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#1
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I don't care how much anyone whines. Pet delays will not be lowered, if the weapon has a lower delay. But enough about that.
Pets using the damage from a 2h ... absolutely. This was like that well into PoP at least. I think it was in PoP that I leveled my first mage, and was awesome having a level 3 pet, hitting for 50+, using some junk weapon from velious. I am pretty sure the delay was unaffected, not positive. But the pet would hit for up to double the weapon damage. Is it classic? Well, I think live is still like that. So is that classic? Not so much, it was just how it was, and is on live still. Am I going to change it? I am not in a hurry to make pets tougher. H | ||
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#3
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Quote:
No. It is just plain flat out missing functionality. Have I known it was not working right? Yep. Why haven't I fixed it? Pets are way overpowered already. Clear it up for ya? H | |||
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#4
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Quote:
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#5
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sorry don't have links, but I know how it used to work. If the delay of a weapon was lower or the damage higher than the pets, the pet would use that delay and/or damage. This is why you gave you low level necro pet a rusty scythe and you high level necro pet fine steel or mage summoned daggers.
Then it got nerfed. Mage pets didn't dual wield properly and the solution was to nerf necros!) Pretty sure it got nerfed before Kunark though. | ||
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#6
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So, now that pets eat all the exp. Will you fix this? Classic right?
__________________
God of valor. I am the son of Tarew Marr, the god of water, and the twin brother of Erollisi Marr, the goddess of love. I am the creator of the frogloks and, along with my sister, am jointly responsible for the creation of the barbarians, and by extension humans and Erudites as well. I am also known as the Truthbringer and the Lightbearer. I rule the Plane of Valor.
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#8
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more evidence that the nerf of "it's classic" is applied completely arbitrarily
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#9
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When classic features are chosen arbitrarily then the whole argument that developers here are trying to recreate a classic server is rendered null. While it's true that some features are technically "hard" to implement due to not having classic codebase and developer time being limited, this specific feature is clearly an easy fix. Of course, the world keeps spinning on P1999 as people give up but it's still nevertheless shitty to advertise as recreating classic and then arbitrarily deciding that a classic feature shouldn't be implemented because "pets are already too strong". Pets have undergone numerous nerfs since the start of the server - worst one being stealing XP. Allowing this classic feature now would only increase pet damage and make it easier for pets to steal XP. | |||
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#10
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true
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