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#1
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#2
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#3
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#4
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#5
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If you don't keep a mob rooted when charm breaks you will have two mobs up your ass and it's impossible to manage that smoothly as a lowbie druid. | |||
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#6
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![]() Use panic animal, its 10 mana, and make sure things are snared. Ideally you get both pet and mob below 10% and break charm and finish off with nukes. As a druid I always tried to charm a lower lvl mob to the one I'm fighting because once my pet gets below 10% i would just fear the mob. If your pet happens to be stronger make it sit early on so the mob your fighting gets a good cushion, then just fear in the end to let pet get it below 10%. These 2 tactics will help you save mana while also helping you control the fight better.
If you are a Tunare worshiper get the root clicky necklace, I basically only used that for root till I got to Kedge. Always used panic animal to create some space to recharm. Also if you're fighting two similar mobs, the fear will make both mobs go into flee mode when they are low hp, and since they're snared theyll just sit there and you can finish off with melee instead of wasting mana on nukes. | ||
Last edited by Nashlyenin; 04-21-2017 at 01:08 AM..
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#7
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![]() Soloing sucks, get a partner so you don't have to break charms until you're going to kill the pet
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#8
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![]() One of the only reasons I never solo'd in classic EQ is that it's just so boring. There's definitely downtime and you probably get better exp, but even "meh" groups are funner.
But really, the lower levels can be tough there might be someone you can group with like a monk or something coming up and that would be my best advice. I've seen a number of posts on the forum looking for such partners/groups. Coming back from 2011 I can see that this server has a robust lower end from blackburrow to 40s where I am now.
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#9
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![]() At level 19 get your North Karana port spell and start doing the South Karana to North Karana bread quest. Is it boring? Yes. But you will average 5-6% per turn in and you can usually do 3 turn-ins before medding back to full. It takes about 2-3 minutes per cycle too. Just bind at the centaur, get the bread, then port to North Karana and hoof it to the turn it.
If you happen upon an enchanter, get a clarity and you can repeat this cycle non-stop with no rest. Like I said, it is boring so chatting in guild makes it go quicker. But for the experience and simplicity, it is hard to beat. | ||
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#10
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what is the name of this bread quest?
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