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Old 04-01-2017, 08:29 AM
Ivah Ivah is offline
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Originally Posted by Onigumi [You must be logged in to view images. Log in or Register.]
Hows is 3 people pelling a mob and 20 any different in both cases you dispel a mob and it kills people and they lose exp.



This "Intentionally causing experience-loss to other players in the PvP environment is illegal in all cases and may result in disciplinary action when witnessed by a P99CSR" rule sounds like it was made to protect players leveling up or from having their binds trained but instead has been used as a cure all for staff to susp people.

the player base that's getting susp for this huge grey area of a rule is lvl 60 with max exp and rezes available. They lose maybe 1% exp.

As it's been stated 95% of the player base will run in to mobs to die rather then take a YT.
Going with a strong troll on this. No can be so ignorant that they believe this is about "intentional" exp loss
  #2  
Old 04-01-2017, 08:44 AM
Onigumi Onigumi is offline
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Originally Posted by Ivah [You must be logged in to view images. Log in or Register.]
Going with a strong troll on this. No can be so ignorant that they believe this is about "intentional" exp loss
That is the rule the GM's are citing.

From Cylock, your doing nothing but trying to wipe another guild and cause them an XP loss, which is against the rules.

From Sirken, pelling with the intent to manipulate mobs to intentionally cause xp loss to other players is not ok as stated in our rules that are posted publicly for all to see
  #3  
Old 04-01-2017, 09:05 AM
Symbioticforks Symbioticforks is offline
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Quote:
Originally Posted by Onigumi [You must be logged in to view images. Log in or Register.]
That is the rule the GM's are citing.

From Cylock, your doing nothing but trying to wipe another guild and cause them an XP loss, which is against the rules.

From Sirken, pelling with the intent to manipulate mobs to intentionally cause xp loss to other players is not ok as stated in our rules that are posted publicly for all to see
It's too bad there aren't locked PvE encounters in Everquest.

It would just be straight up PvP for all PvE content. Instead of people manipulating NPCs they have no intent to kill through dispelling. i.e. Out of range or trash can naked characters trying to whipe people instead of kill them. Even without the in game systems in place, you could still implement the rule and in the end get MORE PVP out of it. It would make players bring forth legitimate characters to contest content and force PvP. Bash healers, focus the tank, disrupt the raid by all means. Doing anything else is honestly kind of insulting.
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  #4  
Old 04-01-2017, 09:09 AM
Ivah Ivah is offline
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Quote:
Originally Posted by Onigumi [You must be logged in to view images. Log in or Register.]
That is the rule the GM's are citing.

From Cylock, your doing nothing but trying to wipe another guild and cause them an XP loss, which is against the rules.

From Sirken, pelling with the intent to manipulate mobs to intentionally cause xp loss to other players is not ok as stated in our rules that are posted publicly for all to see
What does this have to do with breaking hide, sneak and feign death?
  #5  
Old 04-01-2017, 08:55 AM
Symbioticforks Symbioticforks is offline
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Quote:
Originally Posted by Onigumi [You must be logged in to view images. Log in or Register.]
.

This "Intentionally causing experience-loss to other players in the PvP environment is illegal in all cases and may result in disciplinary action when witnessed by a P99CSR" rule sounds like it was made to protect players leveling up or from having their binds trained but instead has been used as a cure all for staff to susp people.

the player base that's getting susp for this huge grey area of a rule is lvl 60 with max exp and rezes available. They lose maybe 1% exp.

As it's been stated 95% of the player base will run in to mobs to die rather then take a YT.
You're telling me I can run into mobs, feign death and it grants PVP IMMUNITY? Should someone break my feign it's considered intentionally causing experience loss in any number of locations full of high level hostile NPCs.

Seems dumb.

The person who runs around mobs while there are hostile players nearby is putting themselves in harms way, and should take all the risk associated with doing so. You cannot ask other players to leave you alone as you attempt to close the distance or make an escape through NPCs.

Feigning death on a Necromancer to send pets after people through hostile mobs is a game mechanic. Pet attack and feign death are some pretty core abilities for a Necromancer. If that's not intended, or classic, patch it out.
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Old 04-01-2017, 07:40 AM
derpcake derpcake is offline
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Quote:
Originally Posted by Cylock [You must be logged in to view images. Log in or Register.]
So you understand my rulings, if you come in with a force to kill a NPC or PvP, dispelling IS permitted. But one single toon by themselves chain dispelling a raid target while another guild is killing it, not on my watch! Its a lame move, and your doing nothing but trying to wipe another guild and cause them an XP loss, which is against the rules.
This has never been a rule in all the time I've played here.

Extending this rule - it means it is no longer OK to dispel mobs in a quad kite either? I don't really want to kill the seafury, I want to make the kiters life hard so he either gates out of the zone (preferably) or I can pvp him after he has wasted resources.

So, no more pelling mobs mid-kite?

Can we also have a sticky with rules that are being made up as we go? Would help a lot, thanks.

Quote:
Originally Posted by Cylock [You must be logged in to view images. Log in or Register.]
You are correct sir, and right now there is a plan in the works for a meeting with all guild leaders on red. To avoid any type of issues in the future.
Its nice that you want to meet people and set clear rules.

Seems reasonable to lay off the suspending until these rules are made though, especially if new topics such as dispelling are involved.
Last edited by derpcake; 04-01-2017 at 07:48 AM..
  #7  
Old 03-31-2017, 11:06 AM
Andrei Chikatilo Andrei Chikatilo is offline
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I was in voice chat with Grixus, Kammbo, Letsjoe and some others last night having a meeting (edit: about EVERQUEST) and we decided good luck


lol EVERQUEST MEETING, GOOD ONE
Last edited by Andrei Chikatilo; 03-31-2017 at 11:09 AM..
  #8  
Old 03-31-2017, 11:10 AM
heartbrand heartbrand is offline
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For intentionally training, with the ToV example where a monk or someone else tries to train mobs out of the way to allow a force to engage another force who is behind mobs, if shit goes south what is the allowed move at that point? Does everyone need to stand still and die? Can you shout "Train" and zone out as quickly as possible? Or is it something where the only option is to clear to the opposing force?

Also thanks for clarification. I would humbly suggest that my suggestion from pre velious launch be considered by the Powers that Be, which is enabling FFA PVP rules in raid zones in Velious much like it exists in Classic & Kunark, to avoid OOR shenanigans.
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  #9  
Old 03-31-2017, 11:20 AM
Jeni Jeni is offline
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I remember Sirken saying training out the lower exit in Sebilis was fair game since it was the only way to escape aggro once down there. If a group decided to set up camp there for fungi then they accepted the risk. I can see this same idea applying to hot and west tov since once you drop down there is only one way out for a lot of classes.
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Quote:
Originally Posted by Heartbrand, former main tank for Empire
Tried to get immersed in Velious but quickly got burnt out by there being no challenge, the intensive raid schedule and pressure to be 100% or close to it with RA. In Nihilum, having 70% RA + meant you were a neckbeard, in Empire, 70% was the equivalent of being inactive status.
  #10  
Old 03-31-2017, 11:57 AM
Andrei Chikatilo Andrei Chikatilo is offline
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