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#1
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Necros, on the other hand... yeah. I used to fight shadowknights all the time. Most of them had better gear than me (good team, evil team, etc.), and usually they won, although I was a good enough player that "winning" usually meant I ran like hell away as my mana and hit points started dropping into danger zones. And you know what? It was fun as hell. One of my favorite SZ war stories is coming upon four SKs in Dawnshroud Peaks and opening up a rain spell on them (most low level evils sucked and could be killed easily) only to discover that ALL FOUR OF THEM had harm touch up. Needless to say... well, at least it was a short corpse run! EQ PVP requires more skills and tricks than any other game I've played, especially if you're going to play one of the weaker classes. I don't expect to ever rival the gaming fun I had getting my ass kicked on Sullon Zek. | |||
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#2
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It was all about catching people unawares which doesn't take skill. Those opportunities were always there. An Enchanter with a couple Melee DPS could do pretty well. Add a Cleric and much much better yet. A Wizard/Chanter duo is very tough if they see you coming. Harm Touches etc are a one shot and even rooted casters can be deadly. Pet classes work very well but pets can be rooted or mezzed easily then its open season on their owner. Not sure where all this Leet Skilz talk is all about. Its about Class, MR, Gear, Level and Opportunity>skill more times then not.
__________________
"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me | |||
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#3
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Without deception or the ability to throw people off guard, it comes down to who has faster/stronger brute force. And that's definitely not skill. | |||
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#4
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#5
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Seriously though... Skill can be many things. -Knowing when to pick fights or to run from fights -Knowing who to pick fights with -Knowledge of your own abilities and how they interact with other players in a given situation -Your ability to quickly determine which ability to use. -Positional awareness -Knowledge and use of game mechanics -Preparedness (gear sets, pots, pumice, buffs and buffslot readiness) -Gear All the gear in the world won't save you as a warrior if you cannot hit another melee jousting you. | |||
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#6
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#7
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Macht, you realize that SZ was the rejects from the other zeks. Jinsuko or whatever his name was, went to SZ, started if not ran one of the larger guilds for the first 6 months (dunno what happened then, I quit around that time), and was well received there.
On Tallon, we all knew he sucked. By the time SZ came out, most of the better players were already done with EQ. | ||
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#8
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And I'm sick of you SZ failures, touting the "OMGZ WE COULD TRAIN AND RUSH!!! SO MUCH HARDER COREZ!" crap.
There were no CS rules on TZ. (CS being customer service, or PnP). Again, that server was just the rejects that were not good enough to stick around on the other zeks. I'm sure there were some quality players, but like I said, at that time the zeks were hemorrhaging players to RL, and nobody I knew that went to SZ was anything special. Hell, even on these EMUs... guys that were shit quality then, are now hailed as some sort of dominate player. Its kinda funny, but kinda sad too. | ||
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#9
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#10
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And Hobbes would love a red server, altho he would have to carry Calvin.
Just saying. | ||
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