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  #1  
Old 05-17-2017, 02:38 PM
Samoht Samoht is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
What is terrible about it? Just would like to hear more.

In my opinion when a single item obtained in a non-raid environment completely changes the effectiveness of a class and makes all other gear for that slot irrelevant it is just too OP. Needs to be some balance.
How about you just lower the regen?
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  #2  
Old 05-17-2017, 02:34 PM
mickmoranis mickmoranis is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
The correct answer is the Fungi Tunic is the most overpowered item in the game and when/if custom content ever rolls around I hope they nerf the hell out of it.

Would like to see the following changes to it:
1) Restrict to classes who could only truly wear chainmail (WAR SK PAL BRD CLR ROG RNG SHM)
2) Race restrict it (No Iksar... already too OP, no Very Large races (Troll / Ogre))
3) Increase the negative stats (-50 Dex, -50 AGI, -100 HP, remove all AC)
4) Enable the Movement debuff for worn effect (~-40% snare)
5) Add level restriction (LVL 40)
6) Decreased drop rate (ultra rare)

Notably Monks should have no business wearing this item, already so well rounded. Maaaaaybe allow Human Monks to give some race incentive to roll human.

However, with the increase in negative stats it may not be as effective a solo item (the -AGI could be hard to overcome before penalty kicks in, and would maybe influence different gear choices in your other slots). I would imagine most people would use it for out of combat regen only or when DPSing.

The additional Race restrictions can breath some new life into race / class combos. Barbarian Shaman's now have an advantage besides just faction (lame). SKs beside Troll / Ogre / Iksar don't have to just consider innate regen / frontal stun immunity as the right choice (same for shaman really).

The snare effect obviously should have always been in place considering you are getting the benefits of the spell but none of the downside (doesn't make sense).

Level restriction seems a good thing to prevent just plowing through newbie zones as a soloist.

Would also be in favor of a casting time to make it a 'buff' that is short duration (~15 seconds?) to encourage use for out of combat regen.

Just my 2 cents.
these are pretty good balanced changes, altho the 40% move speed debuf while worn is a little much, since the staff provides that, the tunic is rarer from the same mob and therefore better. Same with your cast time and making it a buff, thats for the staff.

But I agree, even with no iksar, it would balance monk race choice instead of making it an obvious one.
  #3  
Old 05-17-2017, 05:08 PM
Maner Maner is offline
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Originally Posted by mickmoranis [You must be logged in to view images. Log in or Register.]
these are pretty good balanced changes, altho the 40% move speed debuf while worn is a little much, since the staff provides that, the tunic is rarer from the same mob and therefore better. Same with your cast time and making it a buff, thats for the staff.

But I agree, even with no iksar, it would balance monk race choice instead of making it an obvious one.
Except none of those changes are in any way balanced. And the staff in this timeline is the ultra rare drop, fungi is actually pretty common. In fact I have never seen a staff, have seen ~10 robes and over 30 fungis drop on blue.

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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Yes, it would be great for regen to be capped per level as per DMG, AC, Haste and almost every other actually important stat other than hp/mana.

Living with 18 year old decisions (mistakes?) is the choice we make here, though.
Haste isn't capped, neither is any other actual stat. Damage is really capped pre 20. The real problem is who are you to decide what was a mistake and what wasn't?
  #4  
Old 05-17-2017, 05:40 PM
Danth Danth is offline
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Twink characters don't bother me. Let them have their fun. I like interesting items with unique effects. That's one of the things that makes this game special--as opposed to being just another case of "i-level" dictated item design where item upgrades devolve into little more than +gooder.

Fungi tunics work great on pretty well anyone who can wear them. I don't know that any single class benefits most from them.

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  #5  
Old 05-17-2017, 06:18 PM
mickmoranis mickmoranis is offline
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Originally Posted by Maner [You must be logged in to view images. Log in or Register.]
Except none of those changes are in any way balanced. And the staff in this timeline is the ultra rare drop, fungi is actually pretty common. In fact I have never seen a staff, have seen ~10 robes and over 30 fungis drop
Thats true, but you know the balance that this poster talks about, if you adjusted the drop rate to make the inferior item drop more, it would make sense.

I still think the changes that poster said are smart and more balanced than current iteration of fungi.
  #6  
Old 05-17-2017, 08:24 PM
Sarkhan Sarkhan is offline
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Quote:
Originally Posted by Maner [You must be logged in to view images. Log in or Register.]
Haste isn't capped, neither is any other actual stat. Damage is really capped pre 20. The real problem is who are you to decide what was a mistake and what wasn't?
Would just like to point out that Haste IS capped
http://wiki.project1999.com/Haste_Guide#Haste_Caps
  #7  
Old 05-18-2017, 03:11 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Maner [You must be logged in to view images. Log in or Register.]
Haste isn't capped, neither is any other actual stat. Damage is really capped pre 20. The real problem is who are you to decide what was a mistake and what wasn't?
I'm sorry, but you need to get better informed if you are going to try to post so decisively.

DMG goes through several caps as you level up, and this goes beyond level 20.

Classically, Haste and worn AC are also capped by level. I've not bothered to test it on p99 so maybe I am wrong in practice for this server.

As to who I am to 'decide' what was a mistake? I hoped my post was clear I was posting my opinion of what would be improvements to the fungi in a hypothetical non-classic server. The entire point of a forum is to discuss facts and opinions and I believe so far I have not deviated too far from the topic. It's certainly a point many of us are enjoying discussing.

It's pretty hypocritical for you to call me out on being unqualified to post my opinions, which are subjective, whereas you are posting information which is objectively wrong. I suggest in the future you either double check your facts or use disclaimers to avoid appearing willfully ignorant.

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Originally Posted by Maner [You must be logged in to view images. Log in or Register.]
Which is spell haste, worn haste has no cap. It would also take someone following you around buffing you with an out of lvl haste in order to hit the cap at lower levels. Not just equipping one item.
Well, my understanding is cumulative haste has a cap. While shaman and bard have pretty mediocre haste, Enchanters make it very easy to go over the cumulative cap with only an entry level haste item. Hell, my ranger main used to be over the haste cap with just his equipment and clickies whilst I was levelling him up. The haste cap is not just an academic issue, it actually can come into effect while grouping on a twinked character.
Last edited by Jimjam; 05-18-2017 at 03:23 AM..
  #8  
Old 05-18-2017, 02:37 AM
Hitmonkey Hitmonkey is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
The correct answer is the Fungi Tunic is the most overpowered item in the game and when/if custom content ever rolls around I hope they nerf the hell out of it.

Would like to see the following changes to it:
1) Restrict to classes who could only truly wear chainmail (WAR SK PAL BRD CLR ROG RNG SHM)
2) Race restrict it (No Iksar... already too OP, no Very Large races (Troll / Ogre))
3) Increase the negative stats (-50 Dex, -50 AGI, -100 HP, remove all AC)
4) Enable the Movement debuff for worn effect (~-40% snare)
5) Add level restriction (LVL 40)
6) Decreased drop rate (ultra rare)

Notably Monks should have no business wearing this item, already so well rounded. Maaaaaybe allow Human Monks to give some race incentive to roll human.

However, with the increase in negative stats it may not be as effective a solo item (the -AGI could be hard to overcome before penalty kicks in, and would maybe influence different gear choices in your other slots). I would imagine most people would use it for out of combat regen only or when DPSing.

The additional Race restrictions can breath some new life into race / class combos. Barbarian Shaman's now have an advantage besides just faction (lame). SKs beside Troll / Ogre / Iksar don't have to just consider innate regen / frontal stun immunity as the right choice (same for shaman really).

The snare effect obviously should have always been in place considering you are getting the benefits of the spell but none of the downside (doesn't make sense).

Level restriction seems a good thing to prevent just plowing through newbie zones as a soloist.

Would also be in favor of a casting time to make it a 'buff' that is short duration (~15 seconds?) to encourage use for out of combat regen.

Just my 2 cents.
Yaaaah that's a lot of dumb. I'm surprised you didn't add gnome illusion to make it super shitty
  #9  
Old 05-18-2017, 08:29 AM
Rygar Rygar is offline
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Quote:
Originally Posted by Hitmonkey [You must be logged in to view images. Log in or Register.]
Yaaaah that's a lot of dumb. I'm surprised you didn't add gnome illusion to make it super shitty
I would hardly call those changes shitty really, its just a nerf that still enables a heavy regen rate. If you are soloing and want to regen out of combat or while meditating as an SK / Ranger / Paladin it is a huge bonus for you, also huge for that Barbarian Shaman. Heck even as a duo with a shaman any tank can overcome the AGI debuff pretty easy.

I doubt the market for fungi's would tank with the changes, it would still be a very powerful item worn by many.

Early in Kunark they removed / moved some overpowered items from Seb realizing they went to far on the itemization. Even if you left fungi as is and made it a Trak or VP drop it would at least have the rarity of the item justify the power it gives. It would be selling for Manna Robe pricing or greater, probably 150k. You'd maybe have 1 Fungi dropping every 9 days or something, so figure around 40 per year on the server.

Also, Gnome: Illusion would be FashionQuest gold for Paladins / SKs / Bards / Ranger / Shaman. Triple the price coming at you!
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  #10  
Old 05-18-2017, 01:24 PM
jolanar jolanar is offline
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IMO the problem is that fungi is over powered, it's that there almost nothing in between being naked and the extreme power that is wearing a fungi.
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