone in your level range, its not pvp. So basically Mippo wants instanced pvp with a side of blue. No thanks | ||
|
#49
|
||||||
|
Quote:
Quote:
Lastly: Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||||
|
#50
|
||||||
|
Quote:
Quote:
Quote:
[You must be logged in to view images. Log in or Register.] | |||||
|
|
|