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View Poll Results: What server you want
FFA pvp range 1-50 14 13.08%
FFA pvp range +-8 18 16.82%
FFA pvp range +-8 raid zones range 1-50 26 24.30%
Team based +-8 49 45.79%
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  #1  
Old 04-10-2011, 12:14 AM
naez naez is offline
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Quote:
Originally Posted by naez [You must be logged in to view images. Log in or Register.]
Thacilefen was some blue transfer bard named Herroic who I farmed on live on my twinks and then later on my main and then I farmed him again on vztz. If I ever would have died to him I would have deleted game and quit being a pussy before I go to bed everynight and actually pull the trigger.
For reference, here's Herroic getting shit on hard by Singforme http://www.youtube.com/watch?v=AEHUoDtVu2M. To be fair, Herroic was always a total scrub, and Singforme was def one of the better pvp bards to ever grace this game (besides me ofc),
Last edited by naez; 04-10-2011 at 01:13 AM.. Reason: o
  #2  
Old 04-10-2011, 01:14 AM
naez naez is offline
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for melee hit boxes on VZ/TZ I was going through Null's code and he made them a *6 mod in pvp (*4 is default pve). mod is applied after racial
  #3  
Old 04-10-2011, 01:17 AM
Xantille Xantille is offline
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Quote:
Originally Posted by naez [You must be logged in to view images. Log in or Register.]
for melee hit boxes on VZ/TZ I was going through Null's code and he made them a *6 mod in pvp (*4 is default pve). mod is applied after racial
wot

If this post means what I think it means, I always felt gnome warriors had an advantage, even on Live.
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  #4  
Old 04-10-2011, 01:51 AM
Lasher Lasher is offline
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- melee hit boxes or sync issues screwed up so you couldn't even hit someone running away from you which was easily doable on EQ live

Obviously if wehrmacht couldnt hit people who were running and Xant could it meant Xant was speed hacking. amirite

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Old 04-10-2011, 01:59 AM
naez naez is offline
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Quote:
Originally Posted by Xantille [You must be logged in to view images. Log in or Register.]
wot

If this post means what I think it means, I always felt gnome warriors had an advantage, even on Live.
GetSize() may be just mean 1x original model, meaning all races have same hitbox. think the gm command #size . not sure will look into it.

the big hitbox mods are for dragon races

PHP Code:
bool Mob::CombatRange(Mobother)
{
    if(!
other)
        return(
false);

    
float size_mod GetSize();
    
float other_size_mod other->GetSize();

    if(
GetRace() == 49 || GetRace() == 158 || GetRace() == 196//For races with a fixed size
        
size_mod 60.0f;
    else if (
size_mod 6.0)
        
size_mod 8.0f;

    if(
other->GetRace() == 49 || other->GetRace() == 158 || other->GetRace() == 196//For races with a fixed size
        
other_size_mod 60.0f;
    else if (
other_size_mod 6.0)
        
other_size_mod 8.0f;

    if (
other_size_mod size_mod)
        
size_mod other_size_mod;

    if(
other->IsClient() && this->IsClient()) //Null: PvP size mod
        
size_mod *= size_mod 6;
    else
        
size_mod *= size_mod 4;
    if (
DistNoRootNoZ(*other) <= size_mod)
        return 
true;
    return 
false;


the latest eqemu source has a slightly different formula
Last edited by naez; 04-10-2011 at 02:11 AM..
  #6  
Old 04-10-2011, 02:01 AM
Lasher Lasher is offline
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means trolls obviously are the worst warriors for pking
  #7  
Old 04-10-2011, 02:18 AM
naez naez is offline
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found it

Code:
switch (race)
{
	case OGRE:
		size = 9;
		break;
	case TROLL:
		size = 8;
		break;
	case VAHSHIR:
	case BARBARIAN:
		size = 7;
		break;
	case HUMAN:
	case HIGH_ELF:
	case ERUDITE:
	case IKSAR:
	case DRAKKIN:
		size = 6;
		break;
	case HALF_ELF:
		size = 5.5;
		break;
	case WOOD_ELF:
	case DARK_ELF:
	case FROGLOK:
		size = 5;
		break;
	case DWARF:
		size = 4;
		break;
	case HALFLING:
		size = 3.5;
		break;
	case GNOME:
		size = 3;
		break;
	default:
		size = 0;
}

so it actually doesnt matter for a lot of races, cuz if the size is less than 6.0f it goes up to 8.0f. gnomes worse than human or barbarian
Last edited by naez; 04-10-2011 at 02:23 AM..
  #8  
Old 04-10-2011, 02:35 AM
Lasher Lasher is offline
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does that size just refer to how big the avatar is so the game can take in collision for factor?

Gnomes can squeeze into little places like the Safe hall in lower guk where obviously trolls cant, but if it was coded a troll had size 3 he would probably be able to get into small places because collision would be reduced
  #9  
Old 04-10-2011, 02:45 AM
naez naez is offline
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not sure where/how that is calculated, but it probably does have something to do with the base sizes here. I do know that collision is a little funky in that for PCs anyways can walk like halfway through an ogre, he has like a little square in his belly that you lump over.


what i can say for sure is:

a gnome warrior jousting an ogre warrior, or any race, each will have the same range to hit eachother and use whos hit box is bigger

gnomes have same hitbox as trolls

human/highelf/erudite/barbarian casters have a slight advantage over others when kiting melees, ogre casters are at worst disadvantage

changing this line (specifically the NoZ part) will prolly get rid of 100000 feet high swords

Code:
    if (DistNoRootNoZ(*other) <= size_mod)
trolls are worst pvp race

and that the newer eqemu hitbox formula is basically the same story
Last edited by naez; 04-10-2011 at 06:59 AM..
  #10  
Old 04-10-2011, 10:09 AM
Bombfist Bombfist is offline
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Best part of the thread was "You can't hit people running away"

WAT????

It's called adapting, to be better, i played that box with a 300 ping, and there is a way to hit people while they are running away, the stevie wonder looking people never figured it out, and asked why me and xant ran faster than others.

The better people ran in front of their target and watched yellow text happen. I'm not saying this was a good mechanic, i'm saying you can hit people running away, and it was easy to figure out how within about 5 minutes of playing.
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